As a flanker main you either get burnt to a crisp in two seconds, die from afterburn after being burnt in one second, or be left on 20hp after being cooked for 0.5 seconds unless your lucky enough to see him(rare)
Arsonist range is effected by movment
At there shortest at standstill
At usual when walking
And have ungodly range when under the effects of the conch, the disciplinary actions, and a kill from the Escapade.
this is so real as flanker as my most played
What do you think?