Typical Colors 2 Wiki

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"I would say your death is music to my ears but.. heavens no, you sound awful."
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For other uses of Shotgun, see Shotgun (disambiguation).

[ Eat dirt! I'm the Flanker in these parts!
―Flanker
]

The Lever Shotgun is the Flanker's default primary weapon. It is a Winchester 1887 lever-action shotgun with a sawed-off stock. It has a tube-capacity of 5+1, firing 10-pellets per shell.

Compared to the normal pump-Shotgun used by other classes, the Lever Shotgun's damage ramp-up is increased by 50%, surpassing the 100-damage threshold.

It has a reskin called the Mule Mauler 600, which was originally a unique weapon itself at some point.

Damage and Function Times

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 6 / pellet
Maximum ramp-up 175% 10.5 / pellet
Maximum fall-off 50% 3 / pellet
Pellet count 10
Point blank 10-105
Medium range 6-60
Long range 3-30
Mini-crit 8.1-14.2 / pellet
Critical 18 / pellet
Function times
Attack interval 0.62s
Reload speed (first) 0.76s
Reload speed (consecutive) 0.52s
Values are approximate and determined by community testing.

Demonstration

TC2_Weapon_Demonstration-_Lever_Shotgun.

Tips

General Tips

  • With a 6-shell capacity, the Lever Shotgun is very reliable in prolonged combat. However, it does have a long-ish reload, with the initial shell taking longer due to having to open the breech with the lever first.
  • Due to the higher ramp-up than other shotguns, the Lever Shotgun deals massive damage in close range; landing all pellets with maximum ramp-up deals 105 damage, instead of 90 from the pump-shotgun, allowing you to kill a max-health Brute in three shells, unless overhealed. All other classes go down in 2 shots.
  • A trick on novices is to reload mid-way through your tube to trick enemy Flankers to go in thinking you have a long-reload.
  • Because of shotguns having low damage at long-range, avoid giving away the element of surprise until you've closed the distance, or use your Pistol.
    • A more efficient way of landing meatshots is to strafe left and right while approaching an enemy, firing as the crosshair crosses the opponent rather than aiming with your mouse. This helps you focus on your movement and simplify aiming.

Vs. Bosses Tips

  • Combined with the Witches Brew you can deal up to 140 damage per shot.
    • Be completely ready before using the Witches Brew, as you only have a short time to deal damage in, and reloading even 1 shell takes longer with having to open the breech first.

Strange Variants

Strange variations
Strange Lever Shotgun
Level 76 Lever Shotgun
Strange Lever Shotgun - Kills: 0
Fill your enemies with holes!
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Flanker

Double Play
As a Flanker, kill two enemies with the same shot of your shotgun.

Update History

Feburary 26, 2016

  • Added Hexshot.

May 25, 2016

  • New model.
  • Decreased ammo capacity from 32 to 24.
  • Renamed to Lever Shotgun.

June 26, 2016

  • Added backpack icon.

July 5, 2016

  • New model by kibbleknight, ZombiePlasticClock, DanielAwesomo and REH_BlackJack.

September 10, 2016

  • Increased ammo capacity from 24 to 36.

August 17, 2017 (Rehaul)

  • Decreased ammo capacity from 36 to 32. (Undocumented)

September 12, 2017 (Rehaul)

  • Non-critical maximum damage is reduced from 105 to 100.

August 1, 2018

  • New model.

August 5, 2018

  • Adjusted reload time.

August 27, 2018

  • Added a new backpack icon to match the current model.

September 22, 2018

  • Fixed the Lever Shotgun not getting critical overlays on their kill icons sometimes.

October 25, 2020

  • Added new firing and reloading sounds.

January 28, 2022 (Various Visuals)

  • Added Strange quality. (Undocumented)

March 6, 2022 (Item Schema)

  • Added Unique quality. (Undocumented)

July 12, 2022 (A "Heavy" Update)

December 24, 2023 (Kringle's Annual New Year Expansion)

July 13, 2024 (Summer FM)

  • Updated model. (Undocumented)
  • Updated viewmodel animations.

April 1, 2025

  • Renamed to Terminator's Gun.

April 2, 2025

  • Reverted the name change.

Trivia

  • This weapon was previously known as Hexshot.
    • In Typical Colors 1 however, this weapon was simply known as Shotgun.
      • It was also a semi-automatic or pump-action shotgun instead of a lever-action.
  • Being an 1887 lever-shotgun without a stock that is flip-cocked after reloading is in reference to the Terminator 2: Judgement Day movie. However, the lever isn't enlarged.
  • The 2016 model of the weapon is taken from a Team Fortress 2 mod named The Lever Blaster.
    • The early 2016 model is the exact same model except it lacks proper textures.
  • The Lever Shotgun has a rare inspect animation where the Flanker rests the weapon on his shoulder and threatens the enemy.

Gallery

Past Designs

Viewmodels

Miscellaenous

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