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For other uses of Iron, see Iron (disambiguation).

[ That was a fine wee setup you had! Had.
―Annihilator mocking Mechanic's now destroyed Sentry nest.
]

The Iron Force is a primary weapon for the Annihilator. It is a China Lake grenade launcher.

It deals 50% more damage to buildings and launched grenades explode on surfaces, making it easier to blast jump without the need for a Stickybomb Launcher. As an added bonus, direct hits on targets sent airborne via explosions deal guaranteed mini-crit damage. However, it has a -25% clip size and -50% explosion radius, heavily dropping potential damage and reliability and making crowd control much harder than before, but also reduces possible self-damage from firing at enemies from in close quarters combat.

Damage and Function Times

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% Players / 100

Buildings / 150

Critical 300
Mini-crit 135
Splash damage
Minimum splash 50% 4.5625 studs
Damage reduction 1% / 0.09 studs
Self-damage 75
Function times
Attack interval 0.6s
Projectile speed 81.682 studs
Reload speed (first) 1.24s
Reload speed (consecutive) 0.6s
Fuse time 2s
Values are approximate and determined by community testing.

Tips

  • Charging into an Iron Force explosion with a shield allows you to blast trimp, granting you much more on-demand mobility.
  • Even with the smaller explosion radius, it is recommended to not get too close to enemies as the resulting explosion is more dangerous than normal. You can kill yourself in just three hits from your own explosions if you are not careful.
  • The "explode on surfaces" attribute of the grenades does not apply to special surfaces, such as the payload cart or the control point, instead bouncing off it and exploding on the next nearest surface.

Bugs

  • Sometimes, fired grenades that bounce off of special surfaces will seem to disappear, with no visual explosion and no damage dealt.

Strange Variants

Strange variations
Strange Iron Force
Level 83 Grenade Launcher
Strange Iron Force - Kills: 0
Launched grenades explode on surfaces
Mini-crits targets launched airborne
by explosions
+50% damage vs buildings
-25% clip size
-50% explosion radius
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Annihilator

Iron Sights
Kill 5 blast jumping Troopers with the Iron Force.
Explosive Personality
Hit 40 direct pill shots in a single round.
Grenadier
Shoot 50 pills in a single life.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.

Mechanic

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History

October 30, 2018

  • Added the Loch-n-Load.

August 10, 2019

  • Increased projectile speed bonus from +25% to +75%.
  • Increased clip size penalty from -25% to -50%.
  • Added mini-crits targets launched airborne from explosions bonus.
  • Added -100% self damage force penalty.
  • Removed +20% damage vs buildings bonus.
  • New model by rubensneto. (Undocumented)

August 11, 2019

  • Fixed mini-crit stat not working.

August 11, 2019 (#2)

  • Increased explosion radius penalty from -25% to -70%.

November 16, 2020

  • Decreased projectile speed bonus from +75% to +25%. (Undocumented)
  • Decreased self damage force from -100% to -40%. (Undocumented)

February 21, 2021

  • Renamed to the Iron Force.
  • New model by Green_Sama and CookiesInOJ.
  • Decreased clip size penalty from -50% to -25%.
  • Decreased explosion radius penalty from -70% to -50%.
  • Removed self damage force penalty.
  • Removed mini-crits targets launched airborne by explosions bonus.

February 21, 2021 (#2)

  • Added mini-crits targets launched airborne by explosions bonus.

February 27, 2021

  • Fixed being able to mini-crit enemies who haven't been launched airborne.

February 27, 2021 (#2)

  • Added +20% damage bonus against buildings.
  • Removed +25% projectile speed bonus.

March 25, 2021 (Fit with Fitten)

  • Added +60% projectile speed bonus. (Undocumented)

April 24, 2021

  • Removed +20% damage bonus against buildings.
  • Reduced projectile speed bonus from +60% to +15%.

May 1, 2021

  • Added +50% damage vs buildings. (Undocumented)

June 11, 2021 (Summer 2021)

  • Removed +15% projectile speed bonus.

March 6, 2022 (Item Schema)

July 12, 2022 (A "Heavy" Update)

  • Added inspecting animation.
  • Updated reloading animation.
  • Added Collector's quality. (Undocumented)

July 14, 2023 (The Update with Patches And Content)

  • Updated projectile model. (Undocumented)

July 13, 2024 (Summer FM)

  • Reduced speed from blast jumping and reduced tightness of air control.
  • Updated worldmodel and viewmodel animation.

July 18, 2024

  • Adjusted viewmodel positioning.

October 19, 2024 (Typical Horrors IV)

  • Pills will now randomly tumble in the air.

Trivia

  • This weapon was previously known as the Loch-n-Load. It was renamed due to the fact Loch-n-Load is a Scottish-related name while the Annihilator is Irish.
  • The 2019 model was taken from a model on the Creator Marketplace called Loch-n-Load WIP but resized.
  • The 2018 model was taken from a Team Fortress 2 workshop submission called The Ultimatum, though recolored.

Gallery

Past Designs

Viewmodels

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