The goal for both teams is to capture their enemy's Intelligence continuously until they have reached the game's capture limit whilst preventing their enemy from achieving the same. If no team completes the capture limit before time runs out there will be an overtime
King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three-minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero.