Typical Colors 2 Wiki

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[ [Mimicks minigun noise and then laughs]
―Brute mowing down the enemy team.
]

The Minigun is the stock primary weapon for the Brute. It is a large, Gatling-style M134 machine gun with a long, rotating barrel at its front. Two handles are placed on the gun: a gray one placed at the close end of the barrel, and a black one placed at the rear of the gun, which sports two red switches. A dark green tank is placed on the side of the gun.

The hallmark attribute of the Minigun is its powerful close-range game: the weapon fires four bullets per shot at ten shots a second, and boasts an impressive 200-round ammo capacity, making it extremely deadly should you encounter an enemy at close-range. However, the gun must be spun up for a few seconds before it can be fired; while doing this, the Brute's movement speed is reduced, and he can't move at all while crouching. In addition, the weapon suffers from high damage falloff and a wide cone of fire, though this can be alleviated somewhat by spinning the gun up for at least 2 seconds, which will increase the bullets' accuracy and damage by 50%.

Damage and Function Times[]

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 9 / bullet
Maximum ramp-up 150% 13.5 / bullet
Maximum fall-off 50% 4.5 / bullet
Bullet count 4
Point blank 13.5-54 / 1 ammo

135-540 / second

Medium range 9-36 / 1 ammo

90-360 / second

Long range 4.5-19 / 1 ammo

45-190 / second

Critical 27 / bullet
Mini-crit 12.15-18.225 / bullet
Function times
Attack interval 0.1s
Windup time 0.87s
Values are approximate and determined by community testing.

Note: For the DPS, it is assumed at least one bullet is hitting the target per shot.

Tips[]

  • When using the Minigun, try to stay aware of your surroundings at all times.
  • You can keep the Minigun spun up by holding down MOUSE 2, ensuring you are ready at a moment's notice. This can highly useful in holding defense positions.
    • Keep in mind that spinning up the Minigun will decrease your movement speed significantly along with producing a loud revving sound that alerts others to your presence.
      • You can jump and tap alt-fire to bypass the Minigun's speed penalty while spun up, although this does not limit the volume of the revving sound.
  • Work on your timing with the Minigun. When switching from your secondary or melee weapon to the Minigun, it takes at least three seconds to switch, rev up, and fire.
  • While you may have a sizable ammo pool, it's important to not waste it on unnecessary targets, such as SuperCharged enemies or enemies at long range.

Strange Variants[]

Strange variations
Strange Minigun
Level 5 Minigun
Strange Minigun - Kills: 0
A heavy yet efficient weapon.
Only the Brute could carry due to its weight.
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements[]

Brute[]

Mowdown
Kill 5 players within 5 seconds with your minigun.
Minigunaholic
Kill 1,000 enemies with miniguns.
Industrial Revolution
Kill 5 enemies without spinning down your gun.

Update History[]

August 2, 2018

  • Added Minigun.

August 2, 2018 (#2)

  • Increased spread.

August 17, 2018

  • Fixed an issue where the Minigun would occasionally only fire one pellet.

August 24, 2018

  • Fixed not being able to use the Minigun after being stunned.

September 6, 2019

  • Fixed an issue where the Minigun dealt more damage than intended.

October 25, 2020

  • Added new firing and revving sounds.

February 8, 2021 (Executive Update)

  • Added new firing sounds.

February 18, 2021

  • Adjusted description from "A heavy yet efficient weapon only the brute could carry due to its weight." to "A heavy yet efficient weapon. Only the Brute could carry due to its weight."

May 1, 2021

  • Added new firing and revving sounds.

July 31, 2021 (Total Anarchy)

  • The 2 second timer before its damage ramps up now starts immediately after revving up rather than at the end of the animation.

November 1, 2021 (Typical Horrors)

January 8, 2022

  • Fixed the Minigun not receiving its proper damage ramp-up bonus.

July 12, 2022 (A "Heavy" Update)

December 24, 2023 (Kringle's Annual New Year Expansion)

August 10, 2024 (Summer AM)

  • New viewmodel animations by Piro_video.
  • Now grants the user a 10% damage resistance against explosives while revved up.

November 4, 2024

  • Fixed weapon's rev time bonuses/penalty not applying at all.

Trivia[]

Gallery[]

Past Designs[]

Viewmodels[]

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