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[ See ya later, crazy lady.
―Mechanic escaping from an enemy Agent by teleporting.
]

The Eureka Effect is a melee weapon for the Mechanic. It is a pipe wrench with three small ampoules, a warning sign on the side and team-colored wires and grip.

Upon pressing the R key, choosing where to teleport between the spawn or the exit teleporter by using keybind one and two respectively. Choosing either one will make the user do an emote before teleporting to where they supposed to go.

This weapon reduces teleporters' cost to 25 metal instead of 50, as well as reducing the cost to upgrade to 100 metal instead of 200.

When constructing a building, the construction hit speed boost is reduced by 50%, the user also gets 20% less metal from ammo packs and dispensers. The wearer cannot pick up the intelligence in the Capture the Flag game mode.

This weapon is a great escape tool when an enemy is coming, but this tool can also be a good shortcut to go back to spawn and going back to the teleporter to upgrade a building.

Damage and Function Times[]

Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Damage repaired per hit 102
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 3
Metal cost for reloading ammo 1 / bullet

2 / rocket

Function times
Attack interval 0.81s
Values are approximate and determined by community testing.

Demonstration[]

Tips[]

  • If you find yourself in a situation where you need to abandon your buildings and quickly escape from certain death but there are no ways to do so in terms of running, get to a safe spot and quickly teleport back to your spawn so you set up a nest elsewhere. Remember, that you staying alive is more important than your buildings.
    • This is especially effective in Vs. Bosses, since you usually can't outrun a boss with just raw speed, teleportation can save you from what otherwise would be certain death.
  • While teleporting away to your base to get metal and teleporting back is generally a useful tactic, when your away not watching your buildings, they are extremely vulnerable to attacks from any kind. Unless someone is guarding your buildings or no enemies are close to them, it is best that you don't teleport away.
    • You can also switch your loadout while you're back at your spawn, so if you're sentry has been getting a lot of kills lately, you can teleport back (when safe) and switch to the Avenger, so you can get free guaranteed critical hits.
  • You can use this wrench for a more sneaky and pestering loadout, building a teleporter behind the enemy team's spawn, and using that to quickly get behind and infiltrate their positions. You can also build yourself a sentry, and put that down somewhere unexpected, killing off and distracting the enemy team. You could combine this with the Avenger to gain some more crits, even after your sentry goes down.
    • This tactic is mainly restricted to GRN Mechanics on Payload, since on RED, you're more better off using the sentry for area denial around the cart and point, than using it to kill a couple people, and then dying. King of the Hill maps could work, but are often too small to make use of the tactic, and your teleporter can be found much easier.
  • When respawning, teleport to your exit with the wrench instead of using the entrance, so your teammates don't have to wait for the cooldown time.

Related Achievements[]

General[]

The Waiting Game
Kill an enemy within 5 seconds of them being teleported to an exit.
Caribou
Kill a player by telefragging them.
Relentless
Kill 3 players with a melee weapon within 15 seconds.

Mechanic[]

Not So Fast
Destroy a sapper on your building while it has less than 10% health left.
Repaired Despair
Kill an enemy with your wrench after they have killed one of your buildings in the last 15 seconds.
No Right to Repair
Destroy an enemy Mechanic's building with your wrench.
Ease His Pain
Switch to Mechanic just to upgrade another Mechanic's teleporter.
Watched Pot Never Boils
As a Mechanic, hit a building and achieve no effect with a Wrench 100 times.

Update History[]

September 11, 2019

  • Added Eureka Effect.

February 26, 2021

  • Fixed an issue where the Eureka Effect would teleport players underneath the map.

March 25, 2021 (Fit with Fitten)

March 29, 2021

  • Fixed an issue with the Eureka Effect teleporting players a bit too high on a Teleporter Exit.

April 23, 2021

  • Added new teleportation sound.

January 28, 2022 (Various Visuals)

  • Removed the "Yee Diddly" voiceline when taunting. (Undocumented)
  • Added increased mobility and infinite metal access 🥺😁 and No Yee Diddly 😩☹️😢 to the stats. (Undocumented)

January 31, 2022

  • Reverted the statistics. (Undocumented)

July 12, 2022 (A "Heavy" Update)

  • Teleporting to any teleporters when they are being damaged/sapped, will not transport you. (Undocumented)
  • Fixed an issue where the Mechanic instantly gets full metal capacity when teleporting to the base. (Undocumented)

July 14, 2023 (The Update with Patches And Content)

  • Added new teleportation sound. (Undocumented)

July 13, 2024 (Summer FM)

  • Now has a 0.2s delay before the hitbox comes out, hitbox lasts for 0.18s.
  • Updated viewmodel animations.

February 1, 2025 (The New WINTER)

  • Fixed a bug where the teleportation sound would only play once per round.
  • Reverted the teleportation sound. (Undocumented)

April 1, 2025

  • Replaced inventory stats with "Increased mobility and infinite metal access 🥺😁" and "No Yee Diddly 😩☹️😢".

April 2, 2025

  • Reverted changes made on April 1, 2025.

Bugs[]

  • While deployed, the user cannot use the default melee taunt.

Trivia[]

  • This weapon was previously tested in the CTE server on September 7, 2019.
    • It was initially added with a different model, it also lacked a teleporting functionality and an unfunctional metal pickup penalty.
    • The CTE model was re-used as a joke weapon reskin called the Magnet Wrench.
  • The stats of the weapon used to say "Increased mobility and infinite metal access 🥺😁" and "No Yee Diddly 😩☹️😢"[1] in the Various Visuals update. These stats were changed in the CTE server and accidentally imported to the main game. However, the stats were reverted a few days after the update.
    • uwypwn originally wrote the description stats of the Eureka Effect.

Gallery[]

Past Designs[]

GUIs[]

Viewmodels[]

Miscellaneous[]

Sources[]

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