Typical Colors 2 Wiki

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The content on this page is experimental, leaving it subject to change.

[ Heh, you can't outrun technology!
―Mechanic killing a disguised Agent with a landmine.
]

The Boomwarden is an experimental secondary weapon for the Mechanic.

When deployed, it will plant a team-colored landmine on the ground that explodes upon detecting a nearby enemy. It can also detect disguised Agents.

Damage and Function Times[]

Damage and function times
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 90
Splash damage
Minimum splash 50% 9.125 studs
Damage reduction 1% / 0.18 studs
Self-damage 56
Function times
Metal cost 100
Arm time 3s
Values are approximate and determined by community testing.

Update History[]

December 24, 2023 (Kringle's Annual New Year Expansion)

  • Added Boomwarden.

January 1, 2024

  • Fixed an issue where the Boomwarden used the health stats of a Teleporter Exit.

Bugs[]

  • The Boomwarden instantly deploys and holsters.

Gallery[]

Designs[]

Viewmodels[]

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