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[ Dang, you all droppin' like flies!
―Marksman killing multiple enemies with a single shot.
]

The Model IV is a primary weapon for the Marksman. It is a gray, sleek, futuristic railgun with team-colored lines on the barrel and main body.

The weapon deals the same amount of damage to opponents as the Sniper Rifle. However, the weapon deals 34% more damage to buildings and pierces through enemies. This comes at the cost of a 15% slower charge rate and an inability to be fired while unscoped; attempting to do so causes a "click" sound to emanate from the gun, with no ammo cost to the player. Additionally, the weapon fires tracer rounds which produce a thin, team-colored trail as they travel, potentially revealing the user's position.

Like all sniper rifles, except the Poacher's Pride, it will deal 20% less damage if hitting a target that is less than 40 studs away from the user.

Successfully hitting a shot that penetrated two or more enemies will play a cheering sound. This sound can be heard by everyone in the server.

Damage and Function Times[]

Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% Normal / 45-135

<40 studs / 36-108
Buildings / 60-180

Critical Normal / 135-450

<40 studs / 108-360

Mini-crit Normal / 60-182

<40 studs / 48-145

Function times
Reload speed 1.5s
Max charge time 3.45s
Headshot delay 0.2s
Values are approximate and determined by community testing.

Tips[]

  • Don't mind the "cannot fire unless zoomed" downside. The stock Sniper Rifle does minimal damage without scoping in, and so this is more of a convenient feature for the Model IV.
  • The Model IV fires "tracer rounds", which means the bullets you shoot will leave behind a team-colored trail, which will allow your opponents to find you easily and kill you.
    • After you get a kill, move to another spot. This will prevent your opponents from finding you easily.
  • While your shots can hit multiple opponents at once if they're lined up perfectly, don't make it your goal to do so.
    • You'll spend more time trying to line up shots than actually shooting, or even worse getting distracted and dying to an opponent who snuck up on you.
    • Two players directly in front or behind each other is very rare. It's best to leave a penetration shot up to luck rather than to do it on purpose.
    • The most likely pair of classes you'll get a double-kill on with a penetration shot is a Doctor pocketing a Brute, but you'll have to get lucky to actually land the shot.
  • Keep an eye out for enemy Mechanics. The Model IV has a damage bonus against his buildings, which will make you a deadly soft counter to him.
    • Believe it or not, your shots can penetrate buildings too. Mechanics will always hide behind buildings to protect themselves from enemy attacks, so you should be able to kill them easily with a well placed shot.
    • Mechanics are often distracted with defending their buildings against your Agent or Annihilator, and don't often panic if they see a Marksman aiming at their buildings because they think you have the stock Sniper Rifle, which won't do much damage. Use this habit of theirs to fool them and take advantage.
  • Be sure to work on your self-defense. Should an enemy locate you by looking at your tracer rounds, you'll need to be ready to fight. Use the MAC-10 or the stock Machete.

Strange Variants[]

Strange variations
Strange Model IV
Level 2 Laser Rifle
Strange Model IV - Kills: 0
Shots penetrate players
+34% damage vs buildings
Cannot fire unless zoomed
Fires tracer rounds
-15% charge rate
Deals 20% less damage under 40 studs
Compatible Strange Parts
✔️ ✔️ ✔️ ✔️
Agents Killed
Annihilators Killed
Arsonists Killed
Assists
Backstabs
✔️ ✔️ ✔️ ✔️ ✔️
Brutes Killed
Bosses Killed
Cloaked Agents Killed
Critical Kills
Damage Dealt
✔️ ✔️ ✔️ ✔️
Damage Dealt to Bosses
Deaths
Defending Kills
Buildings Destroyed
Double Donks
✔️ ✔️ ✔️ ✔️
Flankers Killed
Halloween Kills
Headshot Kills
Healing Done
✔️ ✔️ ✔️ ✔️ ✔️
Long Distance Kills
Marksmen Killed
Mini-Critical Kills
Mechanics Killed
Points Captured
✔️ ✔️
Player Hits
Players Disciplined
Players Doused
Points Scored
Kills while Blast Jumping
✔️ ✔️
Sappers Removed
Short Distance Kills
Supercharges Deployed
Taunt Kills
Times Fired
✔️ ✔️
Times Taunted
Troopers Killed
Zombies Killed

Related Achievements[]

Maps[]

Orange Valley
On Yellowvalley (CP), headshot and kill an enemy within the first 20 seconds of the round.

Marksman[]

Collateral Damage
Kill multiple players with a single shot of the Laser Rifle.
Headhunter
As a Marksman, kill 1,000 players with headshots.
Flat Tire
Headshot 15 revved up Brutes with a fully charged shot.
Annihilated
As a Marksman, headshot and kill a charging Annihilator.
Glued to the Ground
As a Marksman, get 30 kills while standing completely still.
Stop Watch
As a Marksman, headshot and kill a player capturing the objective while overtime is in effect.
Intelligent Shot
As a Marksman, headshot an enemy carrying the intelligence, and prevent any other players from picking it up.
Later Alligator
As a Marksman, headshot an enemy, then headshot them again after they respawn.
Gator County
As a Marksman, kill 5 enemies with headshots in a single life.
Target Practice
As a Marksman, headshot 10 parachuting players.

Update History[]

September 10, 2016

  • Added Laser Rifle.

September 24, 2016

September 21, 2017

  • Added Vintage quality. (Undocumented)

August 17, 2018

  • Re-added Laser Rifle to the current version of the game, however its stats are not functional yet.

August 17, 2018 (#2)

  • The weapon is now functional in the current state of the game.

August 19, 2018

  • Tracers are no longer disabled based on graphics settings.

August 19, 2018 (#2)

  • Added 20% damage vulnerability while zoomed in penalty.

August 20, 2018

  • Removed 20% damage vulnerability while zoomed in penalty.

August 20, 2018 (#2)

  • Added +20% damage vs buildings bonus.
  • Removed full charge damage bonus.

September 22, 2018

  • Fixed an issue where the glowing portion is pink instead of being team-colored. (Undocumented)

October 26, 2018

  • Added +10% damage bonus.
  • Decreased damage vs buildings bonus from +20% to +15%.
  • Removed -15% charge rate penalty.

February 21, 2021

  • Added move speed sets from 10% to 90% while scoped in penalty.

February 22, 2021

  • Added taking damage reduces charge penalty.
  • Removed move speed sets from 10% to 90% while scoped in penalty.

February 27, 2021

  • Removed +10% damage bonus.

February 27, 2021 (#2)

  • Increased damage vs buildings bonus from +15% to +34%.
  • Removed taking damage reduces charge penalty.

March 25, 2021 (Fit with Fitten)

January 28, 2022 (Various Visuals)

  • Renamed to Model IV.
  • New model by CookiesInOJ and Green_Sama.
  • Added Strange quality. (Undocumented)

July 12, 2022 (A "Heavy" Update)

December 24, 2023 (Kringle's Annual New Year Expansion)

February 1, 2025 (The New WINTER)

  • The weapon now have a tween when zooming in.

Trivia[]

  • This weapon was previously known as Laser Rifle.
  • The 2016 model is taken from a Team Fortress 2 workshop item called Viewfinder.
    • The previous 2016 model was taken from a Roblox free model called Railgun; in turn, was taken from a gear item called Rail Runner 5000.
  • It is the only futuristic weapon in the game that doesn't have a damage vs buildings penalty.
  • Although the Marksman is seen pulling the bolt in the reloading animation, the bolt doesn't move at all.
  • The Model IV has the most kill icons in the entire game.

Gallery[]

Past Designs[]

Viewmodels[]

Miscellaneous[]

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