The Quickiebomb Launcher is a secondary weapon for the Annihilator. It is a black stickybomb launcher with a silver drum.
Its stickybombs take -0.2 seconds faster to arm, its charge shot is 70% faster and increases damage by 15% depending on the amount of charge, is able to destroy enemy stickybombs upon detonation, and deals 15% less self damage while blast jumping, but its clip size is reduced by half and it deals 15% less damage.
Its faster arm time and fast charge, and lower self-blast damage allow you to be more independant and is a great option for a more offensive playstyle.
Damage and Function Times[]
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 102 |
Maximum ramp-up | 120% | 122 |
Maximum fall-off | 50% | 51 |
Critical | 900 studs / 165
450 studs / 221 | |
Mini-crit | 900 studs / 68
450 studs / 99 | |
Splash damage | ||
Minimum splash | 50% | 9.125 studs |
Damage reduction | 1% / 0.18 studs | |
Self-damage | 77 | |
Self-damage (blast jump) | 38 | |
Function times | ||
Attack interval | 0.6s | |
Projectile speed | Normal charge / 52.225 studs
Max charge / 122.587 studs | |
Reload speed (first) | 1.09s | |
Reload speed (consecutive) | 0.67s | |
Activation time | 0.5s | |
Max charge time | 1.2s | |
Values are approximate and determined by community testing. |
Tips[]
- Utilize the faster charge to destroy buildings from longer ranges.
- The faster arm time can allow you to defend yourself while being rushed down.
- The faster stickybomb arm time can let you use this weapon like a primary weapon, allowing you to equip the Squire Boots for extra health and mobility, or the Gunboats to make sticky jumping less costly.
- The smaller clip size forces you to be more precise with your stickybombs, as opposed to carpet-bombing an area with the Irish Guard or Stickybomb Launcher.
Related Achievements[]
See also: Achievements
Annihilator[]
Mechanic[]
Update History[]
September 10, 2016
- Added the Quickiebomb Launcher.
September 21, 2017
- Removed the Quickiebomb Launcher. (Undocumented)
August 10, 2019
- Re-added the Quickiebomb Launcher.
October 4, 2019
- Added up to +35% damage based on charge bonus.
- Added -15% blast damage from sticky jumps bonus.
- Added able to destroy enemy stickybombs bonus.
- Replaced instant arm time with a -0.2 sec faster bomb arm time bonus.
- Replaced -70% explosion radius with a -15% damage penalty.
February 8, 2021 (Executive Update)
- Decreased damage based on charge bonus from 35% to 15%.
July 13, 2024 (Summer FM)
- Reduced speed from blast jumping and reduced tightness of air control.
- Stickybombs will ramp up damage over time instead of doing maximum damage as soon as they arm.
- There is no longer a delay between right-click and detonation.
- Updated projectile model. (Undocumented)
- Updated viewmodel animation.
- Updated world animation.
August 10, 2024 (Summer AM)
- Fixed stickybomb damage inconsistency.
October 19, 2024 (Typical Horrors IV)
- Added trail for the projectile.
- Explosion radius will ramp up with damage over time (70% → 100%).
- Reduced self-blast jump damage from 61 to 38. (Undocumented)
Trivia[]
- The model is taken from a Roblox gear called Newtrat's Tuskinator, but retextured.
- The previous model was taken from a Team Fortress 2 custom weapon called THE BIG MAN.