The Batarang is a secondary weapon for the Flanker. It is a halved baseball bat with an axe blade inserted onto it, where it could resembled as a hatchet.
The initial damage, unlike the Sandman and Wrap Assassin, The Batarang does not have any reverse, or normal damage ramp-up, dealing a flat 60 damage from any range. It additionally deals mini-crits against bleeding enemies, though it will remove the bleeding de-buff if it hits a bleeding enemy (Unlisted). Although the "Cannot be picked up" is listed as a downside, it is actually meant to act as more of a note for players.
It does not damage buildings on direct hit due to being functioned as a thrown projectile and takes 8 seconds to recharge. This weapon is an effective finisher burst-damage secondary, it can also be used for a hit n' run play-style.
Keep in mind that it is a projectile, so the user will need to compensate for moving targets. Because this weapon is a projectile with a small hitbox, it gives the Flanker a high-skill, high-reward weapon which has powerful burst damage.
Damage and Function Times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Untyped | |
Ranged or Melee damage? | Ranged | |
Effect | Causes bleeding | |
Damage | ||
Base damage | 60 | |
Critical | 180 | |
Mini-crit | 81 | |
Bleeding | 4 / tick 16 total damage | |
Mini-crit bleeding | 5 / tick 20 total damage | |
Function times | ||
Attack interval | 0.25s | |
Projectile speed | 195.141 studs | |
Recharge time | 8s | |
Bleeding duration | 2s | |
Values are approximate and determined by community testing. |
Demonstration
Tips
- If you know there are some enemies around the corner, quickly peek and throw the Batarang for some early burst damage.
- This weapon synergizes well with the Wrap Assassin and Brooklyn Basher, as it can mini-crit bleeding targets, leading to some powerful 1-2 combos if the Flanker is precise.
Related Achievements
See also: Achievements
Mechanic
Doctor
Update History
September 10, 2018
- Added Six Point Shuriken.
September 20, 2018
- Increased the recharge time from 6 to 8 seconds.
- Removed mini-crits targets under 50% health bonus. (Undocumented)
October 19, 2018 (Halloween 2018)
- Reduced base damage from 50 to 30.
- Now affected by damage ramp-up and falloff.
- Regardless of range, it now deals 90 critical damage on hit in Vs. Bosses.
August 23, 2019
- Added recharges in 8 seconds note. (Undocumented)
- Reduced bleed duration from 6 to 5 seconds. (Undocumented)
September 30, 2019
- Increased base damage from 30 to 50.
February 8, 2021 (Executive Update)
- Adjusted backpack icon.
April 23, 2021
- New model by Buildingsssss.
June 11, 2021 (Summer 2021)
- Balanced the projectile.
- Added a new sound of throwing the shuriken on impact against players.
December 18, 2021 (Holiday 2021)
- Reduced bleed duration from 5 to 2 seconds. (Undocumented)
February 9, 2022
- Fixed an issue where the Six Point Shuriken would collide with spawn barriers. (Undocumented)
September 9, 2022
- Added optional tip to the stats. (Undocumented)
July 13, 2024 (Summer FM)
- Six Point Shuriken now deals mini-crits against bleeding targets.
- No longer has damage fall-off and ramp-up.
- Now removes the bleeding de-buff when hit by the shuriken.
August 10, 2024 (Summer AM)
- Now uses projectile hitboxes.
October 19, 2024 (Typical Horrors IV)
- Updated world animation.
February 1, 2025 (The New WINTER)
- New models by CookiesInOJ.
- New viewmodel animations by Piro_video.
- Renamed to The Batarang
Bugs
- Reflected kills still show a shuriken in the kill icon.
Trivia
- The previous name was directly taken from a Team Fortress 2 custom weapon of the same name.
- The 2018 model was taken from a Roblox gear called the Shadowy Ninja Star of the Silent House.
- Before Rehaul, this was known as the Flying Guillotine and dealt critical hits against stunned enemies.