Typical Colors 2 Wiki

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Lakeside is a map made for the King of the Hill gamemode that takes place at ruins near a lake.

The map seems to be a desert city with temporary modern fortifications. The map is parallel with both spawns in a throne room. There are 2 paths that either lead to the left or right. Going left leads to a fort and under that is a path in which fewer players go to flank the control point. The right leads to a water room with a large health pack and the forts, between are staircases which lead to the control point. There are supply packs in special rooms in both directions across the forts and a medium health pack in the rooms closest to the sea. There are also large health and ammo packs on both sides of the control point. Players can climb the various crates and props to flank enemies in the forts and the map is wide enough for cross-map shootouts.

Location[]

(Note: This is from the GRN Team's POV)

Spawn/Courtyard[]

The Spawn is the Spawn, It is easily spawn camped due to it only having 2 doors. Outside of the Spawn is the Courtyard the Courtyard has 3 routes leading to the next other area of the map.

Routes/Chokepoints (West, Center, East)[]

The routes are often the chokey parts of the map. There are 3 Routes, the West and Center Route leads you behind the fort while the East Route leads you to the Bathhouse and the side of the fort.

Fort[]

TBA

Battlefield[]

When you exit the fort, you enter this flat and wide area. Going straight leads to the control point while going left leads to the Crackhouse.

Crackhouse[]

The Crackhouse is located on the west of the battlefield and in front of the west Fort, it has cracked walls, and is where the medium health kit lies.

Control Point[]

The Control Point is in the center of the map. On the west there is a large ammo Pack while the east leads to the bathhouse. This part also has fortified walls which is great for placing dispensers and sentries and also to hide from Marksmen.

Bathhouse[]

The Bathhouse is located to the right of the control point and has water in it. This is the spot where the only large healthpack lies. The location is great for putting out afterburn because of the water.

Tips[]

  • Holding the "bathhouse" is important.
  • Marksman at the beginning of the match can go up the small ramp that leads to the bathhouse and snipe someone trying to walk into the building.
  • This map has few health kits near the point, so make sure to place a dispenser down as Mechanic.

Trivia[]

  • This map is formerly known as Seaside.
  • Lakeside is one of the oldest Typical Colors 2 maps.
  • Speaking of hiding spots, RED's middle route from spawn in the 2016 build of the map had the tunnel from the left-face side route protruding out, which used to have a convenient slope that could be climbed over, giving RE Marksmen a clear-cut advantage over GCD with high ground that can only be countered by another Marksman, or other GCD members who managed to climb up the slope.
  • In the past version of Lakeside, you can spot a GRN Flanker sitting on a beach chair, along with a few unidentifiable silhouettes off in the distance. You used to be able to go there yourself, using wall-surfing collision glitches.

Related Achievements[]

Postcard
Win a round on Lakeside, Gorge, Turbine, Rooftops, and Blastport.

Gallery[]

In-Game[]

Past Designs[]

Icons[]

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