Experimental Test is a special gamemode that can be played within the 'Gamemodes' section in the server browser. This gamemode gives players access to Experimental weapons and re-balances to certain weapons for the sake of testing potential new items or reworks. Besides this, the mode plays largely the same as Standard, having the same map pool and ruleset.
The mode was added along with the Kringle's Annual New Year Expansion update with a select amount of an Experimental weapons and reworks.
Every time a round ends, the following message is displayed in the chat: "Server: Please remember to provide feedback and report bugs!"
Experimental Changes[]
In Experimental Test servers, all players are given access to every Experimental quality weapon listed below, as well as being given 100,000 Funds with which to buy other items. However, your inventory and funds are separate from other modes, so funds earned and items bought do not carry over.
Experimental Weapons[]
All experimental weapons that are currently available.
Experimental Weapons | |||||||||
Class | Weapon | Statistics | |||||||
![]() |
![]() Primary All Sides |
(Compared to the Revolver):
+30% damage ramp-up
-30% damage fall-off
-12% damage penalty
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![]() |
![]() Secondary Ranger's Rifle |
(Compared to Boonie Blaster):
Mini-crits against targets launched by explosions
+60% faster deploy speed
+35% damage bonus against targets below half health
On Kill: +75% faster reload speed for 3 seconds
-66% clip size
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![]() |
![]() Primary Immolator |
Alt-Fire: Shoot a rocket that sets enemies on fire
Does not require ammo
-15% damage penalty
Overheating causes an explosion that deals 100 self damage and disables the weapon for 5 seconds
Alt-fire increases the overheat meter by 50%
No airblast
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![]() Primary Napalmer |
-25% clip size
Alt-Fire: When charged, fire napalm that coats enemies.
Enemies covered in napalm are ignited when hit.
Gain charge by dealing damage.
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![]() Primary Storage Stuffer |
Extinguishing teammates restores 50 health
Stored projectiles do not mini-crit
Alt-Fire: Release a blast of air that pulls enemies, extinguishes ignited teammates, and store a projectile to fire on next airblast.
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![]() |
![]() Primary Aggressor |
+50% clip size
+25% faster firing speed
Entire clip is reloaded at once
-50% slower reload speed
-25% reserve ammo
Grenades disappear upon hitting a surface
Grenades have less arc
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![]() |
![]() Secondary Fiber Bar |
+33% faster consumption speed
50% decrease in recharge rate
Marked for Death upon consumption
Eat to gain a full immunity against critical hits for 15 seconds
Sharing with a teammate will give them health equivalent to a small health kit and a full crit immunity for 10 seconds
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![]() Secondary Special Meal |
+50% faster consumption speed
50% decrease in recharge rate
Eat to gain a 60% resistance against the chosen damage type
Pressing RELOAD rotates between resistance types
Sharing with a teammate will give them health equivalent to a small health kit and a 60% resistance against the chosen damage type for 10 seconds
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![]() Melee Feedbacker |
Punching projectiles reflects them with slight inaccuracy and doubles your Minigun's rev speed for 1 second
+100% deploy and holster speed
-50% damage penalty
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![]() Melee World Champion |
-20% slower firing speed
-30% damage penalty
Alt-Fire: Initiate pairing mode.
When carrying someone, Alt-Fire to throw them.
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![]() |
![]() Secondary Boomwarden |
Place up to 2 landmines, taking 3 seconds to arm.
Landmines can detect disguised Agents.
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![]() Secondary Mechanical Marvel |
When midair, press jump to gain an extra boost.
Cannot boost midair when deploying buildings.
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![]() Secondary Wrecking Ball |
+?% more knockback
35% more accurate
+20% firing speed
-25% damage penalty
+25% more damage fall-off
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![]() |
![]() Secondary Barrett's Privateer |
+25% longer medi-beam range
-25% slower deploy speed
SuperCharge places a stationary pole that regenerates 50 health per second. Allies that leave the pole's range will gain a 35% damage resistance.
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![]() Secondary Neuron Connection |
SuperCharge is halved into two phases.
Weapon cannot be holstered during Supercharge.
• Uber Phase 1:
Grant a 75% damage resistance to the patient
Critical hits pierce damage resistance
• Uber Phase 2:
All damage taken during phase 1 is calculated into a damage bonus
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![]() |
![]() Primary Silent Hunter |
(Compared to the Syringe Crossbow):
+90% damage bonus
Headshots will deal mini-crits
+30% faster reload speed
+50% faster projectile speed
-20% damage penalty to targets within 30 studs
Inaccurate if fired when unscoped
Can't heal
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![]() Primary Slick Shot |
(Compared to the Huntsman):
Headshots will slow and flinch enemies
+100% faster charge rate
+70% faster reload speed
+50% faster projectile speed
+100% reserve ammo
-45% damage penalty
Headshots deal mini-crits
Projectile has damage fall-off
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![]() |
![]() Primary Sinister Suit |
Fires in bursts of two.
Every second card inflicts bleed for 6 seconds.
No spread
Has an infinite ammo reserve
+66% clip size
-45% damage penalty
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![]() Melee Argento Carro |
Pressing [Reload] activates a Parry (2.5s cooldown)
Parrying will reflect a melee hit from the front and reflect projectiles
Parrying a melee attack will disable the enemy's screen for 1 second and flinches their screen
Press [Alt-Fire] to Dash in the direction you're moving in (3 charges, 2s cooldown per charge)
Dashing will grant very short invincibility
Parrying melee damage will instantly recharge the parry
+25% faster swing speed
Backstabs deal half of the enemy's max health as damage
-25% slower holster speed
Cannot cloak while active
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![]() Melee Trinity |
Press [Reload] while out to detonate all bombs planted
Backstabs plant bombs on your target that get prime after 0.8s
Successful backstabs will not remove your disguise
Backstabs will deal no damage
Explosions will deal massive self damage
Bombs will make a loud sound cue when armed
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![]() Melee Wraith |
Kills and Assists grants the user 1 spell.
Pressing F uses the spell on a selected team member.
Silent Killer: No attack noise
+20% faster cloak drain for every held spell (up to 100%)
-25% slower holster speed
Disguising requires and consumes a full cloak meter
Pressing [Reload] rotates Spell effects
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![]() PDA Afterimage |
Cloak to instantly turn invisible and dash in the direction you're moving
Invisibility does not flicker on enemy contact or taking damage
+200% faster cloak regeneration rate
No cloak meter from ammo boxes
Cloak can only be activated when completely full
Invisibility only lasts 2.5 seconds
|
Removed Experimental Weapons[]
Experimental Weapons | |||||||||
Class | Weapon | Statistics | Date Removed | ||||||
![]() |
![]() Primary Double Agent |
Your gunshots do not reveal your position
Disguise is not lost when attacking
+40% faster firing speed
-50% damage penalty
-66% clip size
-50% reserve ammo
|
November 4, 2024 |
Experimental Weapon Changes[]
Experimental Weapon Changes | |||||||||
Class | Weapon | Statistics | |||||||
![]() |
![]() Melee Atomizer |
Triple jump no longer deals self damage
50% slower holster speed
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![]() Melee Cold Shoulder |
+25% increase in recharge rate
-50% snowball effect duration
No longer crits enemies under 25% health
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![]() Melee Wrap Assassin |
Removed +25% increase in recharge rate bonus
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![]() |
![]() Primary HuangLong's Wrath |
Fire rate increased by 10%
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![]() |
![]() Primary All Miniguns |
Increased minimum damage ramp-up from 35% to 50%
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Maximum damage now ramps-up much faster
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![]() Primary Tomislav |
Fire rate penalty decreased from -25% to -20%
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![]() |
![]() Primary Widowmaker |
Damage fall-off increased by 50%
|
Removed Experimental Weapon Changes[]
Removed Experimental Weapon Changes | |||||||||
Class | Weapon | Statistics | Date Removed | ||||||
![]() |
![]() Primary Aerial Bomber |
Removed -30% max reserve ammo penalty
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August 10, 2024 | ||||||
![]() Primary Direct Hit |
Damage fall-off decreased by 42%
Damage ramp-up decreased by 12%
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August 10, 2024 | |||||||
![]() Primary Wrecker's Yard |
Blast radius penalty decreased from -30% to -20%
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August 10, 2024 | |||||||
![]() |
![]() Primary Iron Force |
Projectile speed increased by 10%
Clip size penalty increased from -25% to -50%
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January 1, 2024 | ||||||
![]() Primary Loose Cannon |
Removed damage fall-off
Blast radius decreased by 5%
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August 10, 2024 | |||||||
![]() Secondary Irish Guard |
Fire rate decreased by 42.9%
Max deployed stickies decreased from 16 to 12
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August 10, 2024 | |||||||
![]() |
![]() Primary All Miniguns |
10% explosive damage resistance while revved up
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August 10, 2024 | ||||||
![]() Primary Maxine |
Does not gain a 10% explosive damage resistance while revved up
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August 10, 2024 | |||||||
![]() |
![]() Primary Syringe Crossbow |
Clip size reduced from 40 to 20
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August 10, 2024 | ||||||
![]() Primary The Mercy Kill |
Now uses a stamina meter that regenerates over time, can dash 3 consecutive times before running out of stamina.
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August 10, 2024 | |||||||
![]() |
![]() Melee Bushcutter's Blade |
Damage vs players penalty decreased from -50% to -35%
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August 10, 2024 | ||||||
![]() Melee Camper's Climber |
Max health penalty decreased from -25 to -15
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August 10, 2024 |
Update History[]
December 24, 2023 (Kringle's Annual New Year Expansion)
- Added Experimental Test.
December 24, 2023 (#2)
- Fixed a bug where experimental servers showed your old inventory.
December 25, 2023
- All players are automatically given 100,000 funds upon joining.
- Disabled unboxing and gifting messages.
January 1, 2024
- Removed the Iron Force's experimental stats.
February 2, 2024
- Removed every weapon's experimental stats from their inventory stats. (Undocumented)
July 13, 2024 (Summer FM)
- Added 3 experimental weapons:
July 21, 2024
- Added the Double Agent.
August 10, 2024 (Summer AM)
- Added 2 experimental weapons:
- Removed the following weapons' experimental stats:
September 17, 2024
- Added new replication system to experimental servers.
October 19, 2024 (Typical Horrors IV)
- Removed the ability to start and progress in contracts. (Undocumented)
October 29, 2024
- Added the Afterimage.
November 4, 2024
- Added 4 experimental weapons:
- Removed the Double Agent.
November 14, 2024
- Fixed a bug where players were only able to fire hitscan weapons once in Experimental servers.
February 1, 2025
- Added contracts exclusive to Experimental Test servers.
February 3, 2025
- Added experimental stats to all miniguns:
- Minimum damage ramp-up over time is now 50% instead of 35%.
- Damage ramp-up over time is much faster.
February 14, 2025
- Added 2 experimental weapons:
Trivia[]
- Developers, contributors, and QA testers can use experimental weapons in any gamemode, regardless if it is an experimental test server or not. In this state, they will function with the same stats, restrictions, weapon slot, etc, as the respective weapon.
- Expanding your backpack is free, instead of costing Robux.
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Standard Gamemodes | Attack/Defense • Arena • Capture the Flag • Control Points • King of the Hill • Payload • Player Destruction • Team Deathmatch | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alternative Gamemodes | Equally Randomized • Experimental Test • Infection • Medieval • Prop Hunt • Randomizer • Training • Vs. Bosses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Removed Gamemodes | Assassination • Mann vs. Machine • Randomizer DM |