Hey brother. I'm the Brute, big brother Brute! And welcome to the and I'll be your temporary guide, friend, specially for this floating thing. Anyway, I've like you to continue to follow my words or just simply neglect me forever, but if I were you, I should be that guy.... so uhh, how do I start this.... ah ha! You can start by checking out our rules and manual on how to be respectful and edit respectively. Simple right?
A very cocky personality, doesn't get along with others. ―Class information.
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Born in BrooklynNew York, USA, the Flanker is one of the nine classes in Typical Colors 2. He is a pick class that specializes in capturing objectives and flanking opponents.
As the fastest class in the game, and having the ability to double jump, he has the ability to out-maneuver slower opponents struggling to keep up, allowing him to easily defeat his opponent.
He performs as a hit-and-run character, capable of picking off opponents one-on-one or diminishing an assortment of opponents down, bit by bit. While lethal in confined and open areas alike, the Flanker still underperforms when fighting at extended ranges, particularly against classes such as the Marksman.
However, the Flanker is one of the classes with the lowest health in the game, leaving him vulnerable to hard-hitting enemies.
Baby Face's Blaster at 0% boost, under the effects of an invulnerability drink/Witches Brew
133%
120%
44%
107%
Baby Face's Blaster at 50% boost, under the effects of an invulnerability drink/Witches Brew
178%
148%
55%
131%
Baby Face's Blaster at 100% boost, under the effects of an invulnerability drink/Witches Brew
216%
195%
72%
173%
Tips
The Flanker specializes in one-on-one combat; fighting groups of opponents, while perhaps viable, may not be the optimal choice.
Instead, when faced with a group, focus on dodging their attacks and pressuring them to leave the objective to pursue you, buying your teammates time to make a play.
Use his fast movement speed to your advantage, and zig'zag/move irregularly while in the middle of combat.
Getting as close as possible while looping your way around a Brute, Trooper or Annihilator makes for a decent strategy to distract or attack.
If any opponents get too close, you can use the Lupara DB to knock them away or use the Sandman to make it easier to land shots or run away.
While Flanker has a high capture rate for both control points and payloads, although his low health pool should be taken into consideration.
Instead, patrol around the objective and pick off targets attempting to defend or attack it, only moving to capture the objective when there are no enemies around.
Alternatively, strafing around and on the point while picking off approaching targets can work. Remember to fall back when groups of enemies move to fight you.
Stick to cover (if present) while on a point, or attempt to "back-cap," moving to a future objective in anticipation for a capture from your allies, finishing or progressing your team's advance while the enemy team is none the wiser.
Use the Flanker's high speed and advantages in one-on-one combat to pick off enemies that give you and your team trouble, such as enemy Agents, Marksmen, Doctors and other Flankers.
With the Lupara DB and the Atomizer, you can perform quadruple jumps with enough time in the air.
Unless it is level 3, it's best you do not use teleporters and reserve them for slower classes. You are the fastest class in the game, use this ability to your advantage to save your team's time.
Picking off Doctors before any other class can have major effects on the battlefield. As you are the fastest class, you have an inherent advantage against these characters.
Distracting the enemy towards your general direction to assist an allied Agent can serve doubly well.
Forcing them to SuperCharge at a wasteful time by critically wounding them is a great way to buy your team time to recover, or assisting in their push. While they are distracted by a patient they plan to charge, sneak up behind the Doctor while they and the patient are heading towards the objective, and pop a meat-shot whenever you see fit.
Alternatively, using the Lupara DB allows you to knock-back upon a successful meat-shot, separating the Doctor from their patient (or vice-versa) or pushing either into a map hazard is equally as potent.
Flanker's fast speeds allow for one of the most important abilities in any multiplayer game: the ability to pick your fights.
Flanker is able to kill many classes in one-on-one fights.
If you're in a fight against another person by themselves, it's often safe to go and fight them.
However, if you're outnumbered by yourself or with a weak class it's important to know your limits and run out of there.
Running away from fights you can't handle is an important skill, that could lead to better opportunities in the future.
Your double jump opens up many alternative routes which can be used to flank the enemy and take advantage of your high close-range DPS. They can also be used to make a clean getaway.
The Hype Meter provided by the Soda Popper rewards the user for dealing large amounts of damage with the ability to reload 50% faster and use six mid-air jumps until the meter finishes counting down.
If you fall from a high place, you can use your double jump right before you fall to negate fall damage.
Make sure to use your Pistol in case if your primary runs out of ammo when you are having a fight with an enemy.
If you suspect an enemy is low on health, use your secondary so you don't have to waste primary ammo.
Despite a similar relationship existing in Team Fortress 2, a developer has confirmed that the Agent is not Flanker's mother.
Flanker was the second out of the nine classes to be added to Arsenal, another one of ROLVe's games. Brute made his debut in the game first before the remaining eight were added later on.
Flanker's death screams were once reused for the "Delinquent" skin in Arsenal shortly after its Mega Update, before being replaced with a different set of screams.
Flanker has 23 weapons in total, 5 of those he shares with other classes.
Flanker was originally going to become a female alongside Doctor and Agent however this idea was dropped, making Agent the only female class in the game.
It is confirmed by Krystal Flynn in a tweet that Flanker despises Delinquent, a character from ROLVe's other game, Arsenal but will come to his assistance if needed. This at least shows that Typical Colors and Arsenal are linked together in some way.