[ | You know, I really couldn't have done it without you and I really appreciate you a lot. 'Just thought I'd let you know that. ―Mechanic. ![]() |
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Dispensers are mechanical war material and medicine dispensing devices that supply the builder and teammates with health and ammo simultaneously. It can be built by the Mechanic for 100 metal and can be upgraded up to level 3 for a total of 400 additional metal. An enemy Agent can heal and gain ammo from a dispenser.
Tactics[]
Tips[]
- The dispenser is the second most important building, teleporters being first. It is vital you have a dispenser near the frontline so that your teammates can easily fall back and quickly regenerate their health and get back into the fight.
- Do not place your dispenser near your buildings or in a place where only you can access it. Dispensers are for your team, not for you only.
- Make sure you are at a safe area before building a dispenser. Do not build dispensers in a middle of battle as they will easily be destroyed, especially by explosive classes.
- If you are low on ammo or health, retreat to the nearest dispenser. Having some extra ammo can be the difference between life and death and health is almost always your top priority.
- A small trick you can use as an Agent is to heal up from the enemy's dispenser. If you are disguised and injured, heal up from the enemy dispenser then sap it (if it is a good opportunity) and continue doing what you were doing.
Related Achievements[]
See also: Achievements
Annihilator[]
Update History[]
August 3, 2018
- Added dispensers.
August 4, 2018
- New dispenser model by ExecutiveKrab, that can be animated well.
August 5, 2018
- Tweaked metal regen.
August 6, 2018
- Dispenser healing players now gives you points.
August 8, 2018
- Your sentries will not shoot through your own dispensers anymore.
August 18, 2018
- Dispensers were given the same construction time as sentries.
August 23, 2018
- Dispensers regenerate metal instead of ammo on the counter.
August 24, 2018
- Tweaked dispenser ammo/metal distribution when multiple people are around it.
November 1, 2021 (Typical Horrors)
- Added new particle healing effect.
March 26, 2022
- Added a visual face to the screen.
April 6, 2022
- Dispensers now have temporary feet.
April 8, 2022
- Removed the feet from the dispensers. (Undocumented)
May 15, 2022
- Updated dispenser model to make it look like the Among Us crewmate.
June 9, 2022
- Reverted the dispenser model.
June 14, 2022
- Adjusted hitboxes.
July 12, 2022 (A "Heavy" Update)
- Dispenser's visual faces were removed. (Undocumented)
November 24, 2022
- Fixed dispensers breaking if healing a Brute using the First Responder.
May 10, 2023
- Dispenser's visual faces were added back (Undocumented)
Bugs[]
- Sometimes when destroying a building the killfeed will show your display name and your username as an assisted building kill.
- Dispensers can become immortal and will be impossible to destroy unless you swap classes. The process of creating this bug is unknown.
Trivia[]
- The dispenser is the only building that has had a visual change, it originally had a more mechanical appearance.
- The dispenser's canon name is Blake, this was confirmed by Aunarky in the TC2 Discord.[1]
- The visual face is contributed by Ax1sAng1e.
- The visual faces used in the screen are also used for Terror-Vision's face.
- Prior to its addition, he uploaded a video on YouTube showcasing the face in which DukeAunarky left a comment.
- In April 2022, dispensers had humongous feet between it's model.
- And then in May of the same year, the dispenser's face/visual display screen was replaced with a different mesh that resembles the Among Us crewmate helmet.
Gallery[]
Levels + Screen[]
GUI[]
Past Designs[]
Miscellaneous[]
Sources[]
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