Typical Colors 2 Wiki

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[ Invigorating.
―Arsonist
]

The Flare Gun is a secondary weapon for the Arsonist. It is a team-colored flare gun with a dark grey handle.

As the name suggests, it fires a fast-moving projectile Flare that will ignite enemies upon a hit, with the added bonus of dealing critical hits against players that were already on fire.

This weapon shares an attribute that it reloads while it is holstered/not active with the Syringe Crossbow and the Detonator.

Damage and Function Times[]

Damage and function times
Shot type Projectile
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 40
Afterburn 4 / tick
80 total damage
Mini-crit afterburn 5 / tick
100 total damage
Function times
Attack interval 2s
Projectile speed 120.744 studs
Afterburn duration 10s
Values are approximate and determined by community testing.

Tips[]

  • This is an efficient tool for medium range combat as, along with the Detonator, it has a very high range, travelling effectively infinitely assuming it doesn't make any collisions. It also makes for a very effective combo tool, allowing an Arsonist to quickly deal high amounts of damage within their Flamethrower's range.
  • Since this is one of Arsonist's projectile weapons, learning to account for distance and aiming accordingly when using this at long range is key for securing kills.
  • As the weapon does not need to be manually reloaded while holstered, running out of ammo is less of an issue compared to other secondary options; the Arsonist can immediately start firing as soon as more ammo is found without needing to load the shot.
  • The Flare Gun pairs extremely well with the Degreaser and the Thousand Degree Axe. Using these weapons to their fullest potential can net hundreds and hundreds of points of damage.

Related Achievements[]

Arsonist[]

Pyromancer
Deal 500,000 points of fire damage.
Unfriendly Fire
As an Arsonist, ignite 15 disguised Agents.
Stop, Drop, and Rolled
Kill an enemy with the Fire Extinguisher while they are on fire.
Flesh Abiding Citizen
As an Arsonist, extinguish 5 teammates with compression blasts in a single round.
Heat Vision
As an Arsonist, ignite 15 invisible Agents.

Mechanic[]

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Doctor[]

Fighter of Fire
As a Doctor, heal 100 burning teammates.

Marksman[]

Golden Aim
Extinguish 2 teammates with one throw of the Lemonade.

Agent[]

Fire Flight
Backstab an Arsonist after they light you on fire.

Update History[]

May 19, 2020

  • Added the Flare Gun.

October 25, 2020

  • Added new firing sounds.

April 17, 2022

  • The flare now collides with the projectile hitbox.

February 25, 2023

July 14, 2023 (The Update with Patches And Content)

  • New model by CookiesInOJ.
  • Updated viewmodel animations. (Undocumented)

August 29, 2023

  • Fixed an issue where the kill-icon was colored incorrectly.

December 24, 2023 (Kringle's Annual New Year Expansion)

  • New worldmodel animations by freakyfish7.
  • The flare now collides with the bounding box.

July 13, 2024 (Summer FM)

  • Updated projectile model. (Undocumented)

October 19, 2024 (Typical Horrors IV)

  • Update flare trail effect.
  • Update viewmodel animation.

Bugs[]

  • The Flare Gun cannot get more ammo unless the flamethrower has been used.
  • The projectile phases through enemies under seemingly random circumstances.
  • The projectile is very heavily effected by the user's ping, with high ping causing the projectile to fire extremely long after a mouse press is inputted.

Gallery[]

Past Designs[]

Viewmodels[]

Miscellaneous[]

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