Typical Colors 2 Wiki

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[ Take a seat buddy, you're done for!
―Flanker two-shotting an enemy.
]

The Lupara DB is a primary weapon for the Flanker. It is a break-action Stevens M311 shotgun with sawn-off barrels and wooden foregrip. A release trigger is placed on the top of the handle behind the barrel.

Unlike the Lever Shotgun, the Lupara DB carries two rounds in its clip instead of six, along with being 20% less accurate. However, the weapon fires twice as fast and applies knockback to enemies on hit. This knockback scales based on how close the user is to their victim, dealing high knockback at point-blank and virtually none at range.

If one shell is fired while airborne, the user will be propelled in the opposite direction to where they aimed; this can be used to gain extra height in mid-air, a technique known as a "Force Jump". The Lupara DB will reload its entire clip at once and has a hidden 50% damage fall-off penalty.

The Lupara DB has a Summer-themed reskin called the Mach-Coach.

Damage and Function Times

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 6 / pellet
Maximum ramp-up 175% 10 / pellet
Maximum fall-off 25% 4.5 / pellet
Pellet count 10
Point blank 10-105
Medium range 6-60
Long range 4-40
Mini-crit 8.1-14.2 / pellet
Critical 18 / pellet
Function times
Attack interval 0.31s
Reload speed 1.7s
Values are approximate and determined by community testing.

Demonstration

TC2_Weapon_Demonstration-_Lupara_DB.

Tips

  • The Lupara DB's high burst damage and quick firing speed make it a go-to weapon for hit-and-run tactics. However, it is unwise to engage multiple enemies at once, as your relatively slow reload time, small clip, and short range will give your opponents the upper hand in prolonged firefights. Instead, flank a single, isolated enemy to take them on.
  • The double firing speed on this weapon allows you to two-shot light classes with ease as long as you're close enough, so make sure to take advantage of this. Approach from a flanking route where they can't see you and unload your clip to easily take care of them.
    • This is also a viable strategy with targets with enough health to survive two meatshots, as you can use your secondary or melee weapon to finish them off.
  • The stock Bat is actually a good weapon to use with the Lupara DB. If you are not all the bullets land, the Bat's "crits when enemy is lower than 25%" ability will help you finish the job.
  • The knockback can be used to force enemy players off the map, into hazards, or nearby teammates. This is especially useful when enemies are grouped together, such as on the Payload cart, a Control Point, or around a dispenser; you can run in, blast two people away, and then escape.
    • This knockback can also push SuperCharged enemies (unless the Doctor is equipped with the Rejuvenator). Use it to either push them away from your teammates or attack the now-vulnerable target by breaking the Medigun beam.
    • The recoil dealt while airborne effectively gives you a third jump. Use this reach high spots where you can jump down on enemies, as most players rarely look up.
  • It is advised to crouch before you shoot, as this will allow you to reach even higher spots with the recoil. However, if your target is not too high for you to reach with the normal recoil, then don't crouch before doing so to avoid taking extra fall damage.
  • It is generally easier to use this weapon while grounded, as enemies will take the full force of your knockback while you yourself won't lose control. Enemies will still take knockback in mid-air, but you yourself will be propelled backward from the blast in a predictable arc, making you an easy target.
  • This weapon is usually best paired up with a pistol, as the extra damage can allow you to finish off any enemy that survives your shotgun shots.
    • The Conventional is a good weapon to take with the Lupara DB, as it lets you finish off opponents who survived both shots without waiting for the Lupara DB to reload.
  • Combining this with the Wooden Sword can do a great amount of damage good enough to kill a Trooper.
  • If you're having trouble with Trollpers (Troopers who use the Market Gardener) or Anniknights (Annihilators who only use their melee), the Lupara DB is Flanker's direct-counter weapon. Trollpers and Anniknights need to get close to you to secure a kill. The Lupara DB's knockback will force Annihilators to keep distance and stop a Trollper mid-air.
  • The Lupara DB is also a good escape option jump recoiling onto a high spot where the enemy cant get you or jumping into the air to avoid a charging Anniknight.

Strange Variants

Strange variations
Strange Lupara DB
Level 25 Double-barreled Shotgun
Strange Lupara DB - Kills: 0
+50% faster firing speed
Knockback on the target and shooter
-66% clip size
20% less accurate
This weapon reloads its entire clip at once
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements

Flanker

Double Play
As a Flanker, kill two enemies with the same shot of your shotgun.

Update History

June 18, 2016

  • Added DB Shotgun as a Randomizer DM-exclusive weapon. (Undocumented)

September 10, 2016

September 21, 2017

  • Added Vintage quality. (Undocumented)

August 15, 2018

  • The weapon is now functional in the current state of the game.
  • Renamed to Lupara. (Undocumented)

August 22, 2018

  • Removed knockback resistance against bosses.

August 27, 2018

  • Renamed to Lupara DB. (Undocumented)

September 2, 2018

  • New model.

September 10, 2018

  • Added new backpack icon and kill-icon.

September 10, 2018 (#3)

  • Lupara DB's worldmodel reload animation now matches the weapon's reload time.

September 11, 2018

  • Reduced damage fall-off from 50% to 25%.

October 25, 2020

  • Added new firing and reloading sounds.

February 21, 2021

  • Fixed knockback not working.

February 22, 2021

  • Reduced knockback by 20%.

March 25, 2021 (Fit with Fitten)

  • Added 20% less accurate penalty.
  • Removed +20% bullets per shot bonus.
  • Removed -10% damage penalty.
  • Fixed being able to jump way too high with the Lupara DB.

March 30, 2021

  • Adjusted self-knockback.

January 28, 2022 (Various Visuals)

  • Increased knockback. (Undocumented)
  • Added Strange quality. (Undocumented)

July 12, 2022 (A "Heavy" Update)

October 28, 2023 (Typical Horrors III)

  • New model by CookiesInOJ.
  • Fixed an issue with Lupara DB being counted as a pistol in Kills and Damage Dealt contracts. (Undocumented)

July 13, 2024 (Summer FM)

  • Updated viewmodel animations.

Trivia

  • This weapon is previously known as the DB Shotgun and just Lupara.
    • Lupara is an Italian word used to refer to a sawn-off, break-action shotgun.
  • The 2018 model was re-used for the DB Shotgun in Arsenal, until it was remodeled.
    • The previous 2018 backpack icon and model were taken from Unit-1968, albeit with an untextured model.
    • The 2016 model was taken from a Team Fortress 2 mod called, Grandpa's Hooligan Harmer without the duct tapes.
  • The previous viewmodel animations were taken from Unit 1968.

Gallery

Past Designs

Viewmodels

Miscellaneous

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