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Because the name was taken from a Roblox gear, despite having no visual or gameplay relation otherwise
Just Updated
Engineer buildings in Era Warfare have PVZ reskins, but why don’t we? (I’m not good at explaining visuals so I’ll probably draw some pictures later)
Designed to let you dedicate a teammate for offense, defense, and support using your sentry, dispenser, and teleporter exit respectively
Wanna set up far away? Put your teleporter exit on a blast jumping Annihilator or Trooper, and if they make it out, you can be an absolute menace
Wanna min max your teammates? Put a dispenser on a Doctor, and a Sentry on their pocket
Would probably have a decently long cooldown between grafting buildings, but I was going off the World Champion's stats which don't list a cooldown anywhere
I am now relatively happy so have a concept
The biggest issue with the Foiler is that most of Trooper's secondary weapons are ALSO passive, meaning things like banners and boots are just a liability, the intent with this buff is to make all secondary weapons viable
Banners can be activated and charge faster
weapon swap speed so you can actually combo what few weapons you have left
And the boots at least grant a faster swing rate, letting you pick between more safely going in with your melee (Mantreads) or going in with better attack speed while vulnerable to airblast (Gunboats)
After all, you ARE sacrificing your mobility, crowd control, damage, and range for the vest, so I think this would work pretty well
So, I really dont like VsB balance, casue there many weapons sucks and usuless, so atleast. I tried make some rework to banned weapons.
Welp, first one, its just make flanker be more risky to fight against bosses instead 'Tom and Jerry' episode in round.
I actually really like kncokback on this weapon, so, how make it less spam for bosses without FastFall? Just slower reload I hope will ok.
Its just make colbat fair, for more damage instead one hit, especially for mid-ranged colbat, its not too much or I hope not too small.
Free escape plan to ammo and health, now not so, I think actually I really over-debuff it. But who knows!
Really experimental change I made, but even no reverse ammo will not the best design for me, cause its will be really annoying to teamates and bosses to looking how every ammo box is disapper. Now its based only on 'hit and run' style.
Same as rocket jumper.
To prevent large sticky-traps, placing large groups of 6 stickies, bombs start glow for bosses, its pushs user to more strategy traps, than stupidly fire all stickies at one point and sometimes out of bound bosses by blasts.
It's became combo weapon, and steal health from bosses risky and in many cases can be not profitable now.
Its only 3% instead 33%, but in theory really usefull (I hope so).
What if we add shield for brute. Now its can block 3 attacks... and gone, so its can't be overused too much.
Sadly jump height gimmick can't be save, issues with brute catching for bosses, but what if add other? What you think about it?
Cloak resist in Vsb is really huge, but what if he's disapper? For that your shot give more cloak and do more damage, but cloak duration shorter.
Main issue is no makr-for-death for found that one last rat in invis, now its
Firstly, fixed speed with bhop demon. Secodnly, rgen now slower on 5 seconds and bosses can see in real-time where you dash.
Don't sure, will katana works good, but I guess its my best design
And no FFF cause no idea how balance him, just simply so much ideas...
So, critisize it, cause I feel there many bad changes, cause I really not play so much Vsb and maybe just simply don't get Vsb weapon changes philosophy, but atleast, the proof of the pudding is in the eating.
The original version, least insane of the trio, and designed for when having a passive way to get out of a situation just doesn't cut it anymore
2nd version, focusing on the ability to throw potions to assist your team or get out of a sticky situation
This last one is kinda just complete insanity honestly
Truth is for Annihilator, Agility is for Flanker, and Healing is for Doctor.
Hm, my idea was about wraith, he was so complex, but I think really doesnt show his true potential with only 2 spells...
So I over-made it (If you wanna talk about not-read-100-words weapon, just think that Amelioration is not exist, and weapon will be just have new one spell).
So, dont even try to criticize it, its just real madness of ideas, which was mixed and turned into complex stat monster. Also sinister suit was mean for me be over-complex too, but not this time.
Also swapped it over to Annihilator because that does NOT look like it should be a Machete reskin
Heh, its so was so interesting to mess with stats, but I guess I found that version, which I really think is good.
So, criticize it.
(That Title Was A Lie) (This is effectively a shitpost weapon)
(Please better the design)
YEET THE LIL MAN!!!
Lil' Man represents a marketable plushy version of the class played.
Class - Silly Face - Slot - Desc
Flanker -
Trooper -
Arsonist - :0 -Secondary - Creates a ring of fire around them, doing very low damage to those in range and inflicting afterburn. hp of 100, Cooldown of 15 (upon destruction)
Annihilator - :D - Secondary - Clings to walls, does high AOE and damage. Has a 3 second arm time. Cooldown of 30 (Upon detention, reusable imediatley if destroyed.
Brute - :) - Secondary - Will provide teammates with donuts, with a player-specific cooldown of 45 seconds. Has an hp of 200, cooldown of 45.
Mechanic - :/ - Secondary - He acts effectively like a mini-mini sentry, firing 4 bullets/s, with an hp of 80. Cooldown of 12.
Doctor - :[ - Secondary - Clings to teammates, providing them with a 75% stock heal rate, and 50% stock Overheal. No cooldown, retrieved by hitting m2 or the teammate dying.
Marksman - :b - Weilds a little blow pipe, firing blow starts that deal 20 damage and inflict the slow effect. hp of 90, cooldown of 20.
Agent - >:D - Disables (Not saps) all buildings in the radius, needing 3 swings or 85 damage to destroy. Cooldown of 13..
Please improve these.
I made this because nobody branches out with modes nowadays. So this is an insentive to play medivial mode. (If it gets added which it most likely wont realistically)