Gamemodes are one of the main element of Typical Colors 2, anywhere from pushing a Payload to Boss battle, we've got it all!

Normal Gamemodes

Note: The main TC2 maps as of now are as follows.

Capture the Flag

"Main article: Capture the Flag"
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The goal for both teams is to capture their enemy's Intelligence continuously until they have reached the game's capture limit whilst preventing their enemy from achieving the same. If no team completes the capture limit before time runs out there will be an overtime

Capture the Flag maps:

King of the Hill

"Main article: King of the Hill"
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King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three-minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team's clock freezes at the time the point was recaptured. A team wins once they own the point and their clock runs down to zero.

King of the Hill maps:


"Main article: Attack/Defense"
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The game revolves around capturing and defending various control points and other team denying it.

Attack/Defense maps:


"Main article: Payload"
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GRN team must escort a cart full of explosives through a series of checkpoints to RED's base while RED team is trying to stop it from reaching the blast zone.

Payload maps:

Special Gamemodes

Note: Availible now in VIP servers.

Vs Bosses

"Main article: Vs Bosses"
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it revolves around the RED team trying to defeat the boss.

Vs Bosses maps:

Medieval Mode

"Main article: Medieval Mode"
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All players are restricted to using melee weapons or weapons that fit in a medieval setting, with some noticeable exceptions.

Medieval maps:

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