The Loose Cannon is a primary weapon for the Annihilator. It is a black cannonball launcher.
Unlike the other grenade launchers, the projectiles do not explode on impact, but rather exactly a second after launch. This can be shortened by charging the weapon with the fire key. If you charge it for longer than a second, it will explode directly in front of the player's view. It additionally has a 10% smaller explosion radius.
The projectiles deal knockback to players and have explosion radius falloff. Hitting a player with the cannonball and explosion will make the explosion mini-crit, a "double donk" icon will appear and a special sound effect will play.
The Loose Cannon has a Halloween-themed reskin called the Jack-O Roger.
Damage and Function Times[]
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | Direct / 50
Splash / 60 |
Critical | Direct / 150
Splash / 180 | |
Mini-crit | Direct / 68
Splash / 81 | |
Splash damage | ||
Minimum splash | 50% | 8.2125 studs |
Damage reduction | 1% / 0.18 studs | |
Self-damage | 75 | |
Function times | ||
Attack interval | 0.6s | |
Projectile speed | 81.682 studs | |
Reload speed (first) | 1.24s | |
Reload speed (consecutive) | 0.6s | |
Maximum charge time | 1s | |
Values are approximate and determined by community testing. |
Demonstration[]
Tips[]
- Try to stand at a certain distance where the Loose Cannon will double donk without you putting in too much thought into it.
- It is possible to blast jump by repeatedly "over-charging" the loose cannon, which can be used for advanced movement, such as combining it with a charge.
Related Achievements[]
See also: Achievements
Annihilator[]
Mechanic[]
Update History[]
August 10, 2019
- Added Loose Cannon.
May 19, 2020
- New model by CookiesInOJ.
February 27, 2021
- Removed +20% projectile speed bonus.
March 25, 2021 (Fit with Fitten)
- Increased roller splash damage from 30 to 60.
- The Loose Cannon's knockback now works properly.
July 12, 2022 (A "Heavy" Update)
- Reduced the amount of push force on hit.
December 24, 2023 (Kringle's Annual New Year Expansion)
- The double donk sound effect now plays globally to all nearby players rather than locally for just the user and the victim.
July 13, 2024 (Summer FM)
- Reduced speed from blast jumping and reduced tightness of air control.
- Updated worldmodel animations.
August 10, 2024 (Summer AM)
- Cannonball direct hits no longer have damage fall-off.
- Added -10% explosion radius penalty.
October 19, 2024 (Typical Horrors IV)
- Pills will now randomly tumble in the air.
- Projectile made less bouncy.
February 1, 2025 (The New WINTER)
- Roller grenades will no longer direct hit buildings.
Trivia[]
- The previous model for the handle was taken from the Iron Bomber and the cannon was taken from a Roblox gear called Hand Cannon.