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The Atomizer is a utility melee weapon for the Flanker. It is an aluminium bat with a black ribbed grip and team-colored strips and bands with the atom symbol on the barrel.
It allows the user to perform an extra jump when the weapon is active and has a 25% faster deploy speed. However, it has a 15% slower swing speed with a -10% damage penalty and a hidden self-damage penalty after performing an extra jump.
Damage and Function Times[]
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 31 |
Critical | 93 | |
Mini-crit | 42 | |
Function times | ||
Attack interval | 0.575s | |
Values are approximate and determined by community testing. |
Tips[]
- Though the Atomizer is good for parkour, it's not as good for combat.
- Remember that only the default Bat (along with its similar counterparts) can finish off enemies on low health. The Atomizer doesn't have this ability, so it will be harder to kill with.
- The damage and swing speed penalty aren't very noticeable... until you realize how close you were to killing your opponent when you die.
- The Lupara DB pairs well with the Atomizer, because if not all the bullets land, the Atomizer can finish the job.
- You can get the third jump only when the weapon is fully deployed, so remember to take it about before-hand.
- Use the triple jump in an emergency to dodge projectiles, or if your Primary's clip ran out and you need to secure that kill.
- Using the Lupara DB, the Winger, or the Super Sneakers are good choices for extra jump height. With the extra height combined with a triple jump, you can reach other sides of the map much faster.
Related Achievements[]
See also: Achievements
General[]
Flanker[]
Update History[]
- Added Atomizer.
September 5, 2018
- Deploys and holsters 200%/100% faster/slower respectively.
- Added marked for death while active and after switching weapons with the Atomizer while removing mini-crit on airborne and damage penalty vs players.
September 18, 2018
- Added -15% damage vs players penalty.
September 18, 2018 (#2)
- Removed the marked for death debuff.
September 20, 2018
- Added melee attacks mini-crit while airborne bonus.
- Added triple jump deals 10 self damage when used penalty.
- Replaced 100% slower holster speed with a 50% slower deploy speed.
September 24, 2018
- Fixed damage penalty applying to buildings instead of players.
October 26, 2018
- Added 15% slower firing speed penalty.
- Removed -15% damage vs players penalty.
April 23, 2021
- New model by Buildingsssss.
July 31, 2021 (Total Anarchy)
- Removed melee attacks mini-crit while airborne bonus.
April 1, 2022 (OverColors 3)
- Added -10% damage penalty. (Undocumented)
- Removed "triple jump deals 10 self damage when used" from in-game stats. (Undocumented)
November 24, 2022
- Removed unlisted triple jump deals 10 damage when used penalty. (Undocumented)
July 13, 2024 (Summer FM)
- Now have a 0.2s delay before the hitbox comes out, hitbox lasts for 0.18s.
- Updated world animations.
Trivia[]
- The 2018 model was taken from a Roblox free model of the same name.