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[ Boink.
―Arsonist hitting an enemy on the head.
]

The Escapist's Escapade is a melee weapon for the Arsonist. It is a sign of the famous "running man exit sign", flipped upside down and attached to a metal pole. On the top of the sign, there is a small vent, a red and green button, and a bolt.

While it is deployed, the user's movement speed will increase by 15% and will be granted a temporary speed boost if they hit an enemy. However, it deals 20% less damage and the user is 20% more vulnerable to all sources of damage.

Damage and Function Times[]

Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 52
Critical 156
Mini-crit 70
Function times
Attack interval 0.81s
Values are approximate and determined by community testing.

Tips[]

  • Whenever you're not in combat, pull this weapon out. It offers invaluable mobility that should not be passed up.
    • This is very useful in getting to the front lines if your Mechanic's Teleporter is broken or non-existant.
    • With this weapon equipped, you can easily catch up with an Agent who's trying to run away from you, because your 115% is a lot faster than her 107%.
  • The Escapist's Escapade is named so for a reason. If you're low on health, use this weapon to escape the enemy and find the nearest health source.
    • Remember that you can increase your speed further by hitting an enemy just once.
  • Remember that this weapon is a bit weaker in combat. Since it only does 52 damage instead of 65, it will take three hits to kill anyone with 125 HP.
    • However, it may still be easy to get a kill. Because hitting an enemy gives you a huge speed boost, you can circle around the enemy you're currently fighting and avoid getting hit, allowing you to kill them quickly and escape the fight alive.
  • The damage vulnerability should be taken seriously, as some classes can easily take advantage.
    • Flanker hits hard up close, and he doesn't have any problem with getting close because his natural speed is still faster than an Arsonist holding the Escapaist's Escapade.
    • Trooper's rockets deal splash damage, so it'll be harder to escape a his explosions than a few bullets.
  • In the end, the Escapist's Escapade is similar to Trooper's Disciplinary Action.
    • They both give you a small speed boost when simply equipped.
    • However, Arsonist needs to hit enemies to gain a second speed boost, while Trooper needs to hit teammates.

Related Achievements[]

General[]

Relentless
Kill 3 players with a melee weapon within 15 seconds.

Arsonist[]

Left 4 Scrap
As an Arsonist, accumulate 17 kills against enemy Arsonists with your melee weapon.

Update History[]

March 25, 2021 (Fit with Fitten)

  • Added Escapist's Escapade.

July 13, 2024 (Summer FM)

  • Now has a 0.2s delay before the hitbox comes out, hitbox lasts for 0.18s.

October 19, 2024 (Typical Horrors IV)

  • Updated viewmodel animation.

Trivia[]

  • This weapon is a combination between the Powerjack and Hot Hand from Team Fortress 2.

Gallery[]

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