FFF for annihilator instead trooper, I think, it's will be more useful cause sticky launcher is better grenade primaries in many cases... But what it's your opinion about this?
FFF for annihilator instead trooper, I think, it's will be more useful cause sticky launcher is better grenade primaries in many cases... But what it's your opinion about this?
The biggest issue with the Foiler is that most of Trooper's secondary weapons are ALSO passive, meaning things like banners and boots are just a liability, the intent with this buff is to make all secondary weapons viable
Banners can be activated and charge faster
weapon swap speed so you can actually combo what few weapons you have left
And the boots at least grant a faster swing rate, letting you pick between more safely going in with your melee (Mantreads) or going in with better attack speed while vulnerable to airblast (Gunboats)
After all, you ARE sacrificing your mobility, crowd control, damage, and range for the vest, so I think this would work pretty well
Yea, this rework would not have happened if it hadn't been for the post about the FFF
So, I divided the weapons, cause trooper have many different types of weapon as secondary. You can tell me if you like it or not.
Hitscan based one:
And melee based one:
Yea, argento for trooper is real.
So... I very disappointed about this primary... Its needs buff and etc, but even concept for good work with only guns... Now its fully "weapon of synergy" in this rebalance. I gonna totally change some stats AND I wait you suggestions.
And bonus:
So, I made 3 subclasses and one joke synergy form this one...I too much spent my life for domb things.
29 Votes in Poll
Friendly Fire Foiler
+40 max health on wearer
No knockback from damage and airblasts
If paired with a secondary weapon
+30% faster reload time on secondaries
+15% faster firing speed on secondaries
+2 extra rounds of clip ammo on secondaries (excluding the Crankenstein)
If paired with a banner
Banners require -60% less damage to charge
+1 capture rate on wearer
+25% movement speed on wearer
If paired with boots
+35% faster firing speed on melee weapon on wearer
+50% explosive damage resistance on wearer
+25% melee damage resistance on wearer
+40% melee damage on wearer
+70% jump height on wearer
When paired with boots or a banner I needed to give it some serious buffs, since you are stuck with a melee weapon as the second slowest class in the game.
I think I gave it too much upsides. But you are losing out on your rocket launcher; a great source of burst damage, crowd-control, demolition, and mobility. Rather than outright flaming me, just tell me which one of the upsides should be omitted if you think the weapon is unbalanced. The excess amount of upsides are basically just extra ideas, but in-game I'd suppose use a few of them.
[+] No knockback from damage and airblasts
[+] +30% faster reload time on secondaries
[+] +2 extra rounds of clip ammo on secondaries (excluding the Crankenstein)
[+] +40 health on wearer
[+] +10% explosive damage resistance on wearer
[+] +50% max primary ammo
[=] Replaces primary weapon
so you know how the game strictly prohibits people from being friendly in pubs? well now i realized that they really and i mean REALLY care about this rule. also i'm not defending friendlies had to put this in bold for those 2 guys that have no posts that can't read.
first of all, the objector contest's winner shows an image of brute saying "not too fond of friendlies" which can just be the judges just liking the look of it (honestly good job to the guy who made it), but seriously out of literally every single other submission they choose the one that prohibits friendlies (no offense)
secondly they didn't add the holiday punch. yeah i get it only mechanic can laugh, but what if they just used their default taunts depending on which weapon they have out? that would be pretty cool as an offensive weapon but i can see why they aren't planning on adding it due to friendlies going crazy about it.
thirdly they stall for a verrrrrry long time. on gamemodes like vsb games, they can last for up to 10 minutes just because of the boss not killing the red team, or if they both decide to act friendly. i mean that's why votekicks exists, but some people don't votekick them. and also rolve is strict about vk abuse, so basically everyone is too worried to kick someone that's standing in the corner while taunting over and over again. Maybe they fight once and then stall and then fight again, etc., do you kick them? also level 50.
I bought the friendly fire foiler before it was removed, and now people are surprised when they see a trooper (me) wearing the FFF while doing medieval stuff
So, why did rolve think the halloween maps were good? they add the bad of tf2 halloween maps with crumpkins without the fun spells, they basicaly added darkmode maps with random crits, those are to only changes, a night sky and random crits, also props that make the sticky jumper better (pumpkin bombs (pumpkin bombs explode with the jumper weapons (but dont explode with fire from the flamethrowers for some reason (or flares)))) and yet, people still play them, it's like they found beating a dead horse so fun they got a live one, people love the maps, i get that, but PLEASE CHOSE A DIFFERENT MAP.
On the topic of typical horors, why did they make the event items luck-locked? you need to get lucky for a drop at all but you also need enough luck to get a genuine weapon, i got bloxaide and the mule in genuine (two weapons i already had from the store) before i got the bri'ish wrench, i STILL dont have it, or the scythe, or the groඞීvy grinder, i miss the pirate items being skill dependant instead of needing luck, i have 5 strange miniguns but not a groඞිvy grinder.
Now i have a question for you, if a close friend gave you a peanutbutter cookie everyday for a year, and then next year they gave you the option to make them blue but add rat poison, would you say yes? just because it's different, would you pick it? that's how the halloween maps feel, they look cooler but realy hurt, they add crumpkins, witch litteraly just act like random crits on steroids, but they give the maps dark mode, tell me, is that a good trade off? randon crits in exchange for night? to me, no.
On the topic of updates, have you noticed they're removing thier fun concepts? they're making the game closer to tf2 slowly, it was bad enough they removed the sm2 (gone, but not forgotten) and arson launcher, but the FFF was comon while people weren't just memeing, people loved it, it actualy gave a new subclass to trooper, but they removed it, it did nothing wrong, it was just a fair trade off "weapon".
On the focus of wrongfull imprisonment and suffering, they made trollper duels even worse with the weekly -1% damage pnalty the market gets so you know what? reader, yes you, i want YOU to tell the devs to cope and post a picture of the market gardener, they keep dying to trollpers? well then get good, you made the game, you should be a god at it, i'm pretty sure the reason they keep nerfing the market is because they keep dying to it, they should get good at their own game and learn the counters (tip from a trollper main here; litteraly just shoot them) alright, post over you can go home now.
I said go home,
23 Votes in Poll
Primary: FFF (Friendly Fire Foiler)
Secondary: Personal Death Ray
Melee: Tunnel Rat
Off to hang myself, watch and learn!
The Freeman uses the FFF, ammo hog and the crowbar.
This is Bad Tactics where nobody reads it, and learns people what not do in game.
Below are the stats of the weapons.
If you cant read it, go to the link by clicking here.
From here I will be explaining the classes that you can be countered by & counter.
First watch the vid to understand more:
(Sorry If the video looks laggy)
Counters:
ANY CLASS, you cant kill anybody with this loadout, the fff, forces you to use only the secondary weapon, and the ammo hog does not work well as a secondary weapon, it is the worst secondary weapon for the Trooper, the only thing that works well is the crowbar.
Countered by:
All classes can kill you fast.
Does it worth play with this loadout?
No.
Feel free to criticize me in the comments.
As you can see, The post is a parody of SirTheOriginal's posts.
The FFF is a tool for the soldier equipped in the primary slot. We all know it sucks and only best pairs with the PDR.
Stats:
+1 base capture rate
+10% faster movement speed
+5% faster reload speed on secondary
-20% Explosive vulnerability penalty
-When equipped with Furious Flagxe, -1 base capture rate penalty
Fair and balanced as all things should be.
Friendly Fire Foiler, makes you reaload faster, i think it gives less knockback, no downsides
Family Business, has 3 more shots, fires faster, and the dowside of less damage makes up with it firing more pellets
Furious Flagaxe or however it's called, makes you cap x2 faster the downside of more damage taken from bullets isn't that bad