Hello chat, Thecooh here. if you dont know me yet, i'm the guy who thinks we need more weapons from official TF2. anyways lets get down to buisness
1. Stock Sapper
Consistent. Pretty basic, and easy to use (the design is very human).
My rating; 8.5/10
2. Slow Burn
This thing. I hate it. the only thing going for it is it's buff for teammate damage. its useless and inconsitant
My rating: 3/10
3. Radius Scanner
I LOVE THIS THING!! It allows me to basically find where the enemy team is, allowing me to pick a single outlier to backstab.
My rating: 10/10
4. Stray Reflex
I have never used this one. Really should. seems pretty consistent
My rating: 8/10
5. Spy Camera
Hehehe, funny weapon. I like using this thing to highlight Mechanics
My rating: 9/10
Overall rating: 8.5/10
Please be respectful of my opinion. i will not respond to hateful comments
28 Votes in Poll
Need to find out since I'm building the best builds for ever class
sapper for agent
+15% sapper health
+makes a large explosion radius when done sapping a building, that deals 90 dmg
-35% sapper damage
Agent sapper that can be placed on friendly buildings, slowly upgrading them. The upgrade rate depends on how many buildings have been sapped or how many players have been backstabbed during the Agent’s lifetime. It’s like a combination of the Diamondback and Red-Tape Recorder.
-THE SIPHON-
(+)Can be placed on friendly buildings to slowly upgrade them
(+)+15% move speed on wearer
(-)-20% damage to enemy buildings
(-)Sapper is destroyed if the player dies
Building upgrade rate depends on how many backstabs/saps the player has performed in their lifetime
(ADDITIONAL INFO:
0 stabs/saps: 5+ upgrade per second
1 stabs/saps: 10+ upgrade per second
2-3 stabs/saps: 15+ upgrade per second
4+ stabs/saps: 20+ upgrade per second)
I mean, i could have done better if i did it in 1 hour or more but it looks cool
What do you think of my drawing? it looks cool? it needs a lil of more decoration?
Im getting obsessed with RF2 and TC1 since they are better than TC2
The Masserver
User can throw the mine that becomes nearly invisible to the enemy team. When stepped on in a 5 stud radius, it lowers the health of every building in the area to 65% of their original health and saps them in a 25 stud radius, plus it deals 50 damage to anybody in the radius when the mine is activated.
(+) This weapon deploys 45% faster
(+) +10% Damage on buildings
(-) This weapon has a 50 second cool-down.
(-) -30% Mine health (When compared to the sapper)
(-) This weapon holsters 10% slower
(-) User is 5% more visible while cloaking on wearer
+Sapper takes 5 hits to kill
+Building gets renabled 3x Slower
+10 Building vunrubility when sapped
-Sapper deals no dammage
"Annoy your own team and the PL Choke Mechanic"
"DUDE JUST SAP THE SENTRY GUN, ITS NOT HARD, OUR TEAM KEEPS DYING TO IT PLEASE FOR THE LOVE OF GOD"
He turns off for no reason at 23 (And i cant turn it on) then its works again at 6
What year does Typical Colors probably take place in? Agent's sapper and disguise kit use a newer generation Iphone, so it has to be above 2017, right?
Skill issue