Alright, so the last one was kinda rushed through since I had been staring at the website layout for like an hour by then, so here's a revised version (With your advice taken into account)
So a few things of note: for the really weird looking downsides,
The cooldown is to stop you from just spamming a target with the Overheal potion (We don't want another pre-nerf Wraith)
The faster overheal decay is to keep you from being able to just shoot healing at your feet whenever you're threatened (And you you can't be focussing on 2 teammates on opposite sides of Lakeside, since overhealing projectiles could lead to that)
As for Agility, it's basically the same, meant to be an escape for when you know that you can't survive a fight (Example: your patient is oblivious to an Agent or Marksman and gets dropped), but would also let you simple out-maneuver the enemy
I was considering making Strength for all weapon, but I felt that would step on the toes of the Blood Doctor a little too much, but when it's just for melee, it's still good as a self defense tool, and if you're taging along with an Anniknight, it might be terrifying
I think I've explained enough about the Overheal potion