Typical Colors 2 Wiki

Hello fellow reader and welcome to the unofficial Typical Colors 2 Wiki! Before editing and communicating, please read our Rules and Guidelines as well as the Encyclopedia for advanced editing tips and tricks.

READ MORE

Typical Colors 2 Wiki
Advertisement

[ Whoooo! Whooooo!
―Annihilator feeling pumped after hitting a double donk.
]

The Loose Cannon is a primary weapon for the Annihilator. It is a black cannonball launcher.

Unlike the other grenade launchers, the projectiles do not explode on impact, but rather exactly a second after launch. This can be shortened by charging the weapon with the fire key. If you charge it for longer than a second, it will explode directly in front of the player's view. It additionally has a 10% smaller explosion radius.

The projectiles deal knockback to players and have explosion radius falloff. Hitting a player with the cannonball and explosion will make the explosion mini-crit, a "double donk" icon will appear and a special sound effect will play.

The Loose Cannon has a Halloween-themed reskin called the Jack-O Roger.

Damage and Function Times[]

Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% Direct / 50

Splash / 60

Critical Direct / 150

Splash / 180

Mini-crit Direct / 68

Splash / 81

Splash damage
Minimum splash 50% 8.2125 studs
Damage reduction 1% / 0.18 studs
Self-damage 75
Function times
Attack interval 0.6s
Projectile speed 81.682 studs
Reload speed (first) 1.24s
Reload speed (consecutive) 0.6s
Maximum charge time 1s
Values are approximate and determined by community testing.

Demonstration[]

Tips[]

  • Try to stand at a certain distance where the Loose Cannon will double donk without you putting in too much thought into it.
  • It is possible to blast jump by repeatedly "over-charging" the loose cannon, which can be used for advanced movement, such as combining it with a charge.

Related Achievements[]

Annihilator[]

Explosive Personality
Hit 40 direct pill shots in a single round.
Donk City
Double-donk 100 players.
Grenadier
Shoot 50 pills in a single life.
The One Who Donks
Double Donk an enemy far enough for them to die from environmental damage.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.

Mechanic[]

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History[]

August 10, 2019

  • Added Loose Cannon.

May 19, 2020

February 27, 2021

  • Removed +20% projectile speed bonus.

March 25, 2021 (Fit with Fitten)

  • Increased roller splash damage from 30 to 60.
  • The Loose Cannon's knockback now works properly.

July 12, 2022 (A "Heavy" Update)

  • Reduced the amount of push force on hit.

December 24, 2023 (Kringle's Annual New Year Expansion)

  • The double donk sound effect now plays globally to all nearby players rather than locally for just the user and the victim.

July 13, 2024 (Summer FM)

  • Reduced speed from blast jumping and reduced tightness of air control.
  • Updated worldmodel animations.

August 10, 2024 (Summer AM)

  • Cannonball direct hits no longer have damage fall-off.
  • Added -10% explosion radius penalty.

October 19, 2024 (Typical Horrors IV)

  • Pills will now randomly tumble in the air.
  • Projectile made less bouncy.

February 1, 2025 (The New WINTER)

  • Roller grenades will no longer direct hit buildings.

Trivia[]

  • The previous model for the handle was taken from the Iron Bomber and the cannon was taken from a Roblox gear called Hand Cannon.

Gallery[]

Past Designs[]

Viewmodels[]

Miscellaneous[]

Advertisement