New Flanker.png New Trooper.png New Arsonist.png New Anni.png New Brute.png New Mech.png New Doc.png New Marks.png New Agent.png
Flanker Trooper Arsonist Annihilator Brute Mechanic Doctor Marksman Agent

All of the Classes in Typical Colors 2 are based on their Team Fortress 2 counterparts. The Flanker, Trooper, and Arsonist are Offensive Classes which are classes that focus on mobility and are the main source of damage for the team. Then Annihilator, Brute, And Mechanic are Defense Classes which hold enemies back from vital points on the map and contain big firepower. And lastly Support classes which include the Doctor, Marksman, And Agent. They usually cannot hold the fight on their own, but their unconventional abilities can greatly assist the team. Every class has their own page, listed below, with more specific information, strategies, and tips specific to that class, too, so check those out too!


Offense New Flanker.pngNew Trooper.pngNew Arsonist.png

The classes, Flanker, Trooper, and Arsonist are the main attack force of the team. Whether it's assaulting Control Points or grabbing the Intelligence, these classes focus on mobility. The Flanker has the ability to capture points twice as fast as any other class and can get there with their top-tier speed and double jumps. The Trooper can pack a punch with his devastating rocket launcher and can attack from unexpected directions by rocket jumping. The Arsonist can wreak fiery havoc in enemy ranks with a well-timed ambush or extinguish their own burning teammates, and offer the highest speed/health ratio of all classes.

Defense New Anni.pngNew Brute.pngNew Mech.png

The defense classes, Annihilator, Brute, and Mechanic serve to inhibit enemy access and to hold enemies back from vital points on the map. Overall, the defensive group has the most firepower of all the groups. Annihilator can safeguard areas with sticky bombs that they can detonate when pressing Right Click. Brute are great for mowing down incoming troops and pushing back forces. Brutes can also keep enemies in an area while whittling their health for teammates to finish off. The Mechanic can build Sentry Guns for effective area defense, as well as build Teleporters and Dispensers for logistical support of the team.

Support New Doc.pngNew Marks.pngNew Agent.png

Support classes, Doctor, Marksman, and Agent cannot hold the fight on their own, but their specialized abilities can tip the balance in their team's favor. They offer the offensive and defensive classes an extra edge in battle and can help turn the tide of the game. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Doctors offer a mobile means of healing for teammates, capable of them to 150% of their maximum health, and can provide supercharge such as invincibility or artificial Critical Hits. Marksman can eliminate key targets from a distance and use Lemonade to extinguish teammates on fire and increase the damage dealt with the enemy. The Agent can disguise as other people to infiltrate the enemy, and sap Mechanics buildings. Agents should be on the lookout for Arsonists, Lemonade Marksmen, and Mad Milk Flankers.


Related Pages  


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Weapons



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Cosmetics

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