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The Flamethrower is the default primary weapon for the Arsonist. It is composed of a team-colored, pistol-shaped trigger, which itself includes a team-colored extendable stock. A set of tubes extend from the trigger, forming a complex route which leads to and from a propane tank. A conical nozzle is seen at the front, with what appears to be a pilot light under it. A team-colored grip is placed underneath and slightly behind it.
When primary fire is pressed, the weapon fires a short-range stream of flame particles at the cost of 12.5 ammo/second. Enemies who make contact with the flame particles are set on fire, taking constant damage; in addition, all classes, except for enemy Arsonists, take afterburn damage for a few seconds after contact.
Pressing secondary fire causes the weapon to release a gush of air, known as an Airblast. This attack deals a set amount of knockback, allowing you to push enemies away; if done on a flaming teammate, it extinguishes them, healing the Arsonist for 50 health. Any enemy projectiles that make contact with the airblast are reflected, dealing mini-crit damage if they weren't already critical projectiles. Each airblast costs 20 ammo, allowing the Arsonist to fire 10 airblasts before needing to restock on ammunition.
Damage and Function Times
Damage and function times | ||
---|---|---|
Shot type | Particle | |
Damage type | Fire | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 6.5 |
Maximum ramp-up | 200% | 13 |
Maximum fall-off | 50% | 3.25 |
Critical | 19 | |
Mini-crit | 8.7-17.5 | |
Afterburn | 4 / tick 32 total damage (>4 secs) 80 total damage (>10 secs) | |
Mini-crit afterburn | 5 / tick 40 total damage (>4 secs) 100 total damage (>10 secs) | |
Function times | ||
Attack interval | 0.03s | |
Ammo consumption rate | 0.08s | |
Afterburn duration | 4-10s | |
Airblast cooldown | 0.75s | |
Airblast cost | 20 | |
Values are approximate and determined by community testing. |
Tips
- The Flamethrower's high damage at point-blank and relatively easy aim make it a powerful tool when fighting groups or at close-range. However, the flame's short-range only makes it useful in close-quarters combat, becoming nigh-useless at range.
- You'll ideally want to use this for ambushes due to the weapon's short range. Alternatively, you can resort to hit-and-run tactics by setting opponents aflame and running away, letting afterburn weaken them.
- Try to plan out your routes. Unless you are in very tight corridors or have a Doctor assisting you, simply walking forward into a group of enemies will surely get you killed due to the flame's short range.
- Don't rely on afterburn alone to finish off opponents. Instead, keep doing damage with your other weapons, preferably your secondary.
- The airblast makes you a powerful counter to Troopers and Annihilators and the mini-crit effect applied to reflected projectiles serves as a great crowd-control tool. The knockback dealt also makes it a useful way to stop pushes, especially those that involve SuperCharged enemies.
Strange Variants
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Related Achievements
See also: Achievements
Arsonist
Doctor
Marksman
Agent
Update History
June 14, 2016
- Added Flamethrower.
June 25, 2016
- Changed magazine capacity from 9000 to 200. (Undocumented)
September 18, 2016
- New model by Svdl. (Undocumented)
August 17, 2017 (Rehaul)
- New model by ExecutiveKrab. (Undocumented)
- Now shoots bullets mid-range instead of flames. (Undocumented)
- Airblast is not functional. (Undocumented)
August 1, 2018
- Flamethrower now fires flames instead of bullets.
- Re-added back airblasting.
August 1, 2018 (#2)
- SuperCharge doesn't get damage by the Flamethrower anymore.
August 1, 2018 (#3)
- Flame hitboxes spawn from the camera instead of the end of Flamethrower so that it doesn't go through the spawn door when getting too close to it.
August 11, 2018
- Added a range check on the Flamethrower.
May 19, 2020
- New model by Green_Sama & CookiesInOJ.
October 25, 2020
- Added new sound effects.
April 23, 2021
- New model by Green_Sama, CookiesInOJ, and PrimeFIRE94.
- Added new animations. (Undocumented)
May 1, 2021
- New model by Green_Sama & PrimeFIRE94.
November 1, 2021 (Typical Horrors)
- Added Strange quality.
July 12, 2022 (A "Heavy" Update)
- Added Collector's quality. (Undocumented)
July 13, 2024 (Summer FM)
- Updated world animations.
August 10, 2024 (Summer AM)
- Fixed a bug where the Flamethrower's afterburn would bypass the Battalion's Backup's resistances and the GRN/RED Damage Immunity VIP commands.
- Flame DPS is no longer dependent on frames.
February 1, 2025 (The New WINTER)
- Airblast now checks with raycasts. (Projectiles can not longer be airblasted through walls)
- Airblast player knockback is stronger.
- Updated backpack description. (Undocumented)
April 1, 2025
- Renamed to Thrower of flames.
April 2, 2025
- Reverted the rename.
Trivia
- In rehaul, the Flamethrower fires bullets mid-range and had the words, "flamethrower that shoots bullets lol" on top of the viewmodel.
- The 2016 model was used for the Prototype SM2, albeit it was re-colored to black and has a team-colored gas can and barrel.