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[ Too slow, fatty!
―Flanker moments before losing all his boost.
]

The Baby Face's Blaster is a primary weapon for the Flanker. It is a slightly modified lever-action shotgun with a single barrel, a light-brown fore-end and stock, a chunky finger lever and an additional drum magazine that stores 32 ammunition.

A 'Boost' meter is added to the left of the ammo display. The player can increase it depending on the damage dealt; this immediately gives the Flanker a speed boost depending on how much boost the user have gained, but equipping this weapon reduces the player's base movement speed from 25 studs/second to 20 studs/second.

The boost caps at 100 damage and can increase the movement speed up to 32.5 studs/second.

It deals 30% less damage and increases its accuracy by 40%, forcing the user to make shots count and use it at middle to close range or else the user won't be able to keep their boost if they take too much damage from being close. The user also loses 1% of their boost per damage point taken from enemies.

Damage and Function Times

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 4.2 / pellet
Maximum ramp-up 175% 7.3 / pellet
Maximum fall-off 50% 2.1 / pellet
Pellet count 10
Point blank 7-73
Medium range 4-42
Long range 2-21
Mini-crit 5.6-9.9 / pellet
Critical 12.6 / pellet
Function times
Attack interval 0.62s
Reload speed (first) 0.76s
Reload speed (consecutive) 0.52s
Values are approximate and determined by community testing.

Speed

Speed value is based on amount of current boost. Unlike in Team Fortress 2, the speed boost does not have any cap, so any other source of speed boosts like the Witches Brew, Bloxy Cola, Disciplinary Action, and the Concheror will affect the Flanker using a full-boosted Baby Face's Blaster.

Condition Regular Backward Crouched Swimming
Baby Face's Blaster at 0% boost 107% 97% 36% 86%
Baby Face's Blaster at 50% boost 143% 119% 44% 105%
Baby Face's Blaster at 100% boost 173% 156% 58% 139%

Demonstration

TC2_Weapon_Demonstration-_Baby_Face's_Blaster.

Tips

  • The Baby Face's Blaster follows the same concept as Agent's Conniver's Kunai: dealing damage rewards you with buffs, but in turn you'll start out heavily nerfed... along with the fact that receiving damage erases all of your hard work.
  • To build up your Boost, find enemies that are both easy to kill and slowly move about.
    • Marksmen match these requirements. His 100% speed rate is pretty slow compared to your initial 107%. He also doesn't have a lot of mid-range weapons, so it'll be easy to prey off of him to get your Boost.
    • Don't go for Brutes. They may be extremely slow, but their Minigun's fast firing rate will deplete your Boost just as much as you build it.
    • Avoid getting too close to an enemy Arsonist. They might be slower than you but the damage of the flamethrower along with its afterburn can drain a substantial amount of your Boost. Instead, take advantage of the 40% accuracy bonus of the weapon and try to take them down from afar. However, if you are inflicted afterburn by an Arsonist, make sure to extinguish yourself using a medkit or the Mad Milk when it is safe to do so. This will help you diminish the effects of the afterburn, keeping your health high and your Boost meter up.
  • The Baby Face's Blaster is the closest thing to giving Flanker speed hacks. However, there are some secondary weapons you can use to take it even further.
    • The Witches Brew increases your speed dramatically (if your Boost is full, your speed rate will be over 200%!). It also helps build your Boost if it isn't full yet.
    • Your sidearms (the Pistol and similar weapons) can be shot from a long distance. This will be a good strategy to build up your Boost without getting too close to the enemy.
    • The Six-Point Shuriken's and the Wrap Assassin's bleed debuff can also build up your Boost.
    • The Boost also works on the Super Sneakers, which will help you jump even higher and dodge attacks better.
  • Try to move unpredictably to make the enemy have a harder time hitting you, as many weapons in the game can do enough damage to completely drain your boost.
  • Try and make use of the extra 40% accuracy bonus, as it can help pick off other targets that would be just past your Lever Shotgun's spread, as well as reducing damage taken due to the enemy suffering from damage fall-off and having a harder time hitting you.
  • By manipulating your speed advantage, most classes such as the Trooper or Annihilator will have a hard time trying to hit you. Focus on targets that are slow or take long amounts of time to attack in order for this weapon to be useful.

Related Achievements

Flanker

Double Play
As a Flanker, kill two enemies with the same shot of your shotgun.

Update History

August 31, 2018
  • Added Baby Face's Blaster.

August 31, 2018 (#2)

  • Fixed an issue where the boost slowdown isn't not working.

August 31, 2018 (#3)

  • Added -34% clip size penalty. (Undocumented)
  • Removed 40% more accurate bonus. (Undocumented)
  • Removed -30% damage penalty. (Undocumented)

September 12, 2018

  • Added boost reduced when hit penalty. (1% boost drains on 1 point of damage)

September 15, 2018

September 17, 2018

  • Added -10% slower movement speed penalty. (Undocumented)
  • Removed -34% clip size penalty. (Undocumented)

September 18, 2018

  • Increased move speed penalty from 10% to 30%.
  • Increased max speed from 480 to 520.

September 20, 2018

  • Increased the damage needed to fill up the boost meter from 100 to 200.
  • Decreased boost drained per second on wearer penalty from 2% to 1%. (Undocumented)
  • Decreased move speed penalty from 30% to 20%. (Undocumented)

October 26, 2018

  • Added -34% clip size penalty. (Undocumented)
  • Removed boost reduced when hit penalty. (Undocumented)

October 25, 2020

  • Added new firing and reloading sounds.

February 8, 2021 (Executive Update)

February 9, 2021

  • Banned from Vs. Bosses.

February 27, 2021

  • Added boost reduced when hit penalty. (1% boost drains on 1 point of damage)

February 28, 2021

  • Takes 100 damage to fill meter completely instead of 200.

March 25, 2021 (Fit with Fitten)

  • Added 20% more accurate bonus.
  • Added -15% damage penalty.
  • Removed -34% clip size penalty.

April 23, 2021

  • Increased damage penalty from -15% to -30%.
  • Increased accuracy bonus from 20% to 40%.
  • Removed -2% boost drained per second on wearer penalty.

Trivia

  • The model is taken from a free model on the Creator Marketplace called Baby Face Blaster (TF2).
  • This and the Perceptionist are the only lever-action Flanker primaries to have different reload animations.
  • The name is a direct reference to the American criminal known as Baby Face Nelson.

Gallery

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