To increase the viability of the icicle, let it deal critical hits when normally mini-critting or just remove the mini-crit backstab radius so you aren’t tricked into revealing yourself just to only deal 100 or so damage on an enemy
To increase the viability of the icicle, let it deal critical hits when normally mini-critting or just remove the mini-crit backstab radius so you aren’t tricked into revealing yourself just to only deal 100 or so damage on an enemy
^dont forget that their using the Direct Hit
This has nothing to do with the icicle or the identity of the weapon.
literally just decrease the health penalty and add an afterburn immunity and its fixed
I hate the mini crit debuff. There are hundreds of times I could have gone on a massive chain stab but my knife mini-critted a heavy when I directly backstabbed them
They shouldn't exist but they do.
@AKS's alt if you don't like the mini crit stat then just look at the non mini crit backstab radius version (you cannot one hit backstab an enemy within the mini-crit stab radius is what I meant)
@Oofhelloppl the icicle is just a fuck you weapon against arsonist, at least the turtle rock let's you have bonus health when using the campers climber or want to have a better chance in melee duels
@Goat fanatic 400 while yes, changing the backstab mechanic for the icicle doesn't have anything to do with the knifes intent, it shouldn't just be a "I hate arsonist" weapon
Also I love how, intentional or not the devs keep on making agent more luck based and give her an unlock that has to do with gambling
Inspecting the sinister suit reveals 4 cards, each with different numbers and a class on them, meaning you can literally gamble
Increase the viability of the icicle, by doing literally nothing to fix the problem of it being a fuck pyro weapon and just increase the potential of it being an more fuck pyro weapon by allowing to trickstab arsonists more easily
Great idea
What do you think?