The Flanker is one of the nine classes in TC2, numbered first in the class selection screen. He is an offense class who specializes in capturing gamemode objectives and flanking enemies.
An analog of Team Fortress 2's Scout, the cocky and speedy Flanker's mobility is unmatched.
He plays well as a hit-and-run character, able to pick off enemies one-on-one or whittle a group of enemies down bit by bit. Deadly in close quarters, the Flanker suffers when fighting at long ranges, especially against classes such as the Marksman.
The Flanker is a great character for capturing control points and pushing the payload cart, as he can do objectives at twice the speed of other classes.
Despite a similar relationship existing in TF2, a developer has confirmed the Agent is not the Flanker's biological mother.
The Flanker's "DOCTOR!" and "Help!" voice commands use his classic, pre-rehaul voice commands.
In a recent Patch Update, the face for the GRN Flanker was restored to its original smirk.
The Flanker was the second out of the nine classes to be added to Arsenal, another one of ROLVe's games. Brute made his debut in the game first before the remaining seven were added later on.
RED Flanker has had the same face since 2017.
The Flanker is voiced by Bluay.
The Flanker specializes in one-on-one combat; fighting groups of enemies may be a bad idea.
Use his fast movement speed to your advantage, and zig-zag/move irregularly while in the middle of combat.
Take your time to aim and be sure not to miss, as 2-3 meat shots are enough to kill most classes.
While Flanker has a high capture rate for both control points and payloads, his low health pool should be taken into consideration.
Instead, patrol around the objective and pick off targets attempting to defend or attack it, only moving to capture the objective when there are no enemies around.
Alternatively, strafing around and on the point while picking off approaching targets can work. Just remember to fall back when groups of enemies move to fight you.
Use the Flanker's high speed and advantages in one-on-one combat to pick off enemies that give you and your team trouble, such as enemy Agents, Marksmen, Doctors, and other Flankers. This job can also be left to your team's Agent should you have one.
With the Lupara DB and the Atomizer, you can perform quadruple jumps with enough time in the air.
Unless you are extremely far away from combat, it's best you do not use teleporters and reserve them for slower classes. You are using the fastest class in the game, after all.
Do not ask for healing from a Doctor or take the nearby health packs /Lunchbox Items unless you either really need it, or if you are the only offensive class on the field.
Picking off Doctors before any other class can have major effects on the battlefield. As you are the fastest class, you have an inherent advantage against these characters.
Your double jump opens up many alternative routes which can be used to flank the enemy and take advantage of your high close-range DPS. They can also be used to make a clean getaway.
The Flanker is very useful for callouts. You cover ground faster, allowing you to safely survey the enemy's movements if you manage to stay hidden.