Typical Colors 2 Wiki

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The content on this page is currently published to the main game, but cannot be obtained through normal means.

[ Making me proud, soldier!
―Trooper seeing you embrace his culture.
]

The M16A1 is a primary weapon for the Assault and a secondary joke weapon for the Trooper. It is an AR-15-style rifle with a triangular handguard that has a vertical grip underneath it and a carry handle sight on the upper receiver designed to fire 5.56×45mm NATO rounds from a small 20-round magazine.

This weapon fires 20% faster compared to the MAC-10, with a damage boost of 86%. However, it takes away 33% of the weapon's magazine size and reloads 47% slower. This weapon has an unlisted attribute that it increases its reserve ammo pool by 50% compared to the MAC-10.

Do note that the weapon's accuracy will decrease if the user fires continuously.

Damage and Function Times[]

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 13 / bullet
Maximum ramp-up 150% 19 / bullet
Maximum fall-off 50% 6 / bullet
Critical 39 / bullet
Mini-crit 17-25 / bullet
Function times
Attack interval 0.08s
Reload speed 2.63s
Spread recovery 1.25s
Values are approximate and determined by community testing.

Update History[]

February 8, 2021 (Executive Update)

  • Added M16A1. (Undocumented)

December 18, 2021 (Holiday 2021)

  • Added to the Randomizer weapon pool. (Undocumented)

December 24, 2023 (Kringle's Annual New Year Expansion)

  • Renamed to Assault Rifle. (Undocumented)
  • Added "High-precision rifle for close to medium ranges" note. (Undocumented)
  • Removed joke weapon clarification. (Undocumented)
  • New model by Nredly. (Undocumented)
  • New animations by Bluay. (Undocumented)
  • Assault Rifle can be equipped by Assault. (Undocumented)

February 2, 2024

  • Renamed to M16A1. (Undocumented)

Trivia[]

  • The model and animations are taken from Arsenal's M16A1.
    • The 2021 model was also taken from the latter's 2019 model.

Gallery[]

Past Designs[]

Viewmodels[]

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