[ | I'd say take my pity but I don't think dead people care all too much. ―Doctor destroying a whole team with 1 charge. ![]() |
] |
The Kritzkrieg is a secondary medigun for the Doctor. Its SuperCharge charges 25% faster, and gives both the user and their patient guaranteed critical hits upon activating the SuperCharge.
This weapon allows for heavier pushes and can seriously cripple the enemy team due to the sheer damage it allows the healing patient to deal. An explosive class, such as the Trooper or Annihilator can make use of the crits with their splash damage capabilities, easily swiping out a large group of enemies.
Although the Kritzkrieg might seem like an ideal tool for attacking, be aware of sentry nests since buildings are completely immune to critical hits.
Healing and Function Times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 24 / second |
Healing (out of combat) | 300% | 72 / second |
Function times | ||
Effect duration | 8s | |
Effect duration (Dentist's Delight) | 1 tooth | 9s |
5 teeth | 13s | |
Charge fill speed | 30s | |
Charge fill speed | Target is > 142.5% health | 60s |
Values are approximate and determined by community testing. |
Tips
- Remember that the Kritzkrieg's SuperCharge only grants crits, not immunity. Although the teammate you're pocketing will be more powerful, they still can take damage.
- A class you should look out for while using the Kritzkrieg's SuperCharge is the Agent. They'll still be able to sneak in for a backstab and ruin your plans.
- Be sure the person you plan on using the charge on knows what they're doing beforehand, as the healing rate stays the same while SuperCharged, and they are still just as vulnerable to dying as they were before.
- If you find yourself isolated with enemies coming up to you, you can SuperCharge yourself and quick-switch to your melee and swing as quickly as possible to get a free critical hit against whoever attacks you.
- This is the recommended medigun for pocketing classes with weapons that can output high DPS such as Trooper, Brute, or Annihilator.
- If there aren't better options, it might be considerable to use your SuperCharge on classes with weapons that greatly suffer from falloff damage (pistols, revolvers, etc.).
Strange Variants
Strange variations | |||||||||
Strange Kritzkrieg Level 13 Medigun Strange Kritzkrieg - Health Healed: 0 +25% SuperCharge rate SuperCharge grants crits | |||||||||
Related Achievements
See also: Achievements
General
Arsonist
Annihilator
Brute
Doctor
Update History
September 10, 2016
- Added Kritzkrieg.
September 21, 2017
- Removed Kritzkrieg. (Undocumented)
August 26, 2018
- Re-added back Kritzkrieg.
August 26, 2018 (#2)
- Fixed an issue where the Kritzkrieg doesn't give any crits.
September 13, 2018
- The critical debuff doesn't override other critboosted weapons.
June 11, 2021 (Summer 2021)
- Added new healing and SuperCharge sounds.
March 15, 2022
- Added Strange quality.
July 12, 2022 (A "Heavy" Update)
- Added Collector's quality. (Undocumented)
October 31, 2022 (Typical Horrors II)
- New model by CookiesInOJ and MidnightKrystal.
November 24, 2022
- Fixed an issue with the Kritzkrieg breaking when healing a Brute with the First Responder.
July 13, 2024 (Summer FM)
- Reduced healing range from 60 studs to 50 studs.
- Updated viewmodel animations.
Trivia
- The 2018 model is taken from a model on the Creator Marketplace called KritzKrieg, but with some parts removed.
- The name of this weapon is a portmanteau of a purposeful misspelling of the word "crits" as "kritz" and "blitzkrieg."
- Blitzkrieg, when translated, means "lightning warfare", so the Kritzkrieg could be literally taken as "critical warfare."
- There is an unused kill-icon of Kritzkrieg using the 2018 model in the game files. It is likely that Buildingsssss drew it prior to the remodel during the Typical Horrors II update development.