Hey brother. I'm the Brute, big brother Brute! And welcome to the and I'll be your temporary guide, friend, specially for this floating thing. Anyway, I've like you to continue to follow my words or just simply neglect me forever, but if I were you, I should be that guy.... so uhh, how do I start this.... ah ha! You can start by checking out our rules and manual on how to be respectful and edit respectively. Simple right?
Who knows. They burn and beat people to death. ―Class information.
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The Arsonist is a robotic figure with an undisclosed origin. They are the sixth class in Typical Colors 2, preserving as a power class who specializes in close range, burst and sustained damage.
The Arsonist's primary weapon is the Flamethrower, which set enemies on fire and cause them to suffer from afterburn damage over time unless they find a health pack, touches a water source, gets extinguished by a friendly Arsonist, Mad Milk or Lemonade. The Flamethrower also possesses an alt-fire which allows the Arsonist to airblast, which can extinguish burning teammates, reflect incoming projectiles and mini-crit boost them, and push enemies backward with the exception of the Brute, including enemies under the effects of a SuperCharge (excluding the Rejuvenator's Supercharge.)
The Arsonist can take on a support role for their teammates as well. Since the afterburn effect can affect disguised and cloaked Agents (with the exception of the Dead Ringer and Icicle to an extent), the Flamethrower can be used for checking and weeding out suspicious teammates and checking the map for cloaked Agents. Additionally, by using the Homewrecker, the Arsonist can also protect the Mechanic's buildings from an enemy Agent's Sapper by destroying them, and use the Airblast to save buildings from being damaged by explosives.
The Arsonist has an additional stat which renders them completely immune to Afterburn damage, although they will still be considered 'ignited' while under direct fire.
Killing a player whilst on fire with the Axtinguisher
130%
122%
43%
110%
Tips
Only engage in combat if the enemy is close to you. Use the Shotgun for enemies that are retreating from Flamethrower range or to finish off targets that you have softened up with your fire.
Avoid chasing enemies that are retreating into their base, you may be easily out-matched if the enemy has backup.
When fighting a projectile-using class, remember to Airblast their projectiles to deal great damage to them and their team. Airblasted projectiles are mini-crit boosted, allowing you to deal massive damage when combined with your primary fire.
You are also able to airblast opponents into environmental hazards (saws and pits for example).
Teammates can be extinguished using airblast. Upon doing so with any primary aside from the Phlogistinator, 50 health will be gained.
You always, at most, have 10 airblast uses on hand. Airblasting mindlessly is only sensible on suicide missions.
The Degreaser decreases these uses to 5, as the stats are inaccurate and a single airblast consumes 34 ammunition. In exchange, the extra deploy and holster speed allows you to combo an airblast with a shot from a Flare Gun or Shotgun.
If you ever encounter an enemy Mechanic with a Level 3 sentry, you may use your Airblast to reflect the rockets it fires back at it. Be careful, however, as you may sustain high amounts of bullet damage and will likely die without a source of healing.
When fighting enemy Arsonists, use your Shotgun if possible. Fire damage is a weak option against other Arsonists, as they are immune to Afterburn. Direct fire still does notable damage however, so if you are out of options you may use your primary.
You are a great friend of the Mechanic. Airblasting can get rid of Trooper rockets and Annihilator grenades to protect the Mechanic buildings. If there a dispenser nearby, you have infinite ammo for your flamethrower. Use this infinite ammo to make sure that no Agents can sap the mechanic's buildings. Using the Homewrecker is great for taking out those pesky sappers.
Airblast is ideal for last-ditch defensive plays on Payload maps. On the final terminus, airblast foes on the Payload Cart towards the terminus' pit, as it will instantly kill anyone who falls into it.
If you see a friendly Marksman with a Huntsman, light their arrow on fire using your Flamethrower, it highly increases the damage and affects the victim with afterburn, as it can be useful for taking out tough targets such as a Brute being pocketed.
The Arsonist is massively more effective when you learn to combo your weapons. A common combo is to soften enemies with your Flamethrower, and finish them off with a powerful blast from your secondary. There are specific weapons that are designed to combo, such as the Axtinguisher which deals massive damage to burning targets, or the Flare Gun which can crit them. Effective combos can deal massive damage and get many kills if done correctly.
The original design for Arsonist during the rehaul was only used for a day because a few of the developers thought it would be funny, however other developers didn't.
Having your Roblox display name as "Pablo" or "pablogonsalez" will change your avatar's icon to an image of a RED Arsonist retaining their 2018 design, this is an inside joke from the official Typical Colors 2 Discord server.
The origins of the image came from a recreation of the Fight Songs: The Music of Team Fortress 2 album cover created by reahan_achy. The image can be viewed here.