Typical Colors 2 Wiki

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[ Oh now, that's how a real professional does it!
―Annihilator
]

The M1 Garandier is a primary weapon for the Annihilator. It is a grenade launcher that takes the appearance of an oversized M1 Garand rifle.

The weapon's grenades bounce and roll less, have a shorter fuse time, and can detonate other grenades fired by the user if close enough, however each grenade has a smaller explosion radius and have no splash damage upon a direct hit.

Damage and Functions Times

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% Direct / 100

Splash / 60

Critical Direct / 300

Splash / 180

Mini-crit Direct / 135

Splash / 81

Splash damage
Minimum splash 50% 7.75625 studs
Damage reduction 1% / 0.153 studs
Self-damage 75
Function times
Attack interval 0.6s
Projectile speed 81.682 studs
Reload speed (first) 1.24s
Reload speed (consecutive) 0.6s
Fuse time 2.6s
Values are approximate and determined by community testing.

Tips

  • The shorter fuse time, combined with the smaller explosion radius and lack of splash damage on direct hits makes this weapon a better choice for making quick traps to counter a minimal amount of enemies who are chasing you.
  • It can be used as a pseudo-Stickybomb Launcher, since the grenades have less bounce and roll, albeit in a far weaker capacity.
  • Because this weapon has a 15% smaller blast radius in general, you can use it to avoid self-damage and increase your survivability.
    • Though, explosions from direct hits will still deal self-damage, so close-quarters combat should be avoided.
  • The fuse time on the grenades are shorter, so enemies have less reaction time to run away from your grenades, and your grenade cannot roll or bounce away from an enemy, or accidently show up on their field of view.

Related Achievements

Annihilator

Explosive Personality
Hit 40 direct pill shots in a single round.
Grenadier
Shoot 50 pills in a single life.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.

Mechanic

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History

August 28, 2018

  • Added Iron Bomber.

October 19, 2018 (Halloween 2018)

  • Iron Bomber now has a unique projectile.

August 11, 2019

  • Added grenades detonate other nearby grenades that are yours bonus.
  • Added direct hits has no splash damage penalty.

September 14, 2019

  • Added a new backpack icon to match the current model. (Undocumented)

February 18, 2021

  • Fixed an issue where Iron Bomber could not damage the user.

July 13, 2024 (Summer FM)

  • New model by CookiesInOJ and Green_Sama.
  • Reduced speed from blast jumping and reduced tightness of air control.
  • Renamed to the M1 Garandier.
  • Updated projectile model. (Undocumented)
  • Updated viewmodel animations.
  • Updated world animations.

July 18, 2024

  • Adjusted viewmodel positioning.

October 19, 2024 (Typical Horrors IV)

  • Pills will now randomly tumble in the air.

February 1, 2025 (The New WINTER)

  • Roller grenades will no longer direct hit buildings.

Trivia

  • The previous model was taken from a Team Fortress 2 workshop submission, The Ultimatum, though recolored.
  • The name and the model is a reference to the real life weapon M1 Garand, however it's a semi-automatic rifle as opposed to a grenade launcher.

Gallery

Past Designs

Viewmodels

Miscellaneous

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