I'm really enjoying it right now :)
28 Votes in Poll
27 Votes in Poll
Crowbar is good. It is a reliable melee you can whip out on a whim if someone gets close. This works to knock them back at no price of your own if they are midair. It works against scouts and agents that are in your face when you otherwise would have missed with your shotgun or killed yourself with your rocket launcher.
The faster deploy speed is the deal-breaker for this weapon. 30% faster-deploying speed might not seem like much, but you can put it back and pull it out as much as you want. It lets you counter someone who is in your face and a: trying to meat shot you b: trying to backstab you or c: trying to melee you. There is no penalty for whipping it out. And once again, if they are midair it launches them for some reason. Anywhomst, the -50% push force from damage and airblasts is passive!
The stat as I said, is passive. This allows you to stand your ground when you NEED to push or when you NEED to defend. It works great with the trooper's power class playstyle. While yes, you can't run away, it's futile because of the trooper's walk speed. It also helps against arsonists who are trying to airblast you into hazards, explosives, and Lupara DB flankers. It still holds up against the trooper's other options.
(I'll be going over each of them in a few sentences. Some are discluded due to being too different from the crowbar's purpose.)
The equalizer is a weapon to take out when someone is in your face and killing you but heavily punishes you for missing or putting it back. The crowbar lets you take it out and put it back at no cost, and does not punish you for missing. However, you sacrifice damage. It is much more reliable than the equalizer, at the cost of damage. The Katana is another risk and reward weapon. It gives you a 25% damage vulnerability when sheathing and makes you honour bound. It gives you half your health back on kill which can overheal. Once against sacrificing something for the reliability of the crowbar. The Tunnel Rat is the crowbars biggest foe. It does much more damage and deploys faster. HOWEVER, it lacks the damage the crowbar does in one swing and does not knock them back nearly as far. It also lacks knockback resistance. It cannot 2 shot light classes, which the crowbar can. The crowbar works much better if the opponent has less than 65 health, as it is one shot. The Tunnel Rat is vulnerable to getting knocked back and not being able to hit the enemy for its large amount of damage.
In conclusion, the Crowbar is a very strong option that is underestimated by many people. Its stats support each other and it helps the crowbars main purpose.
The Freeman uses the FFF, ammo hog and the crowbar.
This is Bad Tactics where nobody reads it, and learns people what not do in game.
Below are the stats of the weapons.
If you cant read it, go to the link by clicking here.
From here I will be explaining the classes that you can be countered by & counter.
First watch the vid to understand more:
(Sorry If the video looks laggy)
Counters:
ANY CLASS, you cant kill anybody with this loadout, the fff, forces you to use only the secondary weapon, and the ammo hog does not work well as a secondary weapon, it is the worst secondary weapon for the Trooper, the only thing that works well is the crowbar.
Countered by:
All classes can kill you fast.
Does it worth play with this loadout?
No.
Feel free to criticize me in the comments.
As you can see, The post is a parody of SirTheOriginal's posts.
It's alright.
Like I get it, it was fucking overpowered, but I don't understand why you had to take out the building mechanic out. I mean, it's a crowbar. It's gets better because now you can fight Arsonists more easier thanks to the +50% fire resistance and the -50% knockback from damage and airblasts.
I kinda miss the old mini-crit mechanic, I mean sure, it was op, but it's still a melee. Like you can't argue with that at all. Crowbar is still good, but with a different use now.
It's overpowered.
It makes sense, it's a crowbar.
Like, it's a crowbar.
So let's talk about it's stats in a nutshell:
Pros:
Candy Cane stat but 60% hp instead of 35%
Haha homewrecker stat of breaking buildings
Lmao turn into fucking old mantreads with -40% push force from anything
Cons:
N/A
What the Crowbar always do:
It can counter flankers and somehow, Anniknights. But yeah the crowbar should be used on buildings like dispensers and teleporters, don't use it on sentries... unless they have no ammo.
But yeah, how should you use this as a Trooper? If you are me, I'd become a stock purist, but yeah let's talk about using all stock.
Entirely Stock:
Okay, this is just really good.
I don't know where to start.
You slap them with rocket launcher, slap them with a shotgun, then just hit them with your crowbar and they die. It's a pretty simple concept of using it, but yeah. Literally just that.
Banners:
This is also very good, although. Let's be honest, people barely stick around. So you're really just supporting yourself, instead what the game intends you.
Boonie Blaster:
This is very funny to use when your enemy is retreating.
Reserve Shooter:
Don't use this, it's not even worth it.
Cow Mangler:
Haha funny charge shot then just go at them with your crowbar and they fucking die HAHA
Rocket Jumper:
No this isn't a trollper weapon, go away.
Gunboats:
Meh just play with it like you normally do without a shotgun.
Friendly Fire Foiler:
Pretty funny to use when you see them just die while you just have a shotgun and a crowbar.
Torpedo Tube:
You don't even need the crowbar for this, you're gonna be in longer ranges anyway. Just... use the escape plan with the Torpedo Tube.
Direct Hit:
WEEEEEEEEEEEEEEEEEEE
HAHA FUNNY SHOT THEN JUST GO AT THEM AND SWING AT THEM WITH YOUR CROWBAR AND THEN FUCKING DIE BECAUSE MINICRITS? AMIRITE???
Death Ray:
Very funny to use again, but actually funnier to see Arsonists trying to airblast it.
G-Bomb:
This weapon just sucks... why even use it? You don't even get a +65% damage bonus and you take +65% more damage from blast jumps. Also, you can't even shoot while your other one is going, so what is even the fun for this?
Wrecker's Yard:
HAHA OVERLOAD FLY GO WEEEEEEEEEEEE
But yeah just go fly around with it and charge with your shotgun then use the crowbar if they go to close.
Alright, now let's talk about your fights, subclasses or not:
Flanker:
HAHA FUNNY FISH GO WEEEEEEEE
But yeah Flankers will literally charge at you with their melee, just pull out your crowbar and just think of it as the Omae Wou Shinderu meme.
Trooper:
Meh, just use your shotgun. It counters Trooper a lot.
Arsonist:
Again, use your shotgun. Arsonist can fucking airblast, remember that.
Annihilator:
Hit him with a rocket launcher then just swing your crowbar.
Anniknight (Crutch):
Blast Jump very high when he starts charging for that juicy crit, then shoot him and then go close to him and swing your crowbar to finish him off.
Brute:
You honestly can't survive a Brute if they're using the Brass Biker, the M249, the First Responder, but you can just shoot them away and then just hit them with your crowbar a lot until they die.
Mechanic:
Honestly, just go for their buildings. They're just a mechanic with a slower wrench and they can't repair as fast because they don't have a infinite ammo supply.
Battle Mechanic (crutch):
Honestly, when they place their sentry. Shoot where you can do splash damage to the sentry and the opponent at the same time. Then pull out your shotgun, but then when he goes too close, wack them with your crowbar and they're dead.
Doctor:
Ehhh too easy to counter, don't need to explain.
Marksman:
Same thing.
Agent:
Hit them with your crowbar constantly and don't follow her a lot, because if you do, you're gonna get trickstabbed.
Alright I'm done talking about this weapon. I honestly love the crowbar and I'd use it forever (until they nerf it to the ground).