[ | Take the enemy's Intelligence and bring it back to your base for a point! If the time runs out, the team with more captures wins. ―Descriptions. |
] |
Capture the Flag (or CTF for short) is a gamemode from Team Fortress 2. Both teams have to acquire the other team's intelligence briefcase and bring it back to their own base's intelligence room while stopping the enemy team from doing the same.
If a person carrying the intelligence briefcase is killed, the intelligence briefcase will be dropped. While the briefcase is dropped, it will take 10 seconds to respawn to its original place, which resets every time the briefcase is picked up again. The first team to get to 3 captures wins the round. Players can also press L to drop the intelligence.
If anyone is carrying the intel and the score difference of both teams is less than 2 when time runs out, there will be 30 seconds of overtime until the intel is captured or overtime ends. At that point, the team with the most captures will win. If both teams have the same capture total at the end of overtime, the game ends in a Stalemate, regardless of if a player still has the intelligence briefcase.
Sudden Death
Sudden Death changes the gamemode to Arena and removes all health packs scattered around the map.
Sudden Death can be activated if both teams have the same amount of captures at the end of round, and if no one is currently carrying a briefcase, in which case, Overtime will begin instead.
If both teams have the same amount of currently alive players during Sudden Death when the timer runs out, a stalemate will occur.
This sub-gamemode was previously removed on an unknown date around 2018, and added back in 2021.
Tactics
Classes |
Strategy |
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The Flanker is one of the most effective and recommended classes for this game mode, especially its speed attribute can facilitate a capture for your team. The tactic with the flanker is to walk through flanking routes killing enemies or use the flanking routes as paths to the enemy intel. |
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The Trooper is a recommended class if there are enemy sentries blocking the entrance to their intel room. The trooper has a mobility attribute also due to its rocket jumps. However it is recommended to use this class with a banner that can help your team to go through the enemy intel. |
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The Arsonist is a neutral class in this game mode, it is recommended to use this class as support or to clear enemies from your base. You can roam around the map killing enemies to prevent them from gaining advantage or for you to gain some points. |
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The Annihilator is highly recommended in this game mode, opt to use a Stickybomb Launcher and your Grenade Launcher to be able to do optimal damage against enemies and enemy buildings. You can also choose to be a defense class to protect your team's intel. |
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The Brute is a neutral class in this game mode, it has several forms of playability both attack and defense. You can roam the map or flanking routes to eliminate enemies near your intel or even inside your team's intel room or go directly to the enemy intel room to do optimal damage and get a capture. |
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The Mechanic is a class positioned as recommended for this game mode, there are many options and variations to play with this class, among the most used are for defense and support.
If you opt for defense place your sentry and buildings in places not so exposed and you can always choose to wander around your team's base looking for a sneaky enemy and kill them to avoid destroying your buildings. If you opt for support remember very much that your teleporters and dispensers are a priority, a tactic would be to place your teleporters in areas out of sight of the enemies base and thus help your team to easily reach the intel, also the dispenser is recommended if your team knows what it does and thus heal them continuously while they try to reach the intel room. You can place a sentry if you want to protect your buildings or teammates while they try to attack the enemy team. |
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The Doctor is a recommended class to push your team to a guaranteed capture, opt to always heal classes that you think will do a lot to capture enemy intel, when your super charge is ready don't hesitate to warn and help attack enemy builds and guarantee some luck in a capture, if a teammate is carrying enemy intel don't hesitate to heal them. Always watch out if there are enemies nearby as Flankers or Agents that appear from behind you if you don't pay much attention. |
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The Marksman is a neutral class for this game mode, preferably placed in open places to make headshots or in closed places to have more luck to hit one. Not all maps in capture the flag have a lot of open space for headshots so keep in mind enclosed places. Some weapons like the lemonade can help your team clear groups of enemies that are after your team's intel. |
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It is an optimal class and highly recommended to support or attack the enemy team, if you want to support use this class to sapp enemy buildings and stab enemies who are defending their intel also stab classes that make life impossible for your team and thus get rid of that kind of annoyances. As an attack class stab whenever you want and destroy enemy buildings with the sapper and use the revolver one. |
Maps
Gallery
GUI
Miscellaneous
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Standard Gamemodes | Attack/Defense • Arena • Capture the Flag • Control Points • King of the Hill • Payload • Player Destruction • Team Deathmatch | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alternative Gamemodes | Equally Randomized • Experimental Test • Infection • Medieval • Prop Hunt • Randomizer • Training • Vs. Bosses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Removed Gamemodes | Assassination • Mann vs. Machine • Randomizer DM |