Typical Colors 2 Wiki

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[ Dang, y'all droppin' like flies!
―Marksman going on a killstreak with the Efficient Eliminator.
]

The Efficient Eliminator is a primary weapon for the Marksman. It is a bolt-action sniper rifle with a retractable stock and a team-colored grip underneath the barrel.

Its charge speed is increased by 25%, fully charging in 2.25 seconds from 3 seconds and the user does not suffer a movement speed penalty when aiming, in exchange for being forced to unscope when fully charged, presenting scope time-limited and decreased damage frequency. The damage starts at 0 while charging.

This weapon's performance is for mid-range sniping rather than long-range, having a faster charge time means the user has less time to shoot while scoped, even more at longer ranges. This weapon can still be effective from long range, though it will take practice and patience to be good from long-range.

Damage and Function Times[]

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% Normal / 36-108

<40 studs / 29-87

Critical Normal / 108-360

<40 studs / 87-288

Mini-crit Normal / 48-145

<40 studs / 39-116

Function times
Reload speed 1.5s
Max charge time 2.25s
Headshot delay 0.2s
Values are approximate and determined by community testing.

Tips[]

  • When scoped in, remember to shoot before the charge bar (which is a lightning symbol) turns fully yellow, otherwise you'll be forced to unscope.
  • Your speed stays the same when you're scoped in, so it'll be easier to land a quickscope kill.
  • The 50% zoom reduction means you can't shoot from long range, but instead mid-range. This means you'll have to shoot near the front-lines, which is dangerous for a Marksman.
  • Brutes will survive headshots from this weapon. If you manage to land a hit, you'll have to depend on your teammates to finish the job.

Related Achievements[]

Maps[]

Orange Valley
On Yellowvalley (CP), headshot and kill an enemy within the first 20 seconds of the round.

Marksman[]

Headhunter
As a Marksman, kill 1,000 players with headshots.
Flat Tire
Headshot 15 revved up Brutes with a fully charged shot.
Annihilated
As a Marksman, headshot and kill a charging Annihilator.
Glued to the Ground
As a Marksman, get 30 kills while standing completely still.
Stop Watch
As a Marksman, headshot and kill a player capturing the objective while overtime is in effect.
Intelligent Shot
As a Marksman, headshot an enemy carrying the intelligence, and prevent any other players from picking it up.
Later Alligator
As a Marksman, headshot an enemy, then headshot them again after they respawn.
Gator County
As a Marksman, kill 5 enemies with headshots in a single life.
Target Practice
As a Marksman, headshot 10 parachuting players.

Update History[]

August 23, 2019

  • Added Efficient Eliminator.

April 24, 2020

  • Added -20% damage penalty. (Undocumented)
  • Removed 25% faster reload time bonus. (Undocumented)

February 8, 2021 (Executive Update)

  • New model by CookiesInOJ & Green_Sama.

June 11, 2021 (Summer 2021)

  • New model by CookiesInOJ & Green_Sama. (Undocumented)

July 31, 2021 (Total Anarchy)

  • Added damage starts at 0 while charging penalty.

December 24, 2023 (Kringle's Annual New Year Expansion)

February 1, 2025 (The New WINTER)

  • The weapon now have a tween when zooming in.

Trivia[]

  • Ironically, because of how damage starts at zero when charging, this weapon does no damage unscoped.
    • You will still be credited for the kill despite doing zero damage if the player you hit killbinds.
  • This weapon is based off the Quicksilver Scope from a fanmade Team Fortress 2 update project called The BIGGEST UPDATE EVER v2.
  • The 2019 model was taken from Arsenal's Mosin-Nagant.
    • The 2019 model did not have an inspect animation.
    • SSSTARCASTER owns a Collector's-quality Fittanium Efficient Eliminator.

Gallery[]

Past Designs[]

Viewmodels[]

Miscellaneous[]

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