Typical Colors 2 Wiki

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[ Let's see how well you'd talk without any teeth!
―Trooper's last words.
]

The Equalizer is a melee weapon for the Trooper. It is a large battle axe with an orange wooden handle.

When this weapon is deployed, it will deal +15% more damage than the Crowbar by default and its damage will increase as their health decreases. However, it swings 25% slower and if the user misses a swing, they will take 75 self-damage and be forced up into the air.

Damage and Function Times[]

Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% Full HP / 75
One HP / 123
Critical Full HP / 225
One HP / 492
Mini-crit Full HP / 101
One HP / 166
Self damage 75
Function times
Attack interval 1.01s
Deploy speed 0.65s
Values are approximate and determined by community testing.

Tips[]

  • This Equalizer can be classified as a "comeback weapon", where the lower your health is, the stronger your attacks get.
    • This weapon rewards you for taking risks at the brink of death.
  • While you may be able to "double jump" with this weapon by using the "On Miss: Hit yourself" downside, you'll lose less health if you just rocket jump.
  • Equipping items that can increase the Trooper's effective health such as the Battalion's Backup can allow the Trooper to reach lethal damage thresholds much easier.
    • By equipping the Battalion's Backup, you can "Miss" 3 times and get yourself to 5 HP, allowing you do to the full 123 damage.

Related Achievements[]

General[]

Relentless
Kill 3 players with a melee weapon within 15 seconds.

Trooper[]

Health Hero
As a Trooper, kill 20 enemies while under 25 health.

Update History[]

March 25, 2021 (Fit with Fitten)
  • Added Equalizer.

March 26, 2021

  • Equalizer deals up to 123.75 damage instead of 150.

April 23, 2021

  • Added 25% slower firing speed penalty.
  • Added self-damage when hitting on air penalty.
  • Removed -90% less healing from healers penalty.

July 13, 2024 (Summer FM)

  • Now have a 0.2s delay before the hitbox comes out, hitbox lasts for 0.18s.

Gallery[]

Viewmodels[]

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