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[ A calm quiet person who's very humble and polite.
―Class information.
]

Originating from Mississippi in the Southern region of the United States, the Marksman is the second class in the game. He is a pick class who specializes in long-range attacks.

Marksman specializes in long-range target picking, being able to eliminate important targets from far away in the battlefield with his Sniper Rifle. He is effective at longer distances, but his effectiveness weakens as his target closes the gap where he is forced to use alternative weapons such as MAC-10 and the Machete.

Using his Sniper Rifle, he can eliminate any class with a headshot, dealing 108-450 damage depending on how long the user has charged their bullet.

Whenever he is scoping with his Sniper Rifle, a team-colored beam will appear from the Marksman's position to where he's aiming. Its opacity changes depending on Sniper Rifle's charge meter.

He is based on Team Fortress 2's Sniper.

Health

See also: Healing
Class Health Overheal Rejuvenator Overheal
Normal health 125 185 155
Turtle Rock equipped 135 200 165
Camper's Climber equipped 110 170 145
Turtle Rock and Camper's Climber equipped 120 180 155

Speed

Condition Regular Backward Crouched Swimming
Normal speed 100% 90% 33% 80%
Razorback equipped 107% 96% 36% 85%
All scoped rifles zoomed in 27% 27% 9% 21%
Huntsman drawn 67% 67% 22% N/A
All scoped rifles zoomed in, Razorback equipped 34% 34% 10% 26%
Huntsman drawn, Razorback equipped 85% 85% 27% N/A

Tips

  • Because enemies can see your laser, aim at other obstacles to hide your presence. Alternatively, you can use the Huntsman or Poacher's Pride, though be aware that the first is not hitscan and is affected by gravity and the latter is much less effective at long range, leaving you more vulnerable to enemy Marksmen.
    • Conversely, you can use your laser to discourage enemy advances, as most opponents will take alternative routes rather than walk through a Marksman sightline. Keep in mind, however, that this tactic is less effective on Flankers, who are fast enough to slip through your aim, and Agents, who can cloak to avoid detection.
    • Beware that they can see your entire sightline, so aiming at walls next to the angle you are watching may still alert enemies.
  • Prioritize your targets carefully. As a pick-oriented class, you must help your team in the most efficient way possible, so look out for high-value targets, such as Doctors, Brutes, or other Marksmen.
  • Sticking to one spot will likely get you killed. The death cam gives away your position after a kill; switch to a new spot often, especially after killing another Marksman or firing the Model IV, which has tracer rounds that give away your position.
    • Stick with any nearby teammates when moving positions! If an opponent were to ambush you, such as a Flanker, you will have more than just your MAC-10 and a Machete to defend yourself.
  • Remember that staying scoped for long periods of time is not ideal, as you lose a significant portion of your peripheral vision, leaving you open to enemy attacks, and possibly other Marksmen (however, pressing Tab will override the outline of the scope, this is to make way for the leaderboard GUI that appears).
  • If you see your dot collide with either a teammate or thin air, you have found a disguised or invisible Agent.
  • You can place substantial pressure on Mechanics by firing at their buildings from outside their effective range; a fully charged shot followed by an uncharged shot can destroy any level 1 buildings. Make sure to kill the Mechanic first, however. Be careful, as when the Mechanic notices you, he could have the Wrangler equipped near his sentry and kill you easily.
  • A fully charged headshot can one shot any classes being overhealed (bar classes with active damage resistances).

Weapons

Primary

Weapon

Capacity

Ammo

Notes / Special Abilities


Stock
Sniper Rifle
1 25
Deals 20% less damage under 40 studs.

Item Drop
Scythe for Sore Eyes

Shop
Classic
1 25

Charge and fire shots independent of zoom.

-12% damage penalty.
Deals 20% less damage under 40 studs.
Charged shots will gib victims (cosmetic feature).

Shop
Efficient Eliminator
1 25

+25% charge rate.

No move speed penalty while aiming.

Lose scope on full charge.

50% zoom reduction.

-20% damage penalty.

Damage starts at zero while charging.

Shop
Huntsman
1 12

The longer you aim, the more damage and faster the arrow travels.

Projectile cannot be deflected.

Arrows start losing their accuracy if the bow is drawn for more than 2 seconds.

While aiming: -33% move speed.

-45% max reserve ammo. (Unlisted)
Shoots arrows instead of bullets.

Item Drop
Spider Bite

Shop
Model IV
1 25

Shots penetrate players.

+34% damage vs buildings.

Cannot fire unless zoomed.

Fires tracer rounds.

-15% charge rate.
Deals 20% less damage under 40 studs.

Shop
Poacher's Pride
2 25

+100% clip size.

Can perform headshot independent of zoom.

No zoom or damage charge.

-11% damage penalty.

Shop
Skullbuster
1 25

Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.

Base charge rate decreased by 50%.

Quickscope damage decreases as your head count increases.
Deals 20% less damage under 40 studs.

Shop
Sour Shots
1 25
Coated enemies take critical hits.

+25% charge rate.

On Scoped Hit: Apply lemonade for 2 to 8 seconds based on charge level.

Headshots or fully charged shots cause an explosion of Lemonade.

Shots can extinguish teammates.

-10% reload speed.

Headshots only deal critical hits against lemoned players.

Shop
Urban Upriser
1 25

Gain Focus on damage.

Press 'Reload' to activate focus.

In Focus: +25% faster charge rate and no unscoping.

-12% damage penalty.
Deals 20% less damage under 40 studs.
Headshot kills cause decapitation (cosmetic feature).

Secondary

Weapon

Capacity

Ammo

Notes / Special Abilities


Stock
MAC-10
30 60
This item always crits.

Shop
50-AE
6 24
This item always mini-crits.
(Compared to the Revolver):

Mini-crits on headshot.

30% more accurate.

-15% damage penalty.

20% slower firing speed.

Shop
Suppressed Solution
20 60
This item always crits.

Dealing damage fills charge meter.

Secondary fire when charged grants mini-crits.

+15% damage bonus.

45% slower firing speed.

-33% clip size.

Shop
Lemonade
N/A N/A
Reduces the boss' rage by 8%.
Coated enemies take critical hits.
Coated enemies take mini-crits.
Can be used to extinguish fires.

Extinguishing teammates reduces cooldown by -50%.

This weapon deploys 15% slower.

Can debuff yourself when it does not extinguish.
Debuff duration is based on splash distance.

Item Drop
Bottled Lemonade

Shop
Cozy Camper
N/A N/A

+4% health regenerated per second on wearer.

No flinching when aiming and fully charged.

Knockback reduced by 20% when aiming.

Shop
Razorback
When weapon is active:

Blocks a single backstab attempt.

+7% move speed on wearer.

20% reduction in movement penalty while charging.

-100% maximum overheal on wearer.
Regenerates after 30 seconds.

Shop
Turtle Rock

+25% fire damage resistance on wearer.

Immune to the effects of afterburn.

+10 max health on wearer.

Melee

Weapon

Capacity

Ammo

Notes / Special Abilities


Stock
Machete
N/A N/A
This item always crits.

Distributed
Frying Pan

Item Drop
Guardian's Oath

Battle Pass
Mod Max

Awarded
Mummy Khopesh

Shop
Objector

Distributed
Bloxy Award
N/A N/A
This item always crits.

• Killed enemies freeze into solid gold statues (purely cosmetic feature).

Imbued with an ancient power.

Distributed
Golden Frying Pan

Shop
Bushcutter's Blade
N/A N/A
This item always crits.

On Hit: Bleed for 5 seconds.

+15% faster firing speed.

-50% damage vs players.

Shop
Camper's Climber
N/A N/A
This item always crits.

On hit against walls: you are forced upwards.

20% slower firing speed.

On hit against walls: Lose 10 health.

-15 max health on wearer.

Wearer cannot carry the intelligence briefcase.

Shop
Mischievous Machete
N/A N/A
This item always crits.
When weapon is active:

Damage increases as the user becomes injured.

-25% damage penalty.

30% slower equip speed.

Shop
Lemoblade
N/A N/A
This item always crits.
When weapon is active:

Crits whenever it would normally mini-crit.

-25% damage penalty.

30% damage vulnerability on wearer.

20% slower firing speed.

Cosmetic Items

Trivia

  • Through all of Marksman's variation, some of his accessories are made by Roblox:
  • Prior to Summer FM , Marksman would retain his RED face from 2018 whenever he dies.
    • A new Marksman death face was intended to be added during 2023 Update, but instead scrapped for unknown reasons. It was eventually replaced by current death face during the said update.
  • Marksman's 2018 face is an edited version of the Heeeeeey... face from the Roblox Catalog.
  • During the rehaul phase and a significant chunk of Pre-Rehaul phase, instead of the MAC-10, Marksman had a Tec-9.
  • Marksman used to have a taunt during Pre-Rehaul, where he would kneel down and tip his hat. This would be re-instated on December 21, 2021.
  • The original design for Marksman during the rehaul was used at some point.
  • An unknown actor voiced the southern soldier from ROLVe's game, Unit 1968, which were re-used for Marksman as a placeholder.
  • The scar on Marksman's right eye most likely could be a reference to the scar Sniper has in TF2, except it is on his cheek.
  • During Arsenal's RB Battles 3 event, it is confirmed Marksman has a gun range venue.
  • Two of Marksman's items come or based from the Middle East which are, Skullbuster and Sheik.
  • As referenced in some of his cosmetics, he may be the most respectable and liked out of the mercenaries.

Voice Actors

  • Jay Smack (2021–Present)
  • Unknown (Placeholder lines; 2016-2017, 2018-2021)
  • A friend of mightybaseplate's dad[1] (2016-2017)
  • John Patrick Lowrie (Archived audio; 2013-2017)

Gallery

Gallery
  • Past Designs
  • GUIs
  • Concepts
  • Miscellaneous

Sources

Other Pages

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