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Banana Shore is a map made for the Payload gamemode. The map takes place in a island with industrial buildings and sea ports. The island is surrounded by far away coastal cities and islands.

The map is a mix of open areas and enclosed buildings, and features flank routes and other niche areas, allowing for hidden Teleporter spots and surprise pushes.

Strategy[]

  • GRN Flankers may have trouble moving through the first checkpoint, because there's only two flank routes from the spawn area, and RED Mechanics will always place a Sentry here.
    • You'll have to either play as another class, or wait patiently for teammates to give you an opening.
    • However, after you capture the first point, the rest of the map will give you more breathing room.
  • RED Flankers can stop any enemies taking flank routes to sneak behind their team.
  • Troopers and Annihilators, on both teams, will be very important on Banana Shore. Both classes will decide the fate and tide of the game with their explosives.
  • On the first and last checkpoints, there will be some water on the side of the payload's tracks. Arsonists will need to work fast when fighting at these places, as their afterburn can be easily put out with the water.
  • Brutes, on both teams, can be especially deadly on the last checkpoint, as there's barely any space to hide and only few health packs.
  • As with every Payload map, a RED Mechanic will generally ensure RED team's victory, with many good places to build a Sentry, and plenty of hiding spots for Dispensers and Teleporters.
  • However, a Mechanic on GRN will be very convenient. Banana Shore is a big map, and GRN's spawn rooms are very far from the payload cart. So a Mechanic's Teleporters will really help out the GRN team.
    • Try sneaking past and placing your Teleporter Exit behind the enemy lines. That way, you'll have the better tactical advantage and launch surprise attacks on the RED team.
  • As said earlier, the map will take some time to traverse through, so a Doctor might have to wear his Overdrive shoes or heal a Flanker to speed things up.
  • For most of the map, Marksmen won't have a lot of open area to directly snipe on, at least until the last checkpoint. Until the payload cart nearly reaches the end, it might be a good idea to use the Huntsman or Poacher's Pride and then switch to a regular Sniper Rifle to rack up more kills.
  • As an Agent, the water is your friend. Not only does it extinguish afterburn, there's also the fact that nobody bothers to run through the water, so it will be a good place to cloak and run behind the enemy.

Update History[]

December 24, 2023 (Kringle's Annual New Year Expansion)

  • Added pl_bananashore.

May 13, 2024

  • Added a new RED spawn after first point is captured. (Undocumented)
  • Fixed a bug where the middle barrier in the first GRN spawn could be walked through by RED. (Undocumented)

May 14, 2024

  • Fixed a bug where the track guides for the Payload cart were visible. (Undocumented)[1]

Sources[]

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