Typical Colors 2 Wiki

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== '''Special Gamemodes''' ==
 
== '''Special Gamemodes''' ==
Note: These maps are now available in VIP servers.
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Note: These gamemodes are now available in VIP servers.
 
== '''Vs Bosses''' ==
 
== '''Vs Bosses''' ==
 
'''Main article: [[Vs Bosses]]'''[[File:LogoMakr_3S02QC.png|thumb|220x220px]]
 
'''Main article: [[Vs Bosses]]'''[[File:LogoMakr_3S02QC.png|thumb|220x220px]]

Revision as of 07:26, 31 July 2020

Gamemodes are one of the main element of Typical Colors 2, anywhere from pushing a Payload to Boss battle, we've got it all!


Normal Gamemodes

Note: The main TC2 gamemodes as of now are as follows.

Capture the Flag

Main article: Capture the Flag

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The goal for both teams is to capture their enemy's Intelligence continuously until they have reached the game's capture limit whilst preventing their enemy from achieving the same. If no team completes the capture limit before time runs out there will be an overtime

Capture the Flag maps:

King of the Hill

Main article: King of the Hill

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King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three-minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero.

King of the Hill maps:

Attack/Defense

Main article: Attack/Defense

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The game revolves around capturing and defending various control points and other team denying it.

Attack/Defense maps:

Payload

Main article: Payload

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GRN team must escort a cart full of explosives through a series of checkpoints to RED's base while RED team is trying to stop it from reaching the blast zone.

Payload maps:

Control Points

Main article: Control Points

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Both teams start with two controlled points, and a central point starts out neutral. Capturing a control point grants more time. The team that captures every control point on the map wins.

Control Points maps:

Special Gamemodes

Note: These gamemodes are now available in VIP servers.

Vs Bosses

Main article: Vs Bosses

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This game type is only available on the three VIP servers provided by ROLVe and any other user's VIP server, and revolves around one extra-powerful player (the boss) playing against the rest of the server. The boss is restricted to melee but usually is able to kill in one hit, and is also granted access to a few special powers based on the boss.

Vs Bosses maps:


Medieval Mode

Main article: Medieval Mode

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All players are restricted to using melee weapons or weapons that fit in a medieval setting, with some noticeable exceptions.

Medieval maps: