Typical Colors 2 Wiki

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[ Too slow, fatty!
―Flanker slicing Brute with a flying makeshift hatchet.
]

The Batarang is a secondary weapon for the Flanker. It is a halved baseball bat with an axe blade inserted onto it, where it could resembled as a hatchet.

The initial damage, unlike the Sandman and Wrap Assassin, The Batarang does not have any reverse, or normal damage ramp-up, dealing a flat 60 damage from any range. It additionally deals mini-crits against bleeding enemies, though it will remove the bleeding de-buff if it hits a bleeding enemy (Unlisted). Although the "Cannot be picked up" is listed as a downside, it is actually meant to act as more of a note for players.

It does not damage buildings on direct hit due to being functioned as a thrown projectile and takes 8 seconds to recharge. This weapon is an effective finisher burst-damage secondary, it can also be used for a hit n' run play-style.

Keep in mind that it is a projectile, so the user will need to compensate for moving targets. Because this weapon is a projectile with a small hitbox, it gives the Flanker a high-skill, high-reward weapon which has powerful burst damage.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Untyped
Ranged or Melee damage? Ranged
Effect Causes bleeding
Damage
Base damage 60
Critical 180
Mini-crit 81
Bleeding 4 / tick
16 total damage
Mini-crit bleeding 5 / tick
20 total damage
Function times
Attack interval 0.25s
Projectile speed 195.141 studs
Recharge time 8s
Bleeding duration 2s
Values are approximate and determined by community testing.

Demonstration

TC2_Weapon_Demonstration-_Six_Point_Shuriken.

Tips

  • If you know there are some enemies around the corner, quickly peek and throw the Batarang for some early burst damage.
  • This weapon synergizes well with the Wrap Assassin and Brooklyn Basher, as it can mini-crit bleeding targets, leading to some powerful 1-2 combos if the Flanker is precise.

Related Achievements

Mechanic

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Doctor

Tourniquet
As a Doctor, heal 25 bleeding teammates.

Update History

September 10, 2018

  • Added Six Point Shuriken.

September 20, 2018

  • Increased the recharge time from 6 to 8 seconds.
  • Removed mini-crits targets under 50% health bonus. (Undocumented)

October 19, 2018 (Halloween 2018)

  • Reduced base damage from 50 to 30.
  • Now affected by damage ramp-up and falloff.
  • Regardless of range, it now deals 90 critical damage on hit in Vs. Bosses.

August 23, 2019

  • Added recharges in 8 seconds note. (Undocumented)
  • Reduced bleed duration from 6 to 5 seconds. (Undocumented)

September 30, 2019

  • Increased base damage from 30 to 50.

February 8, 2021 (Executive Update)

  • Adjusted backpack icon.

April 23, 2021

June 11, 2021 (Summer 2021)

  • Balanced the projectile.
  • Added a new sound of throwing the shuriken on impact against players.

December 18, 2021 (Holiday 2021)

  • Reduced bleed duration from 5 to 2 seconds. (Undocumented)

February 9, 2022

  • Fixed an issue where the Six Point Shuriken would collide with spawn barriers. (Undocumented)

September 9, 2022

  • Added optional tip to the stats. (Undocumented)

July 13, 2024 (Summer FM)

  • Six Point Shuriken now deals mini-crits against bleeding targets.
  • No longer has damage fall-off and ramp-up.
  • Now removes the bleeding de-buff when hit by the shuriken.

August 10, 2024 (Summer AM)

  • Now uses projectile hitboxes.

October 19, 2024 (Typical Horrors IV)

  • Updated world animation.

February 1, 2025 (The New WINTER)

Bugs

  • Reflected kills still show a shuriken in the kill icon.

Trivia

Gallery

Past Designs

Viewmodels

Miscellaneous

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