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The M1 Garandier is a primary weapon for the Annihilator. It is a grenade launcher that takes the appearance of an oversized M1 Garand rifle.
The weapon's grenades bounce and roll less, have a shorter fuse time, and can detonate other grenades fired by the user if close enough, however each grenade has a smaller explosion radius and have no splash damage upon a direct hit.
Damage and Functions Times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | Direct / 100
Splash / 60 |
Critical | Direct / 300
Splash / 180 | |
Mini-crit | Direct / 135
Splash / 81 | |
Splash damage | ||
Minimum splash | 50% | 7.75625 studs |
Damage reduction | 1% / 0.153 studs | |
Self-damage | 75 | |
Function times | ||
Attack interval | 0.6s | |
Projectile speed | 81.682 studs | |
Reload speed (first) | 1.24s | |
Reload speed (consecutive) | 0.6s | |
Fuse time | 2.6s | |
Values are approximate and determined by community testing. |
Tips
- The shorter fuse time, combined with the smaller explosion radius and lack of splash damage on direct hits makes this weapon a better choice for making quick traps to counter a minimal amount of enemies who are chasing you.
- It can be used as a pseudo-Stickybomb Launcher, since the grenades have less bounce and roll, albeit in a far weaker capacity.
- Because this weapon has a 15% smaller blast radius in general, you can use it to avoid self-damage and increase your survivability.
- Though, explosions from direct hits will still deal self-damage, so close-quarters combat should be avoided.
- The fuse time on the grenades are shorter, so enemies have less reaction time to run away from your grenades, and your grenade cannot roll or bounce away from an enemy, or accidently show up on their field of view.
Related Achievements
See also: Achievements
Annihilator
Mechanic
Update History
August 28, 2018
- Added Iron Bomber.
October 19, 2018 (Halloween 2018)
- Iron Bomber now has a unique projectile.
August 11, 2019
- Added grenades detonate other nearby grenades that are yours bonus.
- Added direct hits has no splash damage penalty.
September 14, 2019
- Added a new backpack icon to match the current model. (Undocumented)
February 18, 2021
- Fixed an issue where Iron Bomber could not damage the user.
July 13, 2024 (Summer FM)
- New model by CookiesInOJ and Green_Sama.
- Reduced speed from blast jumping and reduced tightness of air control.
- Renamed to the M1 Garandier.
- Updated projectile model. (Undocumented)
- Updated viewmodel animations.
- Updated world animations.
July 18, 2024
- Adjusted viewmodel positioning.
October 19, 2024 (Typical Horrors IV)
- Pills will now randomly tumble in the air.
February 1, 2025 (The New WINTER)
- Roller grenades will no longer direct hit buildings.
Trivia
- The previous model was taken from a Team Fortress 2 workshop submission, The Ultimatum, though recolored.
- The name and the model is a reference to the real life weapon M1 Garand, however it's a semi-automatic rifle as opposed to a grenade launcher.