Ported a familiar map back into modern TC2....
Direct Connect is colors.tc, password is abc123
Ported a familiar map back into modern TC2....
Direct Connect is colors.tc, password is abc123
Recently we did a photoshoot with some of the wiki owners and here are the images we got
Wiki Hat Owners Featured:
Camera Man:
Weezer Meme Creator:
N.W.A Album Cover Creator:
Like what the calamity page has. Most map pages don't have anything on them, so I think it'd be a good idea to describe the layout of them. I think we should start from the grn side since they always have an objective to capture.
An example starting from upward on grn, just the first area infront of grn spawn
There are 3 exits from grn's spawn, a "left" one, a "center" one and a "right" one. there is an area behind the right spawn door, between the hallway and cliff. it is also possible to stand on the roof of the hallway leading to the right spawn door. in front of the left spawn door the ground is raised, as well as there being a few rocks. the cart moves through the middle of the spawn area, which is generally on a small upward incline.
The next area would be the area around the point, but that'd be another paragraph. we would probably also need screenshots, because i don't think we're very good at describing things, but man, map pages are just so empty, and really need to be filled.
If you can't think of the right name of a weapon and keep thinking the wrong thing, make a redirect from that wrong thing to the right thing. or make references like racist or bad map (bad map doesn't work anymore courtesy of will).
With marksmen sightlines fixed, and generally being more chokey
36 Votes in Poll