The Camper's Climber is a melee weapon for the Marksman. It is an ice pickaxe with a team-colored handle.
When the user hits a surface, they will be forced upwards at the cost of 10 health. This weapon also swings 20% slower, reduces the user's maximum health by 15, and disallows them from picking up the intelligence.
This utility tool is meant for helping the Marksman reach high locations, where they can snipe enemies in which no one can reach them.
Damage and Function Times[]
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.97s | |
Values are approximate and determined by community testing. |
Tips[]
- When paired with the Cozy Camper, you can easily deal with the health penalties.
- You can also pair the Camper's Climber with the Turtle Rock to increase your max health from 110 to 120.
Related Achievements[]
See also: Achievements
General[]
Marksman[]
Update History[]
August 11, 2019
- Added Camper's Climber.
August 25, 2019
- Camper's Climber now deals 20 self-damage in Vs. Bosses.
August 31, 2019
- Added -25 max health on wearer penalty.
February 8, 2021 (Executive Update)
- New model by CookiesInOJ.
- Added wearer cannot carry the intelligence briefcase penalty.
February 18, 2021
- Banned from Vs. Bosses.
March 25, 2021 (Fit with Fitten)
- Adjusted model textures. (Undocumented)
November 1, 2021 (Typical Horrors)
- Unbanned from Vs. Bosses.
July 12, 2022 (A "Heavy" Update)
- Increased self-damage from 20 to 45 in Vs. Bosses. (Undocumented)
July 13, 2024 (Summer FM)
- Now has a 0.2s delay before the hitbox comes out, hitbox lasts for 0.18s.
August 10, 2024 (Summer AM)
- Reduced max health penalty from -25 to -15.
Trivia[]
- This weapon is based on the Advanced Weaponiser weapon of the same name.
- There was a bug where the user would not get forced upwards as high as it was supposed to do, the launch would instead be about the same height as a Flanker's double jump.
Bugs[]
- Occasionally, the players health UI will display 125 instead of the correct 110. This is only a visual bug, as when you take any damage it reverts back to the correct 110 max health.
- The weapon will automatically turn into the GRN version when the Marksman is dead, even when he is on RED team.