Typical Colors 2 Wiki

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[ [Groans]
―Trooper realizing the Market Gardener got nerfed again.
]

The Market Gardener is a melee weapon for the Trooper. It takes on the appearance of a tactical military shovel.

It deals critical hits if the user is currently airborne via blast jumping. However, it deploys and holsters 25% slower, makes the user 50% more vulnerable to knockback, deals 30% less damage, and swings 20% slower.

Though unlisted from the weapon's stats, if the user is traveling slower than 30 studs per second while crit boosted, they will deal 20% less damage.

This makes it slightly harder to escape after getting a market garden in and can't be used as an effective melee weapon. It's mostly used for a playstyle known as the "Trollper" subclass, but can also be used as a situational bombing tool.

Damage and Function Times[]

Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 45
Critical 135
Mini-crit 60.75
Function times
Attack interval 0.97s
Deploy speed 0.625s
Values are approximate and determined by community testing.

Demonstration[]

TC2_Weapon_Demonstration-_Market_Gardener.

Tips[]

  • Make sure your target isn't protected by their teammates, or else you might just get yourself killed with the holster speed penalty.
  • Check your rocket launcher's clip before going for a market garden. It is important that you have enough rockets to escape without reloading, or else you risk dying due to missing the garden or other enemies being nearby your intended target.
  • You can try landing on an enemy's head to deal stomp damage right after hitting a market garden. Keep in mind that you have to completely stop your air momentum by holding the S key, otherwise you will likely slide off the top of the enemy's head.
  • It is recommended to use a rocket launcher like the Liberty Launcher to get away after market gardening while also dealing enough damage to kill higher health classes.
  • With the knockback vulnerability, it is best to market garden people who aren't actively looking out for you, such as oblivious Doctors and enemies who have recently respawned or have taken a teleporter.
  • You should mostly avoid Mechanics if you're using this weapon as their sentries will quickly drain your health and knock you away from your intended location of attack.
  • You can take advantage of the 50% more knockback vulnerability to make a quick getaway when you're getting shot at by damage surfing. (crouching while being hit by bullets/enemy explosives)

Strange Variants[]

Strange variations
Strange Market Gardener
Level 58 Shovel
Strange Market Gardener - Kills: 0
Deals crits while the wielder is rocket jumping
This weapon deploys and holsters 25% slower
50% more knockback vulnerability
-30% damage penalty
-20% firing speed
Dig up the brains of your enemies from the air with this!
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements[]

General[]

Relentless
Kill 3 players with a melee weapon within 15 seconds.

Update History[]

September 10, 2016

  • Added Market Gardener.

September 21, 2017

  • Removed Market Gardener. (Undocumented)

August 10, 2018

  • Re-added Market Gardener.

August 12, 2018

  • Adjusted hit registration.

August 15, 2018

  • New model by ExecutiveKrab.

August 17, 2018

  • New model by ExecutiveKrab.

August 18, 2018

  • Now plays the critical swing animation and sound while airborne via blast jumping.

August 18, 2018 (#2)

  • No longer deals critical hits when the player lands.

August 18, 2018 (#3)

  • Added 100% slower holstering penalty.

August 23, 2018

  • Deals backstab damage when dealing critical damage in Vs. Bosses.

August 23, 2018 (#2)

  • Now deals mini-crits when not blast jumping in Vs. Bosses.

August 23, 2018 (#3)

  • Market gardening the boss no longer disables your weapons for 2 seconds.

August 25, 2018

  • Increased the range when blast jumping to 8.8832 studs.

August 25, 2018 (#2)

  • Removed the range boost when blast jumping.

August 27, 2018

  • Added a new backpack icon to match the current model.

August 30, 2018

  • The range increases to the Black Death's range when blast jumping.

October 19, 2018 (Halloween 2018)

  • Removed the range boost when blast jumping.

October 20, 2018

  • Decreased the holster speed penalty from 100% to 50%.
  • Now only deals critical damage if the player was airborne from a blast jump at the time of the hit sound, not at the time of starting the swinging animation.
  • Now has a critical glow while blast jumping.

October 4, 2019

  • Critical hits can now only be dealt if you have the rocket jumping momentum active.

October 8, 2019

  • Now only deals critical damage if you haven't taken more than 35 damage while blast jumping.
  • Removed 50% knockback vulnerability.

February 8, 2021 (Executive Update)

  • Adjusted backpack icon.
  • Added 20% damage vulnerability while active penalty.
  • New model by CookiesInOJ. (Undocumented)

February 18, 2021

  • Increased damage vulnerability from 20% to 25%.

February 24, 2021

  • Reduced damage vulnerability from 25% to 20%.

February 26, 2021

  • Fixed the Market Gardener not dealing critical damage when blast jumping.

March 25, 2021 (Fit with Fitten)

  • Adjusted the model's texture. (Undocumented)

April 23, 2021

  • Increased the holstering penalty from 50% to 100%.
  • Added 100% more knockback vulnerability penalty.
  • Added -50 max health on wearer penalty.
  • Removed 20% slower firing speed penalty.
  • Removed 20% damage vulnerability on wearer penalty.

April 23, 2021 (#2)

  • Reduced knockback vulnerability from 100% to 50%.

April 23, 2021 (#3)

  • Decreased the holstering penalty from 100% to 25%.
  • Added -40% damage penalty.
  • Removed -50 max health on wearer penalty.

November 1, 2021 (Typical Horrors)

  • Increased damage penalty from -40% to -42%. (Undocumented)

November 14, 2021

  • Increased damage penalty from -42% to -44%. (Undocumented)

November 23, 2021

  • Increased damage penalty from -44% to -48%.

December 3, 2021

December 18, 2021 (Holiday 2021)

  • Damage penalty is now randomized. (Undocumented)

December 18, 2021 (#2)

  • Added -20% damage penalty.
  • Removed random damage penalty.

July 12, 2022 (A "Heavy" Update)

  • Added Fittanium variant. (Undocumented)
  • Added Collector's quality. (Undocumented)
  • Increased damage penalty in the inventory stats only, from 20% to 25%. (Undocumented)
  • Reduced percentage of dealing the boss' max health upon an airborne hit from 10% to 5%. (Undocumented)

October 31, 2022 (Typical Horrors II)

  • Critical hit sparks no longer show while blast jumping. (Undocumented)

November 24, 2022

  • Added 25% slower deploy speed penalty.

July 14, 2023 (The Update with Patches And Content)

  • Increased damage penalty in the inventory stats only, from 25% to 30%. (Undocumented)

October 28, 2023 (Typical Horrors III)

  • Added -20% slower firing speed penalty.
  • Fittanium variant is now purple and has a new particle effect.
  • Fittanium variant now turns enemy into a purple statue on kill.

December 9, 2023

  • Condensed the "This weapon deploys 25% slower" and "This weapon holsters 25% slower" penalties to "This weapon deploys and holsters 25% slower" in the inventory stats. (Undocumented)

May 5, 2024

  • Now deals less damage if the user is slowed down while blast jumping.

May 6, 2024

  • Decreased minimum damage from blast jumping to 108 at 30 units per second or lower.
  • Damage now increases if the faster the user is traveling while blast jumping, up to 155 at 80 units per second or higher.

May 7, 2024

  • No longer deals more or less damage depending on the user's speed while blast jumping.

July 13, 2024 (Summer FM)

  • Now has a 0.2s delay before the hitbox comes out, hitbox lasts for 0.18s.
  • Updated viewmodel animations.
  • Critical damage is now decreased by 20% if the user is traveling slower than 30 studs per second. (Undocumented)

April 1, 2025

  • If the user is travelling fast enough, the weapon will explode on crit.
  • Increased damage penalty from 25% to 60%.
  • Now displays a speed visualiser when equipped.

April 2, 2025

  • Reverted stat changes made on April 1, 2025.

Trivia[]

  • daviddkingstarman was originally the only owner of a Strange-quality Market Gardener before it was made publicly available.
  • This weapon is named after a failed operation in World War II, in which goal was to liberate the Dutch cities of Nijmegen and Arnhem.
  • The previous 2018 model was taken from a model created in 2014 called Market Gardener for Bluetoad1222 on the Creator Marketplace.
    • The original 2018 model is taken from the Trowel.
    • The 2016 backpack icon is taken from the Crowbar gear.
  • The Market Gardener initially had a hidden stat that decreased the Trooper's falling speed in order to make it easier to land gardens with the old, buggier rocket jumping physics.
  • The Market Gardener is one of, if not the most changed weapon stat-wise. It has gone through numerous buffs and nerfs over its life span.

Gallery[]

Past Designs[]

Viewmodels[]

Miscellaneous[]

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