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For other uses of Bloxy, see Bloxy (disambiguation).

[ Pick a different job cuz you suck!
―Flanker running through a Sentry's bullets.
]

The Bloxy Cola is a secondary weapon for the Flanker. It is a black-and-orange soda can labeled as "COLA" in large print with a logo depicting one of builderman's former Roblox avatars.

The Flanker will consume the soda for 1.2 seconds, then proceed to run 25% faster than his normal speed with an invulnerability from damage sources for 8 seconds, increasing the Flanker's movement speed from 25 studs/second to 31.25 studs/second, but the user will be unable to fire their weapons (however, reloading and switching weapons are permitted) and is 25% more vulnerable to knockback from all sources.

The user can activate taunts while under its effects; taking damage during invulnerability will slow you down when the effect ends. Note that the Bloxy Cola will not prevent damage taken from environmental hazards such as the saw in Sawmill or falling off the map.

The effect lasts for 8 seconds and will take a total of 22 seconds to recharge starting from the drinking process. Flankers under the Bloxy Cola's effects will have a team-colored trail follow them until the effect ends.

Bloxy Cola can be overwhelming for escaping or running through heavily guarded areas, but is punishing if you get trapped or hit too much. It is also good for distracting enemy sentries so your team can destroy it.

The Bloxy Cola has a reskin called the Bloxaide, which was originally a unique weapon itself at some point.

Function Times[]

Function times
Effect The user is temporary invincible and has a +25% speed boost.
Consumption time 1.2s
Recharge time 22s
Effect duration 8s
Values are approximate and determined by community testing.

Demonstration[]

TC2_Weapon_Demostrations-_Bloxy_Cola.

Tips[]

  • You can use this weapon to easily bypass defenses and get behind the enemy's lines, which allows to you take out players sitting in the backlines (most notably Marksmen) or to destroy a Mechanic's Teleporters. However, if you notice that you took a lot of damage while doing this, it's recommended to hide and wait out the slow effect before doing anything else, as you are a fairly easily target to kill while slowed down.
    • Most players follow Flankers that are trying to do this, dropping whatever they were doing. This can be used to make a few players retreat to try and stop you, which can help your team break through the opponent's defenses since there are now less players for them to deal with.
    • If you realize that you are unable to break through the defenses, even with the invulnerability, retreat to a safe area before the effect wears off.
  • If you find yourself in a tight situation that is hard to escape, drink this and use the invulnerability as an easy getaway.
  • You can use this to tank gunfire for your team. If the enemy team is performing a push, use the weapon and stand in front of them to block their shots.
    • This also works with sentries. Sentries lock on to any target they detect, even if they are invulnerable, so use this to create a diversion if there's a tough sentry that needs to be taken down.
      • If a Flanker on your team is taking on sentry-tanking duty, do not get too close to the sentry, as it may re-target onto you instead of the other Flanker.
  • Most players do not realize you are under the effects of this weapon until they shoot you. This can be used to bait out important high-damage shots from the opponents, such as fully-charged sniper shots from Marksmen or revenge crits from a Mechanic's Avenger.
  • The extra knockback vulnerability can make it hard for you to get in close to the enemy. Your biggest weaknesses are Troopers, Annihilators with Stickybomb Launchers and Brutes since they have the highest knockback weapons in the game. Try to jump over the rockets and stickybomb traps and try to zig-zag your way across minigun fire to make it easier to bypass them.

Related Achievements[]

Flanker[]

A Hairy Situation
Dodge at least 50 instances of damage in a single Bloxy Cola use.

Arsonist[]

Can't Dodge That
Airblast a Flanker into a hazard when they are under the effects of Bloxy Cola.

Update History[]

August 15, 2019

  • Added Bloxy Cola.

August 15, 2019 (#2)

  • Added a miss notification when trying to damage a Flanker under the effects of Bloxy Cola.

September 7, 2019

  • Added new particle effects for Bloxy Cola's invulnerability.

February 8, 2021 (Executive Update)

February 18, 2021

  • Fixed an issue where Flankers can use the Bloxy Cola's invincibility after picking up the intelligence.

February 27, 2021

  • Added 100% more knockback vulnerability under the effects.

April 24, 2021

  • New model by Buildingsssss and Green_Sama.
  • Reduced knockback vulnerability under the effect from 100% to 25%. (Undocumented)

September 9, 2022

  • Added optional tip to the stats. (Undocumented)

July 14, 2023 (The Update with Patches And Content)

  • Removed the ability to instantly refill the meter by picking up health packs. (Undocumented)

August 10, 2024 (Summer AM)

  • New viewmodel animations by Piro_video. (Undocumented)

October 19, 2024 (Typical Horrors IV)

  • Added trail for the invulnerability effect.

Bugs[]

  • Using the Resupply Cabinet after drinking will remove the speed boost and force you back into first person as intended, but will still keep the bubbles and trail for the rest of the intended effects duration.

Trivia[]

  • The previous model appears to be taken from a mesh called Soda Can.

Gallery[]

Past Designs[]

Viewmodels[]

Miscellaneous[]

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