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[ | I'll break your toys just like I broke your spine, bolts for brains! ―Trooper destroying Mechanic's buildings. ![]() |
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The Direct Hit is a primary weapon for the Trooper. It is a high-tech rocket launcher with a reticle on the left side.
Its rockets travel 80% faster, deals 25% more damage, damage fall-off is decreased by 60%, and can deal mini-crits against targets sent airborne by explosions.
However, its damage ramp-up is decreased by 50% and its splash radius is reduced by 70%, reducing the splash radius from 9.125 studs to around 2.7375 studs completely removing the Trooper's crowd-control ability, in turn for more damage against a single opponent.
This weapon rewards accuracy and prediction while punishing you for fighting up-close and missing your shots. It also rewards good combo-ability, being able to deal mini-crits against an enemy launched by your own rocket upon a successful air-shot against them.
The Direct Hit has a Summer-themed reskin called the Night Sky Ignitor.
Damage and Function Times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 112 |
Maximum ramp-up | 110% | 123 |
Maximum fall-off | 75% | 84 |
Point blank | 119-123 | |
Medium range | 88-112 | |
Long range | 59-84 | |
Critical | 336 | |
Mini-crit | 151-166 | |
Splash damage | ||
Minimum splash | 50% | 2.7375 studs |
Damage reduction | 1% / 0.054 studs | |
Self-damage | 89 | |
Self-damage (blast jump) | 46 | |
Function times | ||
Attack interval | 0.8s | |
Projectile speed | 123.876 studs | |
Reload speed (first) | 0.92s | |
Reload speed (consecutive) | 0.8s | |
Values are approximate and determined by community testing. |
Tips
- The aim of the game with the Direct Hit is, obviously, to land direct hits. However, you do not need to lead your shots quite as far with this weapon compared to the stock Rocket Launcher as the nearly triple rocket speed allows you to practically snipe any foe.
- The Direct Hit can be used as a counter against enemy Marksmen.
- It can be used against other blast jumping Troopers or Annihilators, a timed air-shot can shut them down pretty quickly.
- It is also an excellent choice against sentry nests, due to the massive burst damage the Direct Hit offers -112 damage exactly, which is more than half of any fully-upgraded building leaving the Mechanic close to no time to repair his buildings.
- Some targets can be really hard to hit with this weapon and if they manage to close a gap with you, it can be really hard to get out alive. It's a good idea to pack a Shotgun or a reliable melee as a backup tool when you are unable to hit your target.
- This weapon's fast projectile speed makes it very difficult for enemy Arsonists to airblast it's rockets.
Strange variations | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Related Achievements
See also: Achievements
Trooper
Arsonist
Mechanic
Update History
September 10, 2016
- Added Direct Hit.
September 20, 2017 (Rehaul)
- Players are now able to purchase the Direct Hit from the Fitten Co. Store.
September 20, 2017 (#2, Rehaul)
- Direct Hit now only mini-crits on airborne targets launcehd by explosives.
September 21, 2017
- Added Vintage quality. (Undocumented)
July 30, 2018
- Reversed damage fall-off.
July 31, 2018
- Fixed world model.
August 3, 2018
- Direct Hit now has smaller explosion particles.
August 7, 2018
- Tweaked mini-crit attribute.
August 17, 2018
- Fixed damage fall-off not working properly in medium range.
August 19, 2018
- Direct Hit no longer has its damage increase the farther it travels.
August 20, 2018
- Fixed the weapon doing double damage.
August 22, 2018
- Direct Hit deals critical damage on airborne bosses via explosion knockback.
August 24, 2018
- Fixed the weapon not dealing critical damage on airborne bosses.
September 26, 2018
- Removed reversed damage falloff.
- Added no damage rampup penalty.
August 23, 2019
- Replaced no damage rampup with a +25% damage to self penalty. (Undocumented)
September 14, 2019
- Removed backpack description. (Undocumented)
October 25, 2020
- Added new firing and reloading sounds.
February 8, 2021 (Executive Update)
- New model by CookiesInOJ.
February 27, 2021
- Fixed being able to mini-crit enemies who haven't been launched airborne.
February 28, 2021
- Removed +25% damage to self penalty.
March 25, 2021 (Fit with Fitten)
- New model by MidnightKrystal.
July 12, 2022 (A "Heavy" Update)
- Added Strange quality. (Undocumented)
- Added Collector's quality. (Undocumented)
July 13, 2024 (Summer FM)
- Reduced speed from blast jumping and reduced tightness of air control.
- Updated world and viewmodel animations.
August 10, 2024 (Summer AM)
- Added 60% less damage fall-off bonus. (min 84)
- Added 50% less damage ramp-up penalty. (max 123)
October 19, 2024 (Typical Horrors IV)
- Added trail effect for the projectile.
April 1, 2025
- Renamed to Flanker Evaporater 5000.
April 2, 2025
- Reverted name change. (Undocumented)
Trivia
- The 2016 model was taken from a gear on the Creator Marketplace called Rocket Launcher.
- During rehaul, the Direct Hit was the only purchasable weapon in the shop.
- This weapon originally had descriptions such as "Fires special rockets that deal damage based on on distance traveled" and "A rocket launcher that is rewarding to use at a distance. Make sure your aim is true, otherwise you'll find yourself in some trouble."