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The Brute is a powerful class who uses his Minigun to suppress the battlefield with his storm of bullets. Despite this, he can still easily lose a fight with the wrong tactics. This includes your actions against skilled enemies who know your limits. Using this guide you may or may not learn a thing or two about dealing with other classes.

Brute's Contributions[]

Contribution Tactics
Health You boast a high health pool of 300, the highest in the game, allowing you to tank quite a bit of damage compared to other classes; however, this doesn't mean you're always a hard target to take down. Remember the locations of health packs and know when to retreat to them.

Some items, such as the ROBAR or Brash Burger, provide healing and can keep you topped in a battle without the need of retreating. The Biker's Blitz can also be used for a 15% damage resistance when revved up, increasing your health to 352.

Speed You have the slowest speed in the game, which can make it hard to traverse maps and can make you an effortless target. Take note of any shortcuts you can take and know when to retreat back to your team, because your slow speed will punish you for overextending.

Some weapons, like the Speed Coil, will make you faster which can partially negate this downside.

Power Your main weapon is the Minigun, a powerful high firerate hitscan weapon capable of doing 36 damage per shot. Your other weapons include the Shotgun and Fists, both of which can be used when you don't have time to rev-up your minigun or when you are out of ammo.

While all of these weapons are powerful at close range, they get weak at longer distances, making Brute a particularly close-range class. Switch weapons from time to time to make full use of the Brute's potential.

Role Your role can vary between objectives but it mainly focuses on being a powerful frontline class for both offense and defense. Other roles include flanking behind enemy lines, a much tedious but potentially more powerful playstyle; a support role if you have any of the food items equipped; and even capturing/defending points, as your high health pool makes you a great candidate for this role.

The Brute has a number of roles which are good for different situations, so in a match, read the scenario and adapt to a viable playstyle.

Class Matchups[]

Class against Strategy
REDFlanker render23

Summary: The Lever Shotgun is a powerful tool in a Flanker's arsenal, but your miniguns are an easy to way make Flankers lose mobility and health. One strategy that can help bring you the upper hand against unaware Flankers is to hide in less visible areas and to mow down any Flankers attempting to rush past you. Just be aware of your barrel spin noise, or use the Tomislav. Just like Agents, you should check your back for Flankers frequently, as their speed allows them to easily flank and attack you unexpectedly.

Flankers will need to get close to you to make their shots count. So take advantage of this habit.

Also, Flankers love to pick on Doctors. If there's one pocketing you, make sure you protect them. You can see your Doctor's HP at the bottom of your screen.

Useful weapons:

  • If your Minigun isn't doing the trick, you'll be able to deal some serious damage with your Shotgun if the Flanker gets close.
  • The Maxine is good for out-flanking a Flanker when they are on your hands, due to it's speed boost allowing you to effectively slow them down or dodge a Flanker's bullets and to reposition yourself.
  • The Biker's Blitz can also blend Flankers if you are behind a wall, try revving your gun behind a wall and shredding them once they pass.
  • The Tomislav is great for ambushing Flankers, due to its no barrel spin sound stat allowing you to hide in less visible areas, ready to ambush Flankers passing by, without making any noise.
REDTrooper render23

Summary: The Rocket Launcher simply doesn't do enough damage when in direct combat against a Brute. It takes up a whole clip to even get close to killing a Brute, but even by then the Brute would've won the fight.

But don't laugh it off if you see a Trooper. The rockets may not be so powerful, but if your aim is bad compared to the Trooper's, you can still die. The Trooper becomes a real threat if he's using the Direct Hit.

However, because of your huge health pool, Trolldiers (Troopers who only kill with the Market Gardener) will avoid challenging you, because its 135 crit damage is merely a scratch to the Brute. There's also the fact that you can interrupt their rocket jumping with your Minigun.

When facing off against fearless Troopers, keep your eyes to the sky. From above, Troopers can still carpet bomb your location and finish you off with a Shotgun blast. Stay away from vertical ranges and suppress the Trooper with your bullets.

Useful weapons:

  • The Dire Donut will be able to save you in a pinch if a Trooper is raining rockets down on you.
  • The Gravity Coil can make you jump up and meet the Trooper mid-air, where you can hit the Trooper a couple of times to get extra damage in before finishing them off on the ground.
REDArsonist render23

Summary: The Flamethrower can be considered a much weaker Minigun in terms of range and damage, however the flames can easily kill you or at least soften you up for more enemy attacks. Remember that the Minigun is still effective at midrange, so gun down the Arsonist before he gets close, be careful of the Arsonist's combo variants, the Interceptor, Flare Gun and Thousand Degree Axe can kill you much quicker than an enemy Brute.

If there's a Doctor pocketing you, smarter Arsonists will take down the Doctor, die to you, and depend on their teammates to finish you off. Make sure to fend off the Arsonist and immediately give the Doctor a lunchbox item to put out his afterburn.

Useful weapons:

  • A Brash Burger or any other lunchbox item will help you slow down the afterburn. The ROBAR and Special-Ops Sushi can also help you survive the Arsonist's sustained-fire.
  • If you land the final blow on an Arsonist with a Sub Shotgun, you'll get a Brash Burger for free, mitigating any afterburn. The First Responder is also useful for this.
  • As Arsonist is a very short-ranged class, the M249 or Tomislav can be used to maintain distance and shred the Arsonist to bits before they can do serious damage.
REDAnnihilator render23

Summary: Unlike the Rocket Launcher, the Grenade Launcher always deals heavy damage on direct impacts and stickybombs explode all at once. The Annihilator is much more agile than you are and he can quickly bomb you if you are not careful. Your minigun can quickly disable stickybombs. Either stay afar to avoid his projectiles or stay in close range so he also takes self-damage, crouching while shooting at the Annihilator is a very good strategy as most Annihilator will aim for the upper body. Try to be close to mid-range with the Annihilator so that your gun will kill the Annihilator before he kills you.

You can survive a few tricks from the Annihilator, such as a single stickytrap or close-quarters combat (especially against Anniknights, where you can easily mow them down with your primary weapon before they even land a hit).

However, look out if the Annihilator pulls out an Ultimatum. A direct hit will douse you in the lemonade debuff, which means more grenades exploding will make you receive crit damage.

Useful weapons:

  • In a fight with an Anniknight, the most effective melee is the Boxing Gloves. The gloves may punch slower, but when you win the fight, you can use the crits to destroy the rest of your opponents in the area with your Minigun. Your higher health makes it a lot easier to survive their melee swings.
  • The Bikers Blitz can help you get rid of the Annihilator faster. Any minigun except the Maxine gives you an explosive resistance while revving, forcing the Annihilator to hit 4 successful pipes instead of 3.
  • A Dire Donut will get you a quick replenish of HP and ammo if things become desperate against an Annihilator.
  • The M249 allows you to jump while revving and has a lower speed penalty than simply revving; this increased mobility combined with the increased effective range will make it a lot harder for them to land 3 successful pipes. Be wary that you lack the explosive damage resistance however, as the weapon does not rev.
REDBrute render23

Summary: A Brute vs Brute situation can end very quickly and change a game's pace. The various primary weapons you both possess can also factor in the victory. The Tomislav and Maxine can speed up, while the Biker's Blitz slows down for damage. If you hear a Brute pre spin up, hide behind a doorway or corner and start firing while inching back to them, you will be able to land the hits first and win the fight.

The Brute's mirror-matchup all depends on the presence of a Doctor. If the enemy Brute is being pocketed by a Doctor, it's a bright idea to high-tail it out of there. Unless you also have some type of advantage, try to kill the Doctor before engaging the an enemy Brute, and make sure you're at full and are fully revved up first.

No matter what, do not use your melee against another Brute. You'll still get mowed down by their Minigun, unless they agree to throw hands too.

Useful weapons:

  • The M249 gives you a headstart on the fight because there's no need to rev up.
  • The Tomislav's faster rev and further effective range can help you deal with a Brute who may be using a closer-range weapon. The silent rev also allows you to start firing at them before they've even noticed you, giving you a major advantage.
  • The ROBAR or Special-Ops Sushi can push your health just over the edge to win a duel against a Brute.
REDMechanic render23

Summary: The Mechanic's buildings are well off, but they aren't exactly foolproof. A Sentry may shoot slightly slower than Brute's Minigun, but it's still deadly none-the-less. Brutes have more health than a Sentry, so you could still destroy it before it kills you, especially if there's a Doctor nearby. Just be careful if the Sentry is at Level 3. There's the added danger of rockets, and that's something that can push towards a Brute's death.

On the other hand, the Mechanic himself is a weakling. Having only 125 HP he's easy to mow down with your Minigun. His Shotgun and Pistol will only do so much, but something like the Wrangler can double a Sentry's fire rate which can match your minigun and possibly kill you.

If played right, the Mechanic himself can still pose as a threat. Look out if his Primary is the Widowmaker. It does a ton of damage up close, and about 3-4 good shots from full HP will send you back to the spawn room.

If a Mechanic is really causing you trouble, taking down him and his nest separately gives you more room to fight. Try to find a position where you are far enough from the sentry to not detect you while still being able to deal consistent damage to the sentry.

Useful weapons:

  • The Sub Shotgun can kill a fragile Mechanic and get the bonus of a dropped burger.
  • The Special-Ops Sushi can overheal you, even for a few seconds, as you single-handedly destroy a Sentry.
  • The M249 can be useful for 'sniping' buildings, primarily Sentry Guns, due to it's increased accuracy and base damage.
REDDoctor render23

Summary: The Doctor's weak arsenal only makes him fare decently against weak enemies, so in a direct fight, you can win easily. But once the Doctor can find a patient, most of the classes that you counter can now counter you. Troopers, Arsonists and Annihilators are common heal targets, with overheal they can survive a direct fight against you. An enemy Brute overhealed is very hard to kill, even if you start firing first.

In the end, try to defeat enemy Doctors before they find a teammate to use as a meat shield. Because of your slower speed, it will be hard to escape any overhealed enemies.

If the Doctor has overhealed their teammate, hide. Trust your teammates to distract the pair as you find a better position to gun down the Doctor from behind.

Useful weapons:

  • If a Doctor is pocketing one of their teammates, pull out the Speed Coil to say "Nope, I'm outta here!"
  • You'll get heavily rewarded if you kill a Doctor with your Boxing Gloves. You can then use the crits to destroy the enemy the Doctor was healing.
  • A Shotgun can put away Doctors in no time, especially if their only weapon is their melee.
REDMarksman render23

Summary: Rarely does any Marksman appear within close range, most likely they will be across the map sniping your head. Your slow speed makes you a prime target for any Marksman, so avoid running through any open areas for too long. You may not have a lot of mobility to dodge bullets, but something as simple as a single step backward can make a Marksman's shot miss.

You also can literally see the Marksman's sightline, so it will act as a warning sign to dodge a well placed bullet.

None of your weapons can deal really good damage against a Marksman who's far away, so don't fight back to save resources. Leave it to your Flanker, Marksman, or Agent to take the enemy Marksman out.

You must watch out if the Marksman has the Model IV. Its bullets are strong enough to penetrate through players, so if a Doctor is directly behind you, it's lights out for the both of you. Encourage your Doctor to keep moving around you to keep a Marksman from getting a double kill.

Useful weapons:

  • The Speed Coil, Gravity Coil or Eviction Notice's speed boosts can help you out with dodging a Marksman's headshots. It can also help you get to a Marksman faster to confront him in close-quarters combat, should it happen.
  • The Fists of Steel will allow you to tank more damage from a Marksman should he manage to snipe you. While deployed, even a fully charged headshot won't kill if you're healthy enough.
REDAgent render23

Summary: The Agent is Brute's worst matchup. While other classes can eventually kill you, the Agent is the only class who can immediately kill you without any warning signs.

That is... if you weren't paying attention. A smart Agent will often only stab you when you are distracted, check your back whenever you can and spray a room to check for them. If the Agent is more willing to use their Revolver, take an opposite stance and gun them down while keeping your head low.

To fight back against the Agent, keep an eye on the killfeed for any knife or revolver icons for the Agent's presence. Shoot teammates to make sure they're not disguised Agents. Lastly, don't fight Agents with your melee, because they can trickstab.

You must also be careful when eating lunchbox items, as this is where you're most vulnerable. You cannot move until you finish the eating animation (and the Brute eats very loudly, which can attract enemies), so keep your back against a wall to make sure you an Agent doesn't rudely interrupt your snack break with a backstab. (Even with your back against the wall, Agents can still try to stab you from extreme angles. Beware.)

A knife you need to look out for is the Conniver's Kunai. If you're backstabbed at full health, the Agent will have nearly 180 HP, making it harder for your teammates to avenge your death.

Useful weapons:

  • Believe it or not, the M249 counters the Agent. If you spot one near you, you would need to rev up the other Primary weapons to stop her, which by then you would've gotten trickstabbed. The M249 instead immediately starts shooting, giving you a higher chance of survival.
  • Disguised Agents have damage resistance. If you kill another enemy with your Boxing Gloves, use your crits on your Primary to bypass the damage resistance and kill the disguised Agent.
  • You can also try to fight an Agent's damage resistance with the increased damage of the Biker's Blitz. Be careful however, as the slower speed can make you an even bigger target.
  • Use the Gravity Coil or Speed Coil to play keep-away with an Agent.
  • The Warrior's Spirit can put a bleed debuff on an Agent, making it easier for you to track her down when she's cloaked.
  • The Tomislav is effective for similar reasons to the M249; being able to rev silently and faster can allow you to deal with an Agent before they're in stabbing range.
  • The Dire Donut's faster consumption speed makes it harder for Agents to catch you while you're trying to eat.

Class Matchups (Teammates)[]

Class with Strategy
GRNFlanker render23

Summary: TBA

Useful weapons:*TBA

GRNTrooper render23

Summary: TBA

Useful weapons:

  • TBA
GRNArsonist render23

Summary: TBA


Useful weapons:

  • TBA
GRNAnnihilator render23

Summary: TBA

Useful weapons:

  • TBA
GRNBrute render23

Summary: TBA

Useful weapons:

  • TBA
GRNMechanic render23

Summary: TBA

Useful weapons:

  • TBA
GRNDoctor render23

Summary: TBA

Useful weapons:

  • TBA
GRNMarksman render23

Summary: TBA

Useful weapons:

  • TBA
GRNAgent render23

Summary: ------------------------------------------------------------------------------------------------------------------------------------------------------------

Useful weapons:

  • TBA
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