i'm bad at meeting deadlines so i'm not gonna drop any release date, but you can expect to see a few new faces and a slightly more serious tone, at least compared to the.. other fanfictions and stories that were made here.
For the people that don't know what I'm referencing by that, good.
General: 2 teams are put against each other in a mixture of Attack/Defend and Capture the Flag type Gamemode where one team must complete their objective of Offense and the other of Defense.
GRN: You are tasked with capturing RED's Flag/Intelligence and bringing it back to your base before the time runs out or you lose, if you successfully capture their intel you win.
RED: You are tasked with stopping GRN's attack on your base and preventing them from taking your Flag/Intelligence to their base, if the time runs out you win, if the GRN team capture your intel you lose.
Gameplay: The game has a 50 second Startup for RED to Setup and for GRN to Prepare, when that timer reaches 0 the round actually starts, GRN Has a total of 7 minutes to capture the intel while RED has to Defend during that time, if time runs out RED wins but if GRN captures before that time runs out GRN wins, when the GRN team picks up the intel they have to bring it all the way back to their base, if the GRN team member that is carrying the intel is killed or drops the intel it will be placed on the ground and sits their for 25 seconds before returning back to RED's base and the GRN team can pick it back up, for every second a GRN member is carrying the intel it adds 1 second to that timer maxing out at 35 seconds, for Flanker it's for every second it adds 2 seconds to the timer maxing out at 41 seconds, carrying the intel adds 2% speed boost to the carrier, on the occasion that GRN happens to have the intel while the timer runs out it will go into overtime where the intel timer is set to 45 seconds and the round timer is paused, GRN member picking up the intel adds 3 seconds to the timer for every second and Flanker adding 6 seconds maxing out at 50 seconds for every other Class and 60 seconds for Flanker, the intel during this time also gives the carrier 5% speed boost, RED wins this scenario by the intel timer reaching 0 and GRN wins by capturing the intel.
(Notes/Edit: Flankers timer applies to everyone it's just fact that he is the only one that can exceed the max time and if someone that isn't flanker where to pick it up while the time is exceeded the timer won't change.
The timer only counts down when the intel is dropped.
If the player were to die to an environmental hazard the intel is placed in a special spot on the map depending on where they were.)