Typical Colors 2 Wiki

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[ Ohhhhh, they're gonna feel this one!
―Annihilator loading his grenade launcher.
]

The Grenade Launcher is the stock primary weapon for the Annihilator. It fires grenades that deal explosive damage in a perimeter. The grenades can deal splash damage on direct hits, which can result in multi-kills or at the very least, the ability to damage more than one enemy.

The grenades are affected by gravity, bounce off walls, and explode upon a direct hit on an enemy player. The grenades have a separate RED and GRN model and have a corresponding colored trail when fired.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% Direct / 100

Splash / 60

Critical Direct / 300

Splash / 180

Mini-crit Direct / 135

Splash / 81

Splash damage
Minimum splash 50% 9.125 studs
Damage reduction 1% / 0.18 studs
Self-damage 35-75
Function times
Attack interval 0.6s
Projectile speed 81.682 studs
Reload speed (first) 1.24s
Reload speed (consecutive) 0.6s
Fuse time 2s
Values are approximate and determined by community testing.

Tips

  • The grenades relatively slow travel, heavy arcing, and bouncing off walls and floors should all be accounted for to make the best use of the Grenade Launcher.
    • Take note of the environment around you to fully use the properties of the grenades.
  • Keeping distance from enemies with this weapon is important since being up close to an enemy player can result in you killing yourself from splash damage due to grenades exploding upon a direct hit.
    • Splash damage from your grenades that did not directly hit can also be a cause of death in combat.
  • Remember that your grenades can be airblasted by Arsonists. If you get hit by your own stuff, you'll receive mini-crit damage.
    • You will know if your grenade got airblasted when it changes into the Arsonist's team color. (For example: a GRN Annihilator shoots a grenade at a RED Arsonist. When the Arsonist airblasts, it turns from green to red.)
    • Unlike Trooper's rockets which need precise aim and timing to send back, your grenades are affected by gravity and allows the Arsonist more time to react. Plus, a grenade only needs to be airblasted in the general direction to deal damage.
  • Keeping your distance and predicting where the enemy is heading can lead to more successful hits, due to the grenades slow travel rate. Aiming a few feet in front of the enemy rather than behind or directly aiming at them can lead to better results.
    • The enemy's distance from you, their speed, whether they are jumping, and many other factors should all be accounted for when predicting where to aim your grenades.
  • Landing two direct hits with the Grenade Launcher can kill most classes when not overhealed. Keep this in mind while fighting groups of enemies, along with the splash damage of the grenades.
    • A notable exception is Brute, with his 300-base health. However, his slow movement can ease in landing three quick direct hits to take him down. Cover can also be very effective to quickly duck behind while fighting Brute.
  • The grenades can be used for explosive jumping just like Trooper's Rocket Launcher. This is not as effective as the Rocket Launcher for the lack of instant detonation and the grenade bouncing but can still be effective for reaching moderately high-up locations or moving forward more quickly.
    • Keep in mind that your grenades deal damage to yourself. Use explosive jumping in a pinch and pay attention to your health.
  • Be aware of the number of grenades you have. Take time to reload when out of combat, and in combat temporarily ducking behind a wall or crate can get you just enough time to reload.
    • Make sure to give enough time for grenades to fully reload. Switching to a different weapon too quickly can lead to the reload not completing, leading to still having no active grenades ready.
  • Make sure to use your grenades effectively. Spamming them can lead to quickly running out of ammo, which can be very detrimental.
    • Spamming still can have its use; however, it is not the recommended main strategy.

Strange Variants

Strange variations
Strange Grenade Launcher
Level 11 Grenade Launcher
Strange Grenade Launcher - Kills: 0
Your basic launcher to pack all the punch you need.
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Annihilator

Explosive Personality
Hit 40 direct pill shots in a single round.
Grenadier
Shoot 50 pills in a single life.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.

Mechanic

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History

June 4, 2016

  • Added Grenade Launcher.

June 26, 2016

  • Added backpack icon.

July 29, 2016

September 13, 2016

  • Changed magazine capacity from 4 to 6.
  • New model by Bluay and Elbagast.

September 16, 2016

  • Changed magazine capacity from 4 to 6.

September 18, 2016

  • Changed magazine capacity from 6 to 8. (Undocumented)

September 18, 2016 (#2)

  • Changed magazine capacity from 8 to 6.

August 17, 2017 (Rehaul)

  • Decreased magazine and ammo capacity from 6 / 30 to 4 / 16. (Undocumented)

February 20, 2018

  • Changed description.

June 17, 2018 (TCtully Update)

  • Increased blast radius to 25%.
  • Reduced blast force as it will no longer flings the user up to the skybox.

July 30, 2018

  • Reduced fire rate.
  • Reduced reload time.

August 27, 2018

  • Grenade Launcher now always deals critical damage regardless if the user has a shield equipped in Vs. Bosses.

September 5, 2018

  • New model by SpacemanIgloo and Elbagast. (Undocumented)
  • New FOV position. (Undocumented)

September 1, 2019

  • New model by ExecutiveKrab.
  • New projectile model.

October 25, 2020

  • Added new firing and reloading sounds.

February 8, 2021 (Executive Update)

  • Adjusted backpack icon.

January 28, 2022 (Various Visuals)

  • Added Strange quality. (Undocumented)

July 12, 2022 (A "Heavy" Update)

July 14, 2023 (The Update with Patches And Content)

  • Updated projectile model. (Undocumented)

July 13, 2024 (Summer FM)

  • Reduced speed from blast jumping and reduced tightness of air control.
  • Updated world and viewmodel animations.

October 19, 2024 (Typical Horrors IV)

  • Pills will now randomly tumble in the air.

February 1, 2025 (The New WINTER)

  • Roller grenades will no longer direct hit buildings.

Trivia

  • The original description was "Reminds me of my NERF ThunderBlast."
  • The 2015 model is the VTI Grenade Launcher from the Roblox Library.
  • In Bluay's animation showcase for Pre-Rehaul, the Grenade Launcher can be seen with a gray handle instead of a wooden orange one in the final game.
  • The 2016 and 2018 models are from a Team Fortress 2 workshop submission, The Ultimatum, though recolored.
    • The 2018 model was reused for the M1 Garandier's previous model, albeit with slight recoloring.
    • The 2016 and 2018 models were originally going to be team colored.[1]
  • The 2019 model was taken from an early portion of the Pre-Rehaul.
  • The current model of the Grenade Launcher was originally going to be implemented in the Summer 2021 update, as stated on the update log, but was pushed to next year's Summer update due to its animations being incomplete.
  • Prior to Typical Horrors, Blockhead_wav was the only owner of a Strange-quality Grenade Launcher. It was later removed from his inventory.

Gallery

Past Designs

Viewmodels

Miscellaneous

Sources

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