Typical Colors 2 Wiki

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[ Uh oh! Look who caught up!
―Brute
]

The First Responder is a primary weapon for the Brute. It appears as a hybrid of the Medigun and the Minigun, with a heart rate monitor mounted on the back.

This weapon has an infinite ammo reserve and restores 33% of the user's health after a kill which can overheal. However, revving up the First Responder completely disables healing from Doctors, dispensers, and the Payload cart, the user's health is drained by 2 health points per shot, and their overheal decays 50% faster.

Damage and Function Times[]

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 8.1 / bullet
Maximum ramp-up 150% 12.15 / bullet
Maximum fall-off 50% 4.05 / bullet
Bullet count 4
Point blank 12.15-48.6 / 1 ammo

121.5-496 / second

Medium range 8.1-32.4 / 1 ammo

81-324 / second

Long range 4.05-16.2 / 1 ammo

40.5-172 / second

Critical 24.3 / bullet
Mini-crit 10.935-16.425 / bullet
Function times
Attack interval 0.1s
Windup time 0.87s
Values are approximate and determined by community testing.

Tips[]

  • The infinite ammo and damage taken on hit effectively means that you are the ammo. Manage your health wisely while using this weapon.
    • Using the ROBAR or the Special-Ops Sushi are very powerful combos with this weapon, as they both provide more effective health during a fight and mitigate one of the weapon's primary downsides; those being the damage taken on shot and the overheal decay rate, respectively.
  • The Sub Shotgun can also be used as a secondary to clean up any seriously wounded enemies for a lower risk thanks to it being less committal than lunchbox items and not consuming health to use, although it doesn't grant overheal from the dropped burgers.

Related Achievements[]

Brute[]

Mowdown
Kill 5 players within 5 seconds with your minigun.
Minigunaholic
Kill 1,000 enemies with miniguns.
Industrial Revolution
Kill 5 enemies without spinning down your gun.

Update History[]

June 26, 2016

  • Added Ludmila as a Randomizer DM-exclusive weapon. (Undocumented)

September 10, 2016

  • Added Ludmila to the shop.
  • New model by Gadget. (Undocumented)

September 21, 2017

  • Removed Ludmila. (Undocumented)

February 8, 2021 (Executive Update)

  • Re-added Ludmila.

February 18, 2021

  • Added 25% slower fire rate penalty.

February 21, 2021

February 27, 2021

  • 100% slower recharge rate for consumables lowered to 50%.

March 25, 2021 (Fit with Fitten)

April 23, 2021

  • New firing and revving sounds.

July 31, 2021 (Total Anarchy)

  • Reduced damage penalty from -25% to -20%.
  • Reduced less healing from healers penalty from -75% to -70%.

April 6, 2022

  • Increased health on hit bonus from +2 to +4.

April 11, 2022

  • Added 50% refill for all meters on kill bonus.
  • Removed +4 health on hit bonus.
  • Decreased damage penalty from -20% to -10%.
  • Unbanned from Vs. Bosses.

November 24, 2022

  • Added gain 33% of base health on kill which overheals bonus.
  • Added 50% slower overheal decay bonus.
  • Added -100% healing from healers when spun up penalty.
  • Added taking 2 damage every fired shots penalty.
  • Removed 50% refill for all meters on kill bonus. (Undocumented)
  • Removed -10% damage penalty. (Undocumented)
  • Removed -70% less healing from healers penalty. (Undocumented)
  • Removed -50% slower recharge rate for all rechargeable weapons penalty. (Undocumented)

November 24, 2022 (#2)

November 27, 2022

  • Added 50% faster overheal decay penalty.
  • Removed 50% slower overheal decay bonus.
  • Added a hidden infinite ammo bonus. (Undocumented)

August 10, 2024 (Summer AM)

  • New viewmodel animation by Piro_video.
  • While revved up, 10% damage resistance against explosives.

November 4, 2024

  • Fixed weapon's rev time bonuses/penalty not applying at all.

Trivia[]

  • This weapon does not actually have infinite ammo, it actually has an ammo size of 1000. This can be verified by spectating someone with it active.
  • The previous name, Ludmila, was inspired from Team Fortress 2's Natascha as it was originally going to be a weapon with similar stats to Typical Colors 2's initial iteration.
    • This weapon is named Ludmila in the game's files.
  • The old stat, refilling secondary meters statistic was suggested by Campyfire and Plagueknight.
  • The old stat, 50% slower overheal decay was actually unintentional, because ExecutiveKrab misinterpreted the stat as slower instead of faster.
  • The First Responder was originally going to be removed on April 6, 2022, however it was left available in the Fitten Co. Store and equipable.
  • The 2016 model was taken from a Team Fortress 2 workshop weapon named the Heavy Artillery, but without the handles.

Gallery[]

Past Designs[]

Viewmodels[]

Miscellaneous[]

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