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[ Betcha you didn't see that one coming! Haha!
―Annihilator after killing a group of enemies with a sticky trap.
]

The Irish Guard is a secondary weapon for the Annihilator. It is a grey stickybomb launcher with a warning lines on the drum-magazine.

It has 24 more reserve ammo (48 instead of 24), can launch 4 more stickies out (12 instead of 8), detonates stickies near the crosshair or under your feet (to allow sticky jumping), has the ability to keep the effect of ramp-up even after 5 seconds of deployment and is able to destroy enemy stickybombs at the cost of 0.4 second slower stickybomb ready time and a 15% slower reload time.

Basically, you can set more traps and detonate each trap individually, allowing you to cover more area. You can quickly reset these traps and destroy enemy traps. The downsides are just there to prevent you from sticky spamming.

Damage and Function Times[]

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 120
Maximum ramp-up 120% 144
Maximum fall-off 50% 60
Critical 900 studs / 180

450 studs / 261
Under / 355

Mini-crit 900 studs / 81

450 studs / 117
Under / 165

Splash damage
Minimum splash 50% 9.125 studs
Damage reduction 1% / 0.18 studs
Self-damage 90
Self-damage (blast jump) 45
Function times
Attack interval 0.42s
Projectile speed Normal charge / 52.225 studs

Max charge / 122.587 studs

Reload speed (first) 1.25s
Reload speed (consecutive) 0.77s
Activation time 1.1s
Max charge time 4s
Values are approximate and determined by community testing.

Strange Variants[]

Strange variations
Strange Irish Guard
Level 83 Stickybomb Launcher
Strange Irish Guard - Kills: 0
+100% max secondary ammo on wearer
+8 max stickybombs out
Detonates stickybombs near the
crosshair and directly under your feet
Able to destroy enemy stickybombs
+100% clip size
0.4 second slower bomb arm time
15% slower reload time
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements[]

Annihilator[]

Engine Combustion
Kill 2 Brutes with the same sticky bomb detonation.
Nest Pest
Kill a Mechanic, his Sentry Gun, and his Dispenser with a single detonation of your sticky bombs.
Landmine
Kill 3 enemies capturing a control point with a single sticky bomb detonation.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.
Caltrops
Get a kill with 8 active Stickybombs placed, without detonating them.

Mechanic[]

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History[]

August 10, 2019

  • Added Irish Guard.

August 10, 2019 (#2)

  • Increased max secondary ammo bonus from +50% to +100%.
  • Increased firing speed bonus from +25% to +30%.
  • Increased the amount of sticky bombs that can out at once from 6 to 8.
  • Decreased slower arm time penalty from 0.8 seconds to 0.4 seconds.
  • Added -15% slower reload time penalty.
  • Added -25% explosive radius penalty.

October 4, 2019

  • Removed -25% explosive radius penalty.

November 16, 2020

  • Added the intended +100% clip size bonus as it is not mentioned in the stats. (Undocumented)

March 29, 2021

  • Fixed an issue where the Irish Guard's stickybombs would not detonate.

September 6, 2021

  • Fixed an issue where the Irish Guard's stickybombs would not detonate.

March 15, 2022

July 12, 2022 (A "Heavy" Update)

February 8, 2024

July 13, 2024 (Summer FM)

  • Reduced speed from blast jumping and reduced tightness of air control.
  • Stickybombs will ramp up damage over time instead of doing maximum damage as soon as they arm.
  • There is no longer a delay between right-click and detonation.
  • Updated projectile model. (Undocumented)
  • Updated worldmodel and viewmodel animations.

August 10, 2024 (Summer AM)

  • Fixed stickybomb damage inconsistency.
  • Reduced max stickybombs from 16 to 12.
  • Removed +30% firing speed bonus.

October 19, 2024 (Typical Horrors IV)

  • Added trail for the projectile.
  • Explosion radius will ramp up with damage over time (70% → 100%).
  • Reduced self-blast jump damage from 72 to 45. (Undocumented)

Trivia[]

  • The texture is taken from a model created in 2013 on the Creator Marketplace called Scottish Resistance, albeit with its cloth, laser, and battery removed from the front.
  • The weapon model was taken from a Roblox gear called Newtrat's Tuskinator on the Avatar Shop.

Gallery[]

Viewmodels[]

Miscellaneous[]

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