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[ Aw. Looks like you got a wee bit too comfy ya eejit!
―Annihilator
]

The Quickiebomb Launcher is a secondary weapon for the Annihilator. It is a black stickybomb launcher with a silver drum.

Its stickybombs take -0.2 seconds faster to arm, its charge shot is 70% faster and increases damage by 15% depending on the amount of charge, is able to destroy enemy stickybombs upon detonation, and deals 15% less self damage while blast jumping, but its clip size is reduced by half and it deals 15% less damage.

Its faster arm time and fast charge, and lower self-blast damage allow you to be more independant and is a great option for a more offensive playstyle.

Damage and Function Times[]

Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 102
Maximum ramp-up 120% 122
Maximum fall-off 50% 51
Critical 900 studs / 165

450 studs / 221
Under / 340

Mini-crit 900 studs / 68

450 studs / 99
Under / 140

Splash damage
Minimum splash 50% 9.125 studs
Damage reduction 1% / 0.18 studs
Self-damage 77
Self-damage (blast jump) 38
Function times
Attack interval 0.6s
Projectile speed Normal charge / 52.225 studs

Max charge / 122.587 studs

Reload speed (first) 1.09s
Reload speed (consecutive) 0.67s
Activation time 0.5s
Max charge time 1.2s
Values are approximate and determined by community testing.

Tips[]

  • Utilize the faster charge to destroy buildings from longer ranges.
  • The faster arm time can allow you to defend yourself while being rushed down.
  • The faster stickybomb arm time can let you use this weapon like a primary weapon, allowing you to equip the Squire Boots for extra health and mobility, or the Gunboats to make sticky jumping less costly.
    • The smaller clip size forces you to be more precise with your stickybombs, as opposed to carpet-bombing an area with the Irish Guard or Stickybomb Launcher.

Related Achievements[]

Annihilator[]

Engine Combustion
Kill 2 Brutes with the same sticky bomb detonation.
Nest Pest
Kill a Mechanic, his Sentry Gun, and his Dispenser with a single detonation of your sticky bombs.
Landmine
Kill 3 enemies capturing a control point with a single sticky bomb detonation.
Ireland Strong
As an Annihilator, deal 1 million points of total blast damage.
Caltrops
Get a kill with 8 active Stickybombs placed, without detonating them.

Mechanic[]

The Protector
Destroy 50 projectiles with the Short Circuit's charge shot.

Update History[]

September 10, 2016

  • Added the Quickiebomb Launcher.

September 21, 2017

  • Removed the Quickiebomb Launcher. (Undocumented)

August 10, 2019

  • Re-added the Quickiebomb Launcher.

October 4, 2019

  • Added up to +35% damage based on charge bonus.
  • Added -15% blast damage from sticky jumps bonus.
  • Added able to destroy enemy stickybombs bonus.
  • Replaced instant arm time with a -0.2 sec faster bomb arm time bonus.
  • Replaced -70% explosion radius with a -15% damage penalty.

February 8, 2021 (Executive Update)

  • Decreased damage based on charge bonus from 35% to 15%.

July 13, 2024 (Summer FM)

  • Reduced speed from blast jumping and reduced tightness of air control.
  • Stickybombs will ramp up damage over time instead of doing maximum damage as soon as they arm.
  • There is no longer a delay between right-click and detonation.
  • Updated projectile model. (Undocumented)
  • Updated viewmodel animation.
  • Updated world animation.

August 10, 2024 (Summer AM)

  • Fixed stickybomb damage inconsistency.

October 19, 2024 (Typical Horrors IV)

  • Added trail for the projectile.
  • Explosion radius will ramp up with damage over time (70% → 100%).
  • Reduced self-blast jump damage from 61 to 38. (Undocumented)

Trivia[]

  • The model is taken from a Roblox gear called Newtrat's Tuskinator, but retextured.
    • The previous model was taken from a Team Fortress 2 custom weapon called THE BIG MAN.

Gallery[]

Past Designs[]

Viewmodels[]

Miscellaneous[]

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