Typical Colors 2 Wiki

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[ How are you gonna do it?! Come on, tell me! That's right, you can't! You can't kill me!
―Trooper unleashing a storm of rockets onto the enemy team.
]

The Aerial Bomber is a primary weapon for the Trooper.

When the user is airborne via blast jumping, the weapon fires 60% faster and its rockets travel 60% faster. Upon killing an enemy, the clip size will increase by one. This caps out at 2 kills, increasing to a maximum of 6 rockets in a clip. However, its explosion radius are decreased by 30%.

This weapon is unique for bombing single targets, allowing to fire up to 4 rockets in quick succession, leaving the unfortunate target no chance to escape. However, it's a whole lot weaker than other rocket launchers on ground combat, because of its reduced splash radius.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 90
Maximum ramp-up 125% 112
Maximum fall-off 50% 45
Point blank 105-112
Medium range 50-90
Long range 21-45
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 6.3875 studs
Damage reduction 1% / 0.126 studs
Self-damage 89
Self-damage (blast jump) 46
Function times
Attack interval Normal / 0.8s

Blast jumping / 0.28s

Projectile speed Normal / 68.802 studs

Blast jumping / 110.83 studs

Reload speed (first) 0.92s
Reload speed (consecutive) 0.8s
Values are approximate and determined by community testing.

Tips

  • Though highly ineffective in small, tight maps where there's less space to rocket jump, it becomes very powerful in big and open maps where you have a wide-open space to jump around.
  • Don't just cluelessly jump into a group of enemy and expect to kill everyone, communicate with your team and see if they're distracted enough for you to attempt a clean run.
  • Make sure to aim your rockets properly while rocket jumping, the smaller explosion radius will make every rocket count.
  • The Gunboats are an excellent choice, allowing you to rocket jump much easier with out loosing too much health with the -60% self damage when rocket jumping, and safely landing with the -60% fall damage reduction.
    • The Buff Banner is also useful, the passive +10% firing speed allowing you to shoot a bit more faster, and the mini-crits negating all fall off, making your rockets do a minimum 121 damage from any range.
    • The Parabomber can be useful in allowing you fire all your rockets at once and negating all fall damage. However it does make you a sitting duck, so be wary of where your firing from and into, because Marksmen can easily take you out.
  • Given the faster firing speed while blast jumping; It's a good idea to use this weapon if you are in an area with a consistent source of health and ammunition refills such as a Level 2-3 Dispenser, a Large Health/Ammo Pack or the Resupply Cabinet.
    • You can also use the Escape Plan to run away quickly to your source of ammo refills, given you will be taking quite a lot of damage from blast jumping while using this weapon.

Related Achievements

Trooper

Mutual Feelings
Kill an enemy with a rocket after they kill you.
Airtracker
Kill multiple enemies with a single rocket while blast jumping.
Handful of Frags
Kill 1,000 players with rocket launchers.
Rocketeer
Shoot 50 rockets in a single life.
Old Abe
Kill an enemy with the Reserve Shooter while blast jumping.

Arsonist

Spiked
Kill a Trooper and his Doctor with the same reflected rocket.

Mechanic

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History

June 18, 2016

  • Added Army of One as a Randomizer DM-exclusive weapon. (Undocumented)

September 10, 2016

September 21, 2017

  • Added Vintage quality. (Undocumented)

August 11, 2018

  • The weapon is now functional in the current state of the game.

August 20, 2018

  • Added a GRN variant of the Army of One.

August 25, 2018

  • Updated the stats to give exact values for the bonuses while rocket jumping.
  • Increased self-damage resistance from -15% to -20%.
  • Increased -10% explosion radius penalty to -20%.
  • Reduced fire-rate bonus while rocket jumping from 65% to 60%.

September 11, 2018

  • Renamed to Aerial Bomber. (Undocumented)

August 23, 2019

  • Aerial Bomber's clip size now increases every 200 damage dealt in Vs. Bosses.

October 25, 2020

  • Added new firing and reloading sounds.

March 25, 2021 (Fit with Fitten)

  • Replaced -20% blast damage from rocket jumps with a +80% fast projectile speed while blast jumping bonus.
  • Replaced -15% damage attribute with a -60% max reserve ammo penalty.
  • Increased explosion radius while rocket jumping penalty from -20% to -30%.
  • Added a "(up to +4)" note to clip size increased on kill bonus.

April 23, 2021

  • Removed +60% faster firing speed while rocket jumping bonus. (Undocumented)
  • Removed -30% explosion radius while rocket jumping penalty. (Undocumented)
  • Reduced clip size increased on kill bonus from +4 to +2. (Undocumented)
  • Reduced max reserve ammo penalty from -60% to -30%. (Undocumented)

May 1, 2021

  • Added -40% explosion radius penalty. (Undocumented)
  • Added +65% faster firing speed while blast jumping. (Undocumented)

July 31, 2021 (Total Anarchy)

  • Reduced faster projectile speed while blast jumping from +80% to +60%.
  • Reduced explosion radius penalty from -40% to -30%.

July 13, 2024 (Summer FM)

  • Reduced speed from blast jumping and reduced tightness of air control.
  • Updated viewmodel animations.
  • Updated worldmodel animations.

August 10, 2024 (Summer AM)

  • Removed -30% max reserve ammo penalty.

October 19, 2024 (Typical Horrors IV)

  • Added trail effect for the projectile.

Trivia

  • This weapon is previously known as the Army of One.
  • The model is from a Roblox gear called the Heat Seeking Missile Launcher on the Avatar Shop.
  • In an old gamemode, Randomizer DM (when there were no weapons other than stock available), this was a weapon in the rotation although it had entirely different stats. It was able to one-shot anything with a massive radius but only had one rocket to shoot and was only reloaded via death or resupply.
    • When other weapons were released, this was added and rebalanced due to it being way too overpowered for normal gamemodes. For some reason, they didn't bother changing the name even though it didn't make sense with the current stats.

Gallery

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